Foon → Ludum Dare Explorer → Users → dylanilvento
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Stabilized | jam | 805 | 3.48 | 3.50 | 3.02 | 3.89 | 3.44 | 3.40 | 3.44 | 3.17 | |
| 2017 | 40 | The more you have, the worse it is | Polyose | jam | 769 | 3.23 | 3.33 | 3.33 | 3.70 | 3.03 | 2.68 | ||||
| 2017 | 38 | A Small World | Bantam! | compo | 312 | 3.22 | 2.65 | 2.77 | 3.18 | 3.88 | 2.65 | 2.12 | 3.05 |
dylanilvento leaves an average of 6.0 feedback comments each event.
I really enjoy the music and the look of this game. It's really satisfying the way the ship swings around when you move the cursor. I wish there was more feedback when you shot/were shot at/collected loot from enemies.
I also did a twin stick shooter for this LD, and it's interesting comparing the differences in our approaches. If you want to check it out, it's here: https://ldjam.com/events/ludum-dare/40/polyose
I'm going to echo @ruthiepee's comments here. This is easily my favorite game from this jam. I think everything works together perfectly.
I like how your player character doesn't have health, so you only have to worry about the condition of the core.
I thought this game was really awesome. I played it with a group at my local game dev meetup.
I thought it was interesting. It kinda reminds me of the Falling Sand web game.
I really enjoy experimenting with how the physics influence the ball, but it's a little unintuitive. I expect the ball to go a certain way, and it doesn't. 90% of the time in the first few levels I either hit it off the screen or straight into a planet.
This game is pretty awesome. Playing in beat with the music is cool and not obvious at first. My one gripe is that it seems like the optimal strategy is to just keep spinning the square and see how the RNG and physics take hold of the orbs. While it's fun to see what happens in that scenario, I wish there was more nuance than that.
I really like the the look, feel, and mood of this game. The vector art you guys used for all the sprites was very professionally done.
Really like the design of all the sprites and and custom text - like the logo and game over screens. I also think that a lot of the frustration stems from the energy bar depleting too fast. I was constantly near zero with my energy.
Really great job with the levels. I like the pan from beneath the planetoid to the play view at the start of the game.
I like how the difficulty steadily increases with the enemies getting access to more and more of the powers that the player character has.
LD49 — Unstable (3)
Horsey Bash by jakefriend 2021-10-05T22:28:43Z ♥ 1
It's hard to tell where the horse is allowed to move since the movement arrow is on an arc, but otherwise, pretty cool!
Grabanakki by Saturnyoshi 2021-10-05T12:13:53Z ♥ 2
This is definitely my favorite submission so far!
Topple Tower by Kroporo 2021-10-04T22:15:49Z ♥ 2
A great, calming experience. Really impressed by the work here.