FoonLudum Dare ExplorerUsers → Brian Wurster

Brian Wurster

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isSpace Cactusjam2983.713.892.663.603.903.533.403.51

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Comments by Brian Wurster

LD40 — The more you have, the worse it is

Going Nuts by nidup 2017-12-05T13:56:10Z

The art is great, the details were what I enjoyed most. The anarchist squirrel, and the monster sound effects were my favorite part. I kept imagining you recording them and it made me smile.

unrogue by dunin 2017-12-05T13:12:52Z

I really liked this, the opening music was really fun. Took me a sec to get the hang of it and remember the controls, and I agree with @oskarolausson about the gold pickups.

Coins and Bullets by Genpaku 2017-12-05T14:08:42Z

I liked this, I actually thought the third person mode was harder. The controls were just tricky enough to make it challenging but not frustrating. In first person view, maybe some kid of radar to show where the coins are spawning? I also think both modes could use a life meter so I can know when I'm approaching death.

Glitched by tomer_cool 2017-12-05T15:43:58Z

Really well executed, great art style. Not terribly difficult or challenging, but I don't think that was the intention. I think you could take this idea further with more time and make it even cooler. This is begging for some glitchy music and sfx too.

Procedural City Maze by artmajcher 2017-12-05T14:52:32Z

I really like the procedural generation angle but for me, this was mostly a game about not falling off the white path and getting reset. All of my attention was focused on not falling off rather than solving the puzzle. Rather than punish the player for falling off (which I think is to prevent cheating) I would just force them to stay on the path and it would be a non-issue. That would keep the focus where you mean it to be.

Be Yourself by Noa Calice 2017-12-05T16:33:18Z

Art and presentation is on point and the theme is really unique from what I've seen so far. Keep it up, looked at your other itch games and you have a lot of potential.

Hellrena by LeFayGames 2017-12-05T13:19:41Z

Had fun with this, I agree with others that the execution could be improved. The only health pack I saw spawned out in the wall area where I couldn't get it. I liked the reload, but I think @tuism said it all best. My takeaway was that it could use more juice as well to make every choice and action into a more entertaining toy to play with.

eatMoreBurgers(); by Luther 2017-12-05T15:17:49Z

Fun, but my imagination had to fill in the game feel elements. I really wanted the bouncing character to ragdoll around and flop around in a funny way. The spawning foods I was also imagining with their own personalities to pop in or be consumed in hilarious fashion.

The Weissman Challenge by CaramelCode 2017-12-06T02:16:00Z

Great references, we sat and giggled as I fumbled around trying to compress the 3d file. Small, but delightful

SnakeBall by TomDev 2017-12-05T13:03:05Z

Very enjoyable, I liked that you built on the skills you learned through the first few levels.

Antibody by Enot487 2017-12-05T15:12:26Z

I was pretty confused to start as to what the goal was. Once I got the hang of it, my enjoyment really increased. The game was very hard, I never managed to save the creator. My suggestion would be to have more of the orbs to pickup and maybe give them a bit of a magnetic pull when you get in close. I spent a lot of time hunting for orbs which never came or chasing them only to watch them float away. Increasing the player speed or decreasing the speed of the orbs might help.

All the Spiders by LillyByte 2017-12-05T16:55:05Z

"You Killed Ryan" I don't know why the phrasing of that made me laugh, but it did. I liked the creepy art style, it definitely set the tone and strange vibe. I might consider different gameplay to suit that style, rather than the arcade-y collect items. Not sure exactly what, just something to think about.

Capeman Adventure by DarkSamus9000 2017-12-05T13:36:43Z

Nice job getting to the finish line, I didn't notice any terrible bugs. You can see the game had good ideas, but keep working on your execution so you can fully realize them.

Dense Revolve by fiaKaiera 2017-12-05T16:48:04Z

Really well executed, but the mechanic seemed to force everything to be less fun rather than more. I think a lot of this has been said in other comments. The only contribution I would make is when you start the game, I think you should be able to make that first platform jump. That was a big obstacle for me, just understanding how to shoot the vortex in the first place.

