Small World Simulator by Rialgar 2017-05-14T13:20:20Z
I thought it was interesting. It kinda reminds me of the Falling Sand web game.
Foon → Ludum Dare Explorer → Users → dylanilvento
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Stabilized | jam | 805 | 3.48 | 3.50 | 3.02 | 3.88 | 3.44 | 3.40 | 3.43 | 3.16 |
| 2017 | 40 | The more you have, the worse it is | Polyose | jam | 769 | 3.22 | 3.32 | 3.32 | 3.70 | 3.02 | 2.68 | |||
| 2017 | 38 | A Small World | Bantam! | compo | 312 | 3.21 | 2.65 | 2.77 | 3.18 | 3.88 | 2.65 | 2.11 | 3.04 |
I thought it was interesting. It kinda reminds me of the Falling Sand web game.
I really like the the look, feel, and mood of this game. The vector art you guys used for all the sprites was very professionally done.
Really great job with the levels. I like the pan from beneath the planetoid to the play view at the start of the game.
I thought this game was really awesome. I played it with a group at my local game dev meetup.
Really like the design of all the sprites and and custom text - like the logo and game over screens. I also think that a lot of the frustration stems from the energy bar depleting too fast. I was constantly near zero with my energy.
I like how your player character doesn't have health, so you only have to worry about the condition of the core.
I like how the difficulty steadily increases with the enemies getting access to more and more of the powers that the player character has.
I want to say thanks to everyone who played the game so far! I think the major critiques people have with the game are for the quality of the platforming and the difficulty of the rooms. I agree that the platforming doesn't feel great, and, given more time, I would've tried to tweak it to feel better. Tool-wise, I was using Unity's 2D Rigidbody to control the movement and jumping via velocity, and I think the movement and the jumping try to overwrite one another, cause a jump that has a high movement up but a shallow one left to right.
And for the difficulty, that was also a case of no time to playtest. I wanted to put enough challenge so you didn't breeze through the game but could also play it within one session.
Despite it all, I'm pretty happy with the result. Thanks again for the feedback! Keep it coming!
This game is pretty awesome. Playing in beat with the music is cool and not obvious at first. My one gripe is that it seems like the optimal strategy is to just keep spinning the square and see how the RNG and physics take hold of the orbs. While it's fun to see what happens in that scenario, I wish there was more nuance than that.
I really enjoy experimenting with how the physics influence the ball, but it's a little unintuitive. I expect the ball to go a certain way, and it doesn't. 90% of the time in the first few levels I either hit it off the screen or straight into a planet.
Thanks for trying the game, guys! And I'm glad it reminds you of Geometry Wars, @carlotaesca. That was definitely one of my inspirations for this idea.
I'm going to echo @ruthiepee's comments here. This is easily my favorite game from this jam. I think everything works together perfectly.
I really enjoy the music and the look of this game. It's really satisfying the way the ship swings around when you move the cursor. I wish there was more feedback when you shot/were shot at/collected loot from enemies.
I also did a twin stick shooter for this LD, and it's interesting comparing the differences in our approaches. If you want to check it out, it's here: https://ldjam.com/events/ludum-dare/40/polyose
This is definitely my favorite submission so far!
A great, calming experience. Really impressed by the work here.
It's hard to tell where the horse is allowed to move since the movement arrow is on an arc, but otherwise, pretty cool!