FoonLudum Dare ExplorerLD48 → Dig Deaper

Dig Deaper

By wigglewigglestudios

View on ldjam.com

CategoryRankScoreCount
Overall2.1813
Fun1.9013
Innovation2.0413
Theme2.3613
Graphics2.0913
Audio3.0413

Comments

tillbold 2021-04-27 02:09

first upgrades too expensive for my fatfingers

crimoudin 2021-04-27 02:15

I dont want to click so much.

ssh-randy 2021-04-28 02:28

there was an issue where if you try to buy a worker, you can't deselect, so it always attempts to buy a certain worker. also, they were super expensive! i'd make the lower tiers slightly cheaper/more effective so that people are more motivated to keep going at the start!

clue 2021-04-28 04:14

I get a NullReferenceException if I click on the truck - not sure if it's supposed to do something else or not.

With only two different upgrades, there isn't really enough decision making at the moment - would be nice to have a wider variety of upgrades.

I also had the same problem where I couldn't go back to clicking mode as soon as I bought a worker (and once I have the worker selected, I can't get back into the menu either).

6smith 2021-04-28 04:53

like the idea, progression could be a bit more forgiving tho

jaiden-gerig 2021-04-30 03:39

Neat concept, but it's weighed down by the brutal progression. With some tuning I think it could be quite fun, but I found myself losing interest pretty quickly. I hope that you'll keep polishing it and participate in future jams!

miracl 2021-05-02 13:12

The how to play section was quite hard to get through, things like the money represent how much money you have could have been guessed by the player. Then I played and it propose me to buy stuff, for 1000$ when I have 90. The difficulty curve could have been lower. The music slaps though