sivarde 2022-04-05 02:34
I had a lot of fun and it was hectic. I'd like to see an indicator of which fence is under attack and also would like if the accuracy had a little variability. Overall a great little game! Enjoyed it!
Foon → Ludum Dare Explorer → LD50 → Demon Sigil
By justin-herrick, vasher and Matt Rice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 806 | 3.44 | 39 | |
| Fun | 257 | 3.78 | 39 | |
| Innovation | 1118 | 2.79 | 39 | |
| Theme | 889 | 3.48 | 39 | |
| Graphics | 1017 | 3.20 | 38 | |
| Audio | 626 | 3.27 | 38 | |
| Humor | 912 | 2.57 | 34 | |
| Mood | 863 | 3.33 | 35 |
I had a lot of fun and it was hectic. I'd like to see an indicator of which fence is under attack and also would like if the accuracy had a little variability. Overall a great little game! Enjoyed it!
Great game ! Kept me interested till the end of the playthrough, which is really good for a jam game. Loved the gameplay and the concept.
I liked it! It could use some quality of life additions, like where are the dudes coming from, maybe having facing forward and facing backwards sprites, but I thought it was fun!
Satisfying to mow down a million guys at once. Nice artstyle too!
hah funny that skeletons, Nice Game :D
Was a fun and simple game. Lots of guys and just shooting them was fun. However, after 10 mins, they were just attacking the middle and I was standing there watching them and nothing happened. Regardless, good stuff!
Fun top-down shooter! It's weird to have the sprite change direction and have the bullet-spawn on the gun change as well, but once I got used to that I was dashing around and spamming bullets at the hordes of skeletons. I'm guessing the sigils make the final boss more powerful? Kind of like Doom 64's secret demon keys but in reverse. Really cool idea :) Great work!
Blind first play: https://youtu.be/ii2LO6KLI54
Fun shooter. The sfx for the gates being attacked could have been clearer, and aiming up and down was a bit wonky, possibly because the trajectory from the bullet seems to be calculated from the end of the sprite rather than the center of the screen. Nonetheless, the game was satisfying to play, and the boss was pretty cool as well
Fun experience, very hectic with all the gates to defend, I figured out too late that you could repair them. It would be cool (and make the boss fight more challenging) if the skeletons shifted their focus to attacking you after the boss spawned. Keep up the good work! :)
nice game. shooting up was weird but the rest was fun :)
Cool Shooter. Graphics are working well. I liked the boss at the end :) We also have a similar concept with walls that will inevitably brek at some point. Maybe take a look ;)
A good looking game! It was enjoyable shooting stuff, but the offset of the bullets made it a bit hard to shoot vertically. I'm also not entirely sure what happened when the sigils got activated, but it was fun to see the skeletons do their thing.
Neat job!
That was really fun! The secondary shot was very satisfying to use!
Nice fun game. Finally an entry where it seems like "getting overwhelmed" again but you can actually win. Shooting up- and downwards felt a little bit awkward because the source of fire wasn't centered. But other than that great game. I like the art style and animations. Keep it up!
This was very fun but tricky to aim up and down as you could not shoot directy up and down. I dont know what the red collectibles did tho ^^' Good job
Oooh I wasn't sure I was actually going to be able to win, but I beat the boss at the end! The shooting is satisfying and I love the lil skeleton graphics. Fun gameplay and it did link with the theme with the feeling that it was inevitable that the walls would fall. As others have said aiming can feel a bit off, but overall you adapt to that pretty quick! Great job
nice little game! a few things i noticed: - since the bullets come out of the tip of the gun instead of the center of the player, aiming north and south isnt accurate - the bullets dont travel to where your mouse actually is - the ammo pickups are difficult to see, but that might just be me - having to click for every shot is kinda annoying
anyways, i did enjoy the game. good work!
I liked the two types of attacks - very satisfying! I would have liked the gun to actually point in the direction that you are shooting - an easy and fast way to do this is to make your gun a separate sprite, sync up with the player's origin, and the sprite can rotate based on the direction of fire. But overall I really like the pixel art and style with the skeletons. Good map size and good gameplay! Good job!
Hey this is really polished! Love the doom style super demon at the end. Also like the details on the skeletons attacking the sides of the gates, etc. Little details really make this game feel fluent. Lots of fun!
As soon as I figured out you have to pick up the red things to reload, I really enjoyed it and got to the end. It did seem as though it was just easiest to stand on one blue gate (so it doesn't break) and just farm the ammo from the skeletons behind whilst shooting the devil - but still entertaining nonetheless. The sound and art were both good.
I really enjoyed playing this game! I definitely agree with some of the qol improvements the other comments stated, but I still had a lot of fun playing :) I was not expecting skeletons to heal the final boss, so that was a nasty surprise when I had almost killed it and a big horde broke through. Overall pretty good entry!
Super fun game, guys! The pixel art was super solid and and the shooting felt good. Took me a few minutes to realize you could reactivate the barriers -- that was a nice touch. I got pretty far on the boss, but as expected, perished a terrible, fiery death. Excellent submission!
Cool idea where the first part strengthens the boss fight. I couldn't find my health bar though, so I died unexpectedly.
Really cool game. Just running around and shooting skeletons is pretty fun. I also managed to kill the demon on my first try. In retrospect, I'm not sure what the point of trying to keep the skeletons away from the center really was: They accelerate the demon spawning but if the demon is who I ultimately want to kill, why not just let him spawn right away? Except for that, the mechanics seem really solid. Having multiple different lines of defense against the skeleton is neat. Good job!
Bro m the game is very cool , there is very all I wanted in , the game runs correctly and the controls are good , good work !