FoonLudum Dare ExplorerLD40 → Procedural City Maze

Procedural City Maze

By artmajcher

View on ldjam.com

CategoryRankScoreCount
Overall10422.8330
Fun11292.2729
Innovation8982.7929
Theme9812.8230
Graphics9582.6930
Audio7011.9215
Humor9681.5227
Mood10692.2029

Comments

roberto-romao 2017-12-05 14:49

:) I'm not good with mazes but i had fun!I would only recommend to put more instructions before the game begins. Nice job!

safrmo 2017-12-05 14:50

This is a neat idea! Being able to see the entire board at first, then seeing less and less, was a good touch. Are the buildings showing up as you get more and more boxes, or is it based on time? Nice work!

brian-wurster 2017-12-05 14:52

I really like the procedural generation angle but for me, this was mostly a game about not falling off the white path and getting reset. All of my attention was focused on not falling off rather than solving the puzzle. Rather than punish the player for falling off (which I think is to prevent cheating) I would just force them to stay on the path and it would be a non-issue. That would keep the focus where you mean it to be.

rob-white 2017-12-05 14:52

Nice to see something that's procedurally generated! The movement feels a bit floaty and I would have liked a bit of background music. It could do with improved draw distance as well.

rumpffinator 2017-12-05 14:52

I like the abstact style! I don't quite see how this game fits the theme though :\

artmajcher 2017-12-05 15:23

@safrmo Thanks for comment! I assumed that buildings will be shown with gameplay progress to reduce visibility ... but I didn't manage to introduce all key features before jam time out ;), so for now, after you find first box, buildings starts to show one after another

darthnumbers 2017-12-05 21:05

I LOVE procedural generation, very interesting concept and fun game! Wish there was music, audio was a little lacking

windburn1 2017-12-05 21:07

Very neat! The turning seemed to snap back to the angle I was looking originally quite often, which made it quite challenging to round some corners, but I always like seeing a proc gen element.

dioinecail 2017-12-05 21:13

A game inside of a game.

I was looking for a good screenshot of the buildings, i wished you made the buildings taller so it would look like those of NYC or something. Enjoyed the game for a while tho :)

svr-audio 2017-12-06 13:23

Pretty interesting concept, the game is very creative, and it is fun to play, the graphics are good, though they are simple, I missed some sounds, but besides that you did a great job !

crock 2017-12-06 17:35

Very Nice game, only problem i had was on web, the mouse was going out screen so it was hard to turn. But i think it's more webrowser problem than game problem ^^

xeros 2017-12-06 18:15

The tech is nice ( meaning the procedurally generated maze ), but I think the game lacks a bit of "punch" because it's more about walking & eventually finding all pieces before the end than actually searching your path through the maze while trying not to die :/ Not bad though, it's a cool interpretation of the theme.

rolle 2017-12-06 18:33

Interesting idea even though it would seem I suck at finding boxes. :) Was there a algorithm that calculated the possibility to get to all boxes in time for the player? Bcs it seemed impossible at times...but I might just suck. Even at easy-mode. Didn't quite like the idea of dying bcs you fall off the path. Perhaps you would only walk slower? Nice work!

furet 2017-12-06 23:38

Cool city environment, nice use of the theme. I accidentally walked off the path a lot and got reset - I wish the paths were closed instead, since the pathfinding/memory challenges are interesting enough on their own.

pixelome 2017-12-12 10:05

It took me a few tries to figure out the objective, I would take a step and die. The buildings were invisible at the start and would pop in randomly, I don't know if this is a bug or a visual cue. The exploratory concept is interesting, and I like the design. In some sense it reminds me of Mirrors Edge.

sbeif 2017-12-12 10:36

Good job on the procedural generation, however the game doesn't fit the theme very much, as it looks like as soon as you grab the first box all walls are generated. I also had a problem with the mouse control where sometimes it jumped to a specific position and made me rotate and fall from the path. Overall, good job technically, but the game feels a bit lackluster.

lex 2017-12-12 11:20

Took me a while to realize you can't step on the red. At first I think it was buggy. There's something weird with the character controller too, maybe it's its inertia or acceleration, I can't say for sure. But that's okay once you get the thing going. I liked the incremental difficulty between the easy, medium and hard. Nonetheless, nice entry. Congratulations!

picapica 2017-12-17 17:43

It's a nice and simple design, but it was way too hard for me, mostly because I was having trouble staying on the path (and not understanding that the floor was lava at first). Also, when I walked out from the "board" i fell to my death but nothing seemed to kill me, so I just had to wait for the 60 seconds to pass.

dragonzlay 2017-12-27 21:47

I kept teleporting off the path, killing me instantly. Quite aggravating to be honest.