Praise is not enough by Lumasi Games 2017-12-05T15:02:35Z

The environment art looks great. The store wasn't very intuitive to me, I think the UI could be improved to be a bit clearer which was unfortunate because that was essential step in building your deck. Some more sizzle when playing cards would've gone a long way to up the presentation. I'm curious, what engine you're using?

10 inches or less by Almost Panda Studio 2017-12-06T18:18:17Z

This game hits in a lot of ways, creative interpretation of the theme, polish and is a unique, fun and challenging mechanic. Nice job!

MiniDom (2-6 Player game) by cammy 2017-12-05T14:43:02Z

I tried, but mostly was just confused by this. The prompts stated "Press 0" which ended up being Z, etc... once I managed to get by the title screen I was equally confused by what I was supposed to be doing and the card symbology. Maybe I'm just dense. I think this has potential if I could get a handle on it.

Robo Tomb by Xacur 2017-12-05T16:24:54Z

Very well produced, lots of variety in pickups and gnomes. I think it fit the theme in one of the best ways I've seen, no slowdowns etc... but definitely an elevated level of challenge. Kind of straddles the line between action and strategy, very enjoyable.

Feed Them by Fis 2017-12-09T13:19:08Z

The art and presentation are very nice. I found the best strategy for me was just to run around spamming the click button because of the speed of the game.

Smack`Em! by mess110 2017-12-05T16:17:58Z

Simple idea with near perfect execution. Your production skills are clearly very high, push the gameplay a step further to make this exceptional. Loved the google eyes and sound effects.

Backpack Apocalypse by Richard Scott 2017-12-05T14:30:44Z

My favorite part was "in an alternate reality where backpacks weren't invented" ha. Would've liked some more info on the minimap, I lost my car and never found it again. I think some more aggression from the zombies would've been good. You can run into them/push them around as long as it's from the side or back and they don't react. I don't have a great suggestion for how to solve, but most of the game I was walking slooowly back to my car which wasn't that fun. Very well executed art, music, etc... I felt it could benefit from a bit more intensity to pickup the slower bits.

Too Many Cracks by Pablocg 2017-12-05T14:20:39Z

Really well executed, music, art, animation all really high quality. I would've liked to have been able to move diagonally too and maybe a quick zoom out to be able to see the map/cracks.

Escape Infection! by 11tomi12 2017-12-05T15:45:10Z

To the point and good core mechanic. Lot's of room to expand on the core ideas if you wanted to.

Your Land by Mighty CheBo 2017-12-05T13:48:54Z

At first I was frustrated, because it became quickly apparent nothing I was doing mattered. As the different messages from the darkness came I realized where this was going and your meaning. Your message wasn't immediately obvious and was received by the end, nice job.

Molly's Space Nursery by Beebo Studios 2017-12-05T16:03:25Z

Ha! Very creative babies, I think flower pot stole the show. Very nice art both on the menu and in-game. I think some additional options to deal with the babies would've been cool. Mrs Molly being a robot has so much potential for gadgets and doohickeys to care for the babies. Area of effect items or dummy bots could add another level of strategy and fun. Seems like the worst job in the galaxy...

Get to the CHOPPA! by Girts Kesteris 2017-12-05T16:58:21Z

Ok, the voice acted sound effects made this extremely charming. It was impossible not to smile, after that the gameplay was kind of irrelevant to me, I was having too much fun making different noises happen.

Space Cactus by Brian Wurster 2017-12-05T13:43:23Z

Thanks everyone, @luther at around 100 a bomb spawns, you REALLY need to get it to survive the next wave without being overwhelmed. I tried to set lots of mini goals that way, shoot enemies, get coins, get/use bomb and repeat while keeping the tension high.

Space Cactus by Brian Wurster 2017-12-05T17:00:35Z

@bodom4ever my high score is over 2000, there is a strategery to it even if it isn't immediately obvious :)