tillbold 2021-04-27 02:09
first upgrades too expensive for my fatfingers
Foon → Ludum Dare Explorer → LD48 → Dig Deaper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.18 | 13 | ||
| Fun | 1.90 | 13 | ||
| Innovation | 2.04 | 13 | ||
| Theme | 2.36 | 13 | ||
| Graphics | 2.09 | 13 | ||
| Audio | 3.04 | 13 |
first upgrades too expensive for my fatfingers
I dont want to click so much.
there was an issue where if you try to buy a worker, you can't deselect, so it always attempts to buy a certain worker. also, they were super expensive! i'd make the lower tiers slightly cheaper/more effective so that people are more motivated to keep going at the start!
I get a NullReferenceException if I click on the truck - not sure if it's supposed to do something else or not.
With only two different upgrades, there isn't really enough decision making at the moment - would be nice to have a wider variety of upgrades.
I also had the same problem where I couldn't go back to clicking mode as soon as I bought a worker (and once I have the worker selected, I can't get back into the menu either).
like the idea, progression could be a bit more forgiving tho
Neat concept, but it's weighed down by the brutal progression. With some tuning I think it could be quite fun, but I found myself losing interest pretty quickly. I hope that you'll keep polishing it and participate in future jams!
The how to play section was quite hard to get through, things like the money represent how much money you have could have been guessed by the player. Then I played and it propose me to buy stuff, for 1000$ when I have 90. The difficulty curve could have been lower. The music slaps though