FoonLudum Dare ExplorerLD48 → IO - LudumDare 48

IO - LudumDare 48

By , , , , , , , , andrea-barbani, , , and

View on ldjam.com

CategoryRankScoreCount
Overall3.7012
Fun3.7012
Innovation3.0512
Theme3.9512
Graphics4.4512
Audio4.0012
Mood4.2012

Comments

streetgeek 2021-04-27 11:53

This looks greta and feels great. I love the graphics and the audio is really mood setting. Great Work!

fabighindaru 2021-04-27 12:00

You guys did an amazing job with this one. Gameplay, graphics, story, all of them were on point.

My only complain would be that the movement feels a bit too floaty.

Other than that it was amazing. Great job!

theheheo 2021-04-27 16:45

Really nice game ! Loved the overall mood and atmosphere, it felt really immersive. The narrative/story was also really nice, the main character was very relatable. My complaint for this game would be that the movement felt a bit unpolished and it got a bit frustrating in some of the platforming parts(especially the last part where you jumped up the wall of platforms). Overall really great job!

brainloaf-studio 2021-04-30 02:21

Nice! I had fun with the movement mechanics, the controls took a little bit to get used to (especially the dash) but once I got a hang of it it was cool to see how fast I could speedrun the levels. I wasn't too much of a fan of having to repeat the same sections four times, but I get that this might have been part of your interpretation of the theme. Nice job!

whysguy52 2021-05-01 03:12

Seems really cool but i'm getting stuck. one platform is too high for me to reach so when you climb the wall so i can't progress.

6smith 2021-05-01 03:40

fun platformer! i did have an issue where the dialogue would pop up and fade away several times before bringing me to the next level

ardorugus 2021-05-01 23:29

Almost pro, however the tone of the game makes it hard to acknowledge. 3D platformer part is cool, but could be easier. Narrative felt weird in this kind of gameplay. Loved sound design, the room, and the start screen. Actually wanted to play more in the room than going to bed instantly. Fine team you are, anyway, thanks for the experience.

shumarie 2021-05-06 00:59

I really liked the idea, the plot and the overall performance, but I couldn't finish the game.

I'm stuck on a vertical level. I can't jump on the one of platform (number 1). In addition, I did not often manage to jump on the platform below (number 2).

On other levels, the imperfection of the character controller was not a serious obstacle for me, but here I often flew over or crashed into the edge of the platform. The level had to be started from the beginning many, many times. At some point, the game began to cause me frustration and anger. It would be great if there was a checkpoint somewhere in the middle, or if the level itself was a little easier.

Very unpleasant for me was the twinkling light on the vertical level. Is it possible to make the blinking less frequent and with a smoother fade? The frequent turns of the camera at a large angle, which occur when jumping and changing direction, caused me to get seasick. I think if there were straight sections on the level so that player could rest, it would be easier.

I'm really upset that I didn't get to go through the whole game because I was intrigued by the plot.

Despite all of the above, I really liked the game.

Про прыгалку.jpg