FoonLudum Dare ExplorerUsers → dylanilvento

dylanilvento

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Stabilizedjam8053.483.503.023.883.443.403.433.16
201740The more you have, the worse it isPolyosejam7693.223.323.323.703.022.68
201738A Small WorldBantam!compo3123.212.652.773.183.882.652.113.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by dylanilvento

LD38 — A Small World

Small World Simulator by Rialgar 2017-05-14T13:20:20Z

I thought it was interesting. It kinda reminds me of the Falling Sand web game.

Star Traveller by SecondDimension 2017-05-03T09:37:31Z

I really like the the look, feel, and mood of this game. The vector art you guys used for all the sprites was very professionally done.

Llama's World by fancy89 2017-05-02T09:33:10Z

Really great job with the levels. I like the pan from beneath the planetoid to the play view at the start of the game.

Little Lands by Mr_Field 2017-05-15T09:51:13Z

I thought this game was really awesome. I played it with a group at my local game dev meetup.

Chill Bill by drtizzle 2017-05-02T09:39:04Z

Really like the design of all the sprites and and custom text - like the logo and game over screens. I also think that a lot of the frustration stems from the energy bar depleting too fast. I was constantly near zero with my energy.

[B]locked and Loaded by RonanDQuigley 2017-05-15T09:54:58Z

I like how your player character doesn't have health, so you only have to worry about the condition of the core.

Gantan Guardian by lurumdurum 2017-05-02T09:29:03Z

I like how the difficulty steadily increases with the enemies getting access to more and more of the powers that the player character has.

Bantam! by dylanilvento 2017-05-04T14:22:49Z

I want to say thanks to everyone who played the game so far! I think the major critiques people have with the game are for the quality of the platforming and the difficulty of the rooms. I agree that the platforming doesn't feel great, and, given more time, I would've tried to tweak it to feel better. Tool-wise, I was using Unity's 2D Rigidbody to control the movement and jumping via velocity, and I think the movement and the jumping try to overwrite one another, cause a jump that has a high movement up but a shallow one left to right.

And for the difficulty, that was also a case of no time to playtest. I wanted to put enough challenge so you didn't breeze through the game but could also play it within one session.

Despite it all, I'm pretty happy with the result. Thanks again for the feedback! Keep it coming!

Link by tripl3m 2017-05-17T21:45:46Z

I wasn't exactly sure how the mechanics were supposed to work until the third level. After that, it started to make sense. Was a really cool concept!

Vixa by Spav 2017-05-04T09:17:56Z

This game is pretty awesome. Playing in beat with the music is cool and not obvious at first. My one gripe is that it seems like the optimal strategy is to just keep spinning the square and see how the RNG and physics take hold of the orbs. While it's fun to see what happens in that scenario, I wish there was more nuance than that.

Monolith by samlo 2017-05-01T18:19:13Z

Sam, this is by far one of my favorite LD entries ever. It made me really want to try to tackle 3D (and shaders, and procedural generation, and vectrocity, and...) in a future game jam with something small in scope. Again, awesome job.

Miskro by ghodan 2017-05-01T16:28:34Z

Yo Ghodan, I was playing the game with the Instant Replay Live guys and it seems that you can break down that one house without being big? I wasn't sure if this was something you were aware of. But besides that, I really like this game. Awesome job!

Cosmic Cleaner by Burgee 2017-05-04T09:28:02Z

I really enjoy experimenting with how the physics influence the ball, but it's a little unintuitive. I expect the ball to go a certain way, and it doesn't. 90% of the time in the first few levels I either hit it off the screen or straight into a planet.

LD40 — The more you have, the worse it is

unrogue by dunin 2017-12-22T15:25:01Z

Pretty neat! Kinda reminds me of [Paisley Princess](https://ldjam.com/events/ludum-dare/38/paisley-princess) from Ludum Dare 38.

Polyose by dylanilvento 2017-12-05T20:07:13Z

Thanks for trying the game, guys! And I'm glad it reminds you of Geometry Wars, @carlotaesca. That was definitely one of my inspirations for this idea.

Pizza'Matic 5000 by ghodan 2017-12-07T21:19:49Z

I'm going to echo @ruthiepee's comments here. This is easily my favorite game from this jam. I think everything works together perfectly.

Loot Grabber by AndreB 2017-12-15T13:17:07Z

I really enjoy the music and the look of this game. It's really satisfying the way the ship swings around when you move the cursor. I wish there was more feedback when you shot/were shot at/collected loot from enemies.

I also did a twin stick shooter for this LD, and it's interesting comparing the differences in our approaches. If you want to check it out, it's here: https://ldjam.com/events/ludum-dare/40/polyose

LD49 — Unstable

Grabanakki by Saturnyoshi 2021-10-05T12:13:53Z

This is definitely my favorite submission so far!

Topple Tower by Kroporo 2021-10-04T22:15:49Z

A great, calming experience. Really impressed by the work here.

Horsey Bash by jakefriend 2021-10-05T22:28:43Z

It's hard to tell where the horse is allowed to move since the movement arrow is on an arc, but otherwise, pretty cool!