roberto-romao 2017-12-05 14:49
:) I'm not good with mazes but i had fun!I would only recommend to put more instructions before the game begins. Nice job!
Foon → Ludum Dare Explorer → LD40 → Procedural City Maze
By artmajcher
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1042 | 2.83 | 30 | |
| Fun | 1129 | 2.27 | 29 | |
| Innovation | 898 | 2.79 | 29 | |
| Theme | 981 | 2.82 | 30 | |
| Graphics | 958 | 2.69 | 30 | |
| Audio | 701 | 1.92 | 15 | |
| Humor | 968 | 1.52 | 27 | |
| Mood | 1069 | 2.20 | 29 |
:) I'm not good with mazes but i had fun!I would only recommend to put more instructions before the game begins. Nice job!
This is a neat idea! Being able to see the entire board at first, then seeing less and less, was a good touch. Are the buildings showing up as you get more and more boxes, or is it based on time? Nice work!
I really like the procedural generation angle but for me, this was mostly a game about not falling off the white path and getting reset. All of my attention was focused on not falling off rather than solving the puzzle. Rather than punish the player for falling off (which I think is to prevent cheating) I would just force them to stay on the path and it would be a non-issue. That would keep the focus where you mean it to be.
Nice to see something that's procedurally generated! The movement feels a bit floaty and I would have liked a bit of background music. It could do with improved draw distance as well.
I like the abstact style! I don't quite see how this game fits the theme though :\
@safrmo Thanks for comment! I assumed that buildings will be shown with gameplay progress to reduce visibility ... but I didn't manage to introduce all key features before jam time out ;), so for now, after you find first box, buildings starts to show one after another
I LOVE procedural generation, very interesting concept and fun game! Wish there was music, audio was a little lacking
Very neat! The turning seemed to snap back to the angle I was looking originally quite often, which made it quite challenging to round some corners, but I always like seeing a proc gen element.
A game inside of a game.
I was looking for a good screenshot of the buildings, i wished you made the buildings taller so it would look like those of NYC or something. Enjoyed the game for a while tho :)
Pretty interesting concept, the game is very creative, and it is fun to play, the graphics are good, though they are simple, I missed some sounds, but besides that you did a great job !
Very Nice game, only problem i had was on web, the mouse was going out screen so it was hard to turn. But i think it's more webrowser problem than game problem ^^
The tech is nice ( meaning the procedurally generated maze ), but I think the game lacks a bit of "punch" because it's more about walking & eventually finding all pieces before the end than actually searching your path through the maze while trying not to die :/ Not bad though, it's a cool interpretation of the theme.
Interesting idea even though it would seem I suck at finding boxes. :) Was there a algorithm that calculated the possibility to get to all boxes in time for the player? Bcs it seemed impossible at times...but I might just suck. Even at easy-mode. Didn't quite like the idea of dying bcs you fall off the path. Perhaps you would only walk slower? Nice work!
Cool city environment, nice use of the theme. I accidentally walked off the path a lot and got reset - I wish the paths were closed instead, since the pathfinding/memory challenges are interesting enough on their own.
It took me a few tries to figure out the objective, I would take a step and die. The buildings were invisible at the start and would pop in randomly, I don't know if this is a bug or a visual cue. The exploratory concept is interesting, and I like the design. In some sense it reminds me of Mirrors Edge.
Good job on the procedural generation, however the game doesn't fit the theme very much, as it looks like as soon as you grab the first box all walls are generated. I also had a problem with the mouse control where sometimes it jumped to a specific position and made me rotate and fall from the path. Overall, good job technically, but the game feels a bit lackluster.
Took me a while to realize you can't step on the red. At first I think it was buggy. There's something weird with the character controller too, maybe it's its inertia or acceleration, I can't say for sure. But that's okay once you get the thing going. I liked the incremental difficulty between the easy, medium and hard. Nonetheless, nice entry. Congratulations!
It's a nice and simple design, but it was way too hard for me, mostly because I was having trouble staying on the path (and not understanding that the floor was lava at first). Also, when I walked out from the "board" i fell to my death but nothing seemed to kill me, so I just had to wait for the 60 seconds to pass.
I kept teleporting off the path, killing me instantly. Quite aggravating to be honest.