FoonLudum Dare ExplorerLD40 → Cursed Gold

Cursed Gold

By ryusui

View on ldjam.com

CategoryRankScoreCount
Overall3643.6324
Fun2293.6824
Innovation4993.2323
Theme2403.8523
Graphics6253.4023
Audio4993.0423
Humor8932.1620
Mood2393.6923

Comments

michaelsonbritt 2017-12-05 06:53

OMG, could play this for hours! If I wasn't trying to review a zillion other games. Stellar work for a solo jam, great level design, great action feel. A pure and effective take on the theme.

burgee 2017-12-05 06:55

This had a nice nintendo vibe to it. I died pretty horribly on my first few attemnpts, but then adopted a strategy of avoidance instead of fighting monsters and made it way further.

I wish there was a reason to kill the monsters, XP, coins, something. Running around them was way simpler for most of the game.

The style was good and consistent, and the gameplay was pretty intuitive, so all in all that's a successful entry and above many of the others!

Thanks for making it!

nia 2017-12-05 07:07

Fun and engaging! I loved the art style and the straightforward gameplay. Very addicting. My only nitpick is that I'm not personally a found of repetitive sounds in the background. But overall, awesome entry! Loved the game and plan to play it again.

josefnpat 2017-12-05 22:18

This was a really great game! I found myself gaming the system by killing the enemies, and then collecting coins. I wish there was an incentive to not do that. Still, great game! I love how the different rooms get dark when you leave them.

csdoescs 2017-12-05 23:02

Great game! I do wish that the "curse %" was replaced with "gold until exit" or something like that, I didn't want to keep track of how much each gold coin was worth as I played :P

ryusui 2017-12-06 00:08

@josefnpat: A friend of mine stumbled upon the same solution. XD Funnily enough, one big reason rooms go dark when you leave them is that there was originally going to be a chance that enemies would respawn, with a greater chance the more cursed you are. Maybe I'll implement that in a post-Jam version.

@csdoescs: TBH, the reason it's a percentage is because I didn't want it to be obvious precisely how many coins you need on each floor. ^_^; It might've been wiser to use a bar gauge for that, come to think of it.

corc0 2017-12-06 05:22

Really, really like the dull sound you used for gunfire. And the character animation, too - it looks especially right when you're carrying a bunch of gold. It's really nice to encounter what feels like a well-executed game with a scope that's right for a 72-hour jam. Nice!

beanslasher 2017-12-06 15:18

I agree with michaelsonbritt haha, I could play this for hours on out! This is a well constructed game, the audio could use a little improvement but it is not bad at all! I really like this game, good ratings from me haha :)

blubberquark 2017-12-07 09:41

It took me a while to figure out the mechanics of cursed coins and curse purging. Like coins is my curse and curse% is level curse. I like how levels and curses feed into each other. But it is always best to either pick coins or kill mobs first, never both together. I wish the dungeon was a bit more fleshed out, or Zelda-like one room scrolling maybe plus a map so it looks less uniform...

azuredraco 2017-12-07 16:38

Some nicely polished game here, liked the retro feel! The hands reminded me of the hands in zelda games which would drag you out of the dungeon :)

After a while I realized that you gain exp by collecting coins and not killing enemies and started to run around instead of killing any enemies. Don't know if that was intention of the game but it seemed to work pretty well.

fluidvolt 2017-12-07 20:07

This is cool! I like the look of the game, simple but sets a tone. A bit Master System-esque. The random rooms were neat -- though I had one funny bug where the enemies spawned in the walls -- makes it very re-playable. The music is a bit too repetitive though, I think I would have gone with a more ambient track, like a few low, rumbling notes just to set the mood. But, minor nitpick. I had fun playing, good work on this!

blubberquark 2017-12-07 20:22

Sorry for wasting your time. I made your game better. Now it has a tweet your score function! :stuck_out_tongue_winking_eye:

https://blubberquark.itch.io/cursed-remix

lazzor 2017-12-08 00:00

Good job on this game! The graphics and sound effects work well to create a nice retro rogue-like. I like it!

ryusui 2017-12-08 00:36

@blubberquark Well, dang. I'm gonna have to take that apart and see how you did that. XD

dunin 2017-12-09 13:49

Nice game, but a bit repetitive, And finally you kill monsters first, then take gold, maybe you have to found something to prevent that... (also sometimes, a monster was blocked in wall when I entered in a room and I couldn't fire..)