Famous Knight by Lucas Ferrantelli 2017-12-10T16:19:01Z
Very nice game! Awesome take on the theme and the art style is top notch.
Foon → Ludum Dare Explorer → Users → Lumasi Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Praise is not enough | jam | 768 | 3.22 | 2.79 | 3.22 | 2.71 | 3.69 | 3.25 | 2.93 | 3.25 |
Very nice game! Awesome take on the theme and the art style is top notch.
Really liked this game, although unfortunately it was short experience. Would be could to play more! I built more than 10 towers and completed the level, that was fun :)
Really cool entry! The theme execution is very original, although some places in the level was a little bit weird. At first I did 3-4 coins runs to the purifier before I realized that I need to move the statue. At first I though that I need to collect coins and run to the purifier to proceed in the final chunk of the level. Maybe it's just me afterall. Great game!
Awesome game, thank you a lot!
@pilarius Hey check the link again. We did some last minute fixes reupload!
@brian-wurster Hey, thank you for the feedback! =) We are using Unreal 4.
@synistra Hey, thank you for the feedback! We are looking into how to improve gameplay part.
Hey @ilseroth, despite the fact that I appreciate your effort in trying the game and leaving the comment, I deeply disagree with your comment. ALL art, music and basically all assets used in the game were completely done from scratch during jam time period. We thought about some game design ideas beforehand but that's it. We did not use any marketplace assets whatsoever.
I agree that some aspects of the game feels unpolished and that's due to time constraints and scope of the project. We had plans on enemies visuals as well as animations, sounds and effects of course.
@ilseroth Hey, thank you for the feedback. Everything was produced in 72 hours. Sadly we did not have enough time to produce effects for cards, but hopefully it can be enjoyable the way it is.
P.S. Sorry for the second comment. Haven't seen that one of team members had replied.
@tutaratuta Hey, thank you, we'll keep improving=)
@multiplexor Hey, thank you for some praise=) The idea behind the theme was, the more praise you get the harder the next opponent will be, so you'll have to balance damage/praise to not greatly exceed praise range.
Cool idea but execution is little bit rough. Firstly, controls feels awkward, jumping and acceleration is weird. Secondly, it's just too hard at times. Overall I like the idea and mood.