FoonLudum Dare ExplorerLD45 → Alchemy from Nothing

Alchemy from Nothing

By solnak

View on ldjam.com

CategoryRankScoreCount
Overall3133.2531
Fun3782.8731
Innovation3592.9230
Theme1783.6231
Graphics923.8631
Audio1293.4430
Humor1872.7830
Mood2743.0830

Comments

phil-c 2019-10-07 01:41

Mana never regenerates, and I personally couldn't get further than slime both tries. Getting blood took me a minute to figure out how to do as well, that along with mana led to a little bit of frustration :p . Absolutely LOVE the artstyle and alchemy theme!!!!! The game looks beautiful should be proud of that. Love the Alchemy symbol 'cutscene' thing as well! Would absolutely love to see you expand more on it however!

martynas 2019-10-07 12:38

Incredible art and music!

nikita-demidov 2019-10-07 17:22

Good little game! But I don't really understand what keeps you from crafting the big stone from the begin on... But it was fun

solah 2019-10-08 05:57

Hey!

As expected, your game is very cool and needs some effort to learn all the transmutations. During the first minutes I was like "What the hell can I do with these few ingredients" but finally managed to find all the recipes with the hints in the book :)

I did not really get into using the mana very much, I felt like it was missing something to make it really useful (maybe low probability to craft the last items so you'd prefer to use mana than having some waste?).

The music is great and sound design very cool. The graphics are very good also but I guess you lacked of time on the UI that looks a bit "basic".

Good job Solnaku-san!

azamatika 2019-10-08 06:41

Looks good, but i can play only 5 minutes maximum, cause there's nothing that i did not see before in other alchemy games. But for a jam it's cool game. Need more miracle features next time :D

hcursino 2019-10-08 14:06

I was trying to summon the fairy and all when all of a sudden I got this bug where all the items would always be dropped on the same slot. Then I couldn't transmute anything else D:

solnak 2019-10-08 14:47

@hcursino Wow, weird, never had this bug despite all the time i tested my game, do you remember have done anything particular before it happened ?

bluemirror 2019-10-08 14:53

Really love games like this, in which you need to find out how to craft things and remember yourself. Especially when once a recipe is found I go "Ohhhh that makes sense". The only 2 things I still dont get are how to craft the philosophers stone (I did have infinite blood) and why sometimes and at the end really often the screen went black a bit and that sign was popping up. I also realised that its compo ^^ the art in that amount of time, plus the crafting system, well done!

solnak 2019-10-08 15:00

@bluemirror Thanks a lot for your kind words :), to craft the philosopher's you need to place the infinite blood in one of the table and leave the other empty. When the screen goes black with the transmutation circle it's a feedback for a critical success on combine (10% by default), this will spare the ingredients for this combination.

lombax 2019-10-08 15:25

nice game. 48 hours does set some limitations to what is possible to make, and i can see some promise here if expanded upon ofcourse, realy nice art. when i played it first time, the game lagged like a uhm yea (using chrome), when i did it the second time then the lagg was almost entirely gone.

i would like to see some uses for the stuff you make. like a fast growing formula, that you can give to a plant to extract a special pollen or something. :dog: :dog:

lazlo319 2019-10-08 17:40

Alright game, dragging things back and forth from the inventory feels a bit sticky at times but other then that, interesting!

youkool 2019-10-08 17:48

The premise is very good, but I feel like adding randomness was a mistake. You can never tell if you just didn't have a good recipe or if it failed because of RNGsus. Remove that, make sure the drag and drop always works and give a bit more clues on which direction to go and you have a very good game (already a great idea).

toryf 2019-10-08 18:20

Pretty relaxing puzzle game, pleasant to play, Great Job !

asue 2019-10-08 19:09

J'ai mis un peu de temps à comprendre ce que je devais faire au début (mode boulet activé) x) En tout cas j'aime beaucoup les graphismes, simples mais plutôt mignons :) Le concept est très sympa et la musique colle bien au jeu !

pattedecanaard 2019-10-08 20:54

Super! Beau boulot au niveau des dessins: il y a quand même un certains nombre d'assets et ils sont très beau :) Le drag and drop pour remettre les items dans l'inventaire est un peu capricieux, mais je suis quand même parvenu à créer la pierre philosophale! La musique est sympas. Bon jeu et bien dans le thème. Bien joué ;)

tasakasama 2019-10-10 09:12

The idea is very good, but I have a little trouble from the start you tell us that to win it takes 999 of blood to get the stone. So that's what I do I take 999 and I craft the stone and here is it won ?

Because of this, the interest of the other craft brings only little ?

So, for the final craft, it would take something other than just blood ? Or that the blood does not increase indefinitely ?

In any case the concept is cool and the design is clean, I really like the idea but the goal of the game disturbs me... WellDone !

stmatn 2019-10-20 08:42

Fun game!

It would have been nice, if swapping the ingredients would be more convenient. Especially removing something could be done easier.