chillertyp 2022-10-04 07:10
For security reasons labyrinth layout will change every ten seconds! xD GREAT!! :-D
Foon → Ludum Dare Explorer → LD51 → A-Maze-ing Adventure
By vodzik, Gucio Miszcz and Żniwa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 819 | 3.27 | 22 | |
| Fun | 810 | 3.12 | 22 | |
| Innovation | 805 | 3.07 | 22 | |
| Theme | 367 | 3.87 | 22 | |
| Graphics | 849 | 3.17 | 22 | |
| Audio | 689 | 2.82 | 22 | |
| Humor | 579 | 2.84 | 21 | |
| Mood | 532 | 3.50 | 21 |
For security reasons labyrinth layout will change every ten seconds! xD GREAT!! :-D
Theme very well used, I die quite quickly, but the atmosphere is really well transcribed, I startled several times by seeing a monster appear suddenly behind me. Just a little problem in the game window, the mouse goes out of the game screen and it's a little difficult to turn around at times.
Love the idea of the always changing maze. I thought there was only 1 monster so I was pretty surprised when i was running away from one monster and suddenly got cut off by the 2nd monster from the other side :laughing:
I don't know why but I just spooked every time when the walls were up and down! It happens so fast and even if I hear the sound, I know that the wall are gonna change and I just scared. Wonderful game!
This game is awesome!... and terrifying. I loved the music that indicate when will the walls change, and the little footsteps of the monster that scares you when you heard them coming closer to you. If he got a screamer when we got caught that would be one of the most terrifying game I played in my life ahah. Really good job!
Atmosphere is intense, but it's very hard and the 10 second change means it's hard to actually get anywhere. Possibly having more guidance about where to go despite the changing labyrinth would've been a good improvement, but I quite liked the sound design and the graphics worked well :)
Fun take on the theme! The shifting labyrinth was very disorientating and made for some great panik comments. One consideration I'd throw out there would be perhaps adding some landmarks in the maze to help keep the maze from becoming "guess and check" while still keeping the fun core mechanics.
Is the camera supposed to move at different speeds depending on where you're looking? It's worse in the web build then the windows build
@cammymoop - thansk for your comment. Looks like we have bug in our code. Mouse Y rotation is not influanced by deltaTime, so rotation speed depends of FPS :P We will fix this.
@cammymoop bug fixed (at least I hope it is), new build is already live :)
Really nice ! I like the idea but it's a bit hard with the wall changing every 10 second. Really enjoyed the dark atmosphere !