tdennist 2017-04-23 23:55
Nice little game. It's a little tough though, since enemies seem to come from all around the planet simultaneously. Maybe if they came concentrated more on a side?
Foon → Ludum Dare Explorer → LD38 → Tiny Invasion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.25 | 6 | ||
| Fun | 3.00 | 6 | ||
| Innovation | 2.00 | 6 | ||
| Theme | 3.25 | 6 | ||
| Graphics | 3.75 | 6 | ||
| Audio | 3.00 | 5 | ||
| Humor | 2.33 | 5 | ||
| Mood | 2.75 | 6 |
Nice little game. It's a little tough though, since enemies seem to come from all around the planet simultaneously. Maybe if they came concentrated more on a side?
Haha your right the game is pretty tough, the reason it seems like they are coming from all around is because the enemy spawner gameobject (there's 2 of them) are constantly rotating around the player and planet at varying rotation speeds spitting out enemies. I don't think i would use this approach again but it was something I was able to put together in the time frame :D also the enemyspawner parameters are randomized so sometimes you get really cool patterns coming at you.
When I first saw this game on this page I was not really sold but WOW did you do a good job. The game controls great and the graphics look fantastic! This was definitely a fun experience!
Just came back to actually give my rating! Good luck!
It's really cool! It is a bit random, or there aren't enough weapons to compensate for the random appearing of the enemies, but heck, this is a ludumdare game. In terms of gameplay and polish, this is a really good entry. Thank you for using the Unity3D Linux Editor!
It's not a wildly original game, but the graphics, sounds and music are coherent and nice. Everything works as it should be. Maybe you could adjust the learning-difficulty curve so it starts easy and then becomes super hard overtime. Anyway, congratulations on your game!
Well, what can I say - it's a hard as hell SHMUP with good controls and hitboxes, good pace, nice graphics and fitting music :)
What I'd consider if there were further updates, is some more pronounced feedback on hit (when player/earth loses health), health drops and some planning regarding the alien waves.
Very good compo entry, well put together. Cheers!
Made it to a high score of 4,447 before dying to...something. Wasn't entirely sure what was going on, so I just held down LMB and shot at all the things until I realized "oh, this isn't a 'kill all the things before they hit earth' game" and started trying to target things specifically dangerous to me.
I've said this to other devs, and this isn't a critique about the game; I do just lock up a bit whenever a bullet hell is placed in front of me, so I tend to miss out on some of the finer details of games w/ bullet-hell elements.. Blame a certain famous one from 2015 for that.
Some of the nicest graphics I've seen so far this LD, you definitely did a good job with that. And Unity on Linux, too? I salute your bravery! Last I tried to use the beta, it was buggy, prone to random crashes, and devouring projects from Windows.
Funny game! Graphics are super nice, there are a lot of objects in the screen, also particles effect and the framerate is always great, and my PC is not at all a gaming beast!
Here are some suggestions/notes about what could be better: * it feels a bit weird a game where you have to defend your planet but the best strategy is making enemies crash onto your planet by dodging them, it took me some time to understand that the health bar was not about the planet but about the character * I think it is cool to have the character react to things in the main menu (like following the mouse and shooting) but at first I thought the game was bugged since no enemy were arriving while I was waiting, then I noticed the "Start Tiny Invasion" button... Maybe you could do the button more visible * There are A LOT of enemies at the same time! It seems to be in a costant Zerg rush, which is kinda cool, but maybe the difficulty could have been more gradual. I just started the game to see the first wave I have to fight and it is like this: 20 red critters in a row, one yellow critter every second and three big yellow monsters, all of them in the same screen! * I recently saw a talk about how to improve action games "feel" and I think it could be of interest for you (if you don't know it yet) https://www.youtube.com/watch?v=AJdEqssNZ-U
Great job for a compo entry, given also that you couldn't spend the whole days programming! (Read it in your posts, hope everything's okay)
First of all, Congratz on your first LD!
Nice game you have. The art was great for your first LD and considering you worked alone. The SFX made the game more immersive but there is room improvements. The amount of different types of enemies for a game made for an LD is quite a number, and according to your post, there are some surprise enemies too. Though only 1 powerup? or did all 6 of my powerups happened to be the same?
The difficulty of the game is too hard in the bad way. "Bad way" meaning the player wouldn't be able to learn from it and no amounts of strategy could allow a player to play significantly better than a completely new player. From what i can see, the spawning of enemies are relatively random, and their spawn times are relative fast. Try experimenting with log curves or unity curves thingo to alter you enemy spawn rates.
Controls get a little confusing when upside down. a suggestion is to reverse the controls when the player is below, and JUST clicked a button. This allows ppl to hold in one direction while allowing left and right person playing to actually mean left/right.
Overall, a considerably good game for a first LD.