visibleatom 2013-04-29 18:02
It's hard to judge, based on the core mechanic of the game. I saw a house, and a garden, and talked to an old woman (who was not on vacation). Hard to tell which choices might be going away soon.
Foon → Ludum Dare Explorer → LD26 → Mandala
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 23 | 4.16 | ||
| Coolness | 2 | 80 | ||
| Theme | 299 | 3.81 | ||
| Mood | 386 | 3.11 | ||
| Overall | 914 | 2.83 | ||
| Humor | 924 | 1.74 | ||
| Audio | 1082 | 1.24 | ||
| Fun | 1263 | 1.95 | ||
| Graphics | 1275 | 1.96 |
It's hard to judge, based on the core mechanic of the game. I saw a house, and a garden, and talked to an old woman (who was not on vacation). Hard to tell which choices might be going away soon.
This is a very neat idea, although it does not offer me many meaningful choices...
interesting concept, Game's not exactly a thrill to play, but then again that's not the point is it?
Interesting idea but it feels like a bit of a shame to not allow everyone to see what you've worked on - although I understand this add value to it
I have never seen a game like this. Its hard to rate since everyone who has tried it before me have influenced my experience.
it was just blank for me ??! heh only joshin.. anyhoot good idea man.. well done :)
Cool concept, nice execution.
Thanks for the comments everyone! I wish I had had more time to polish the actual world more, as it stands it is not as engaging as it could be (and too wordy in places). I started LD48 late enough that I only had 24 hours... :)
Very unusual and interesting.
Innovative concept, but not very enjoyable.
I like the concept and your justification, suit the theme perfectly!
Beautiful prose!
A fascinating concept - I'm genuinely curious how exactly you put it all together. Could have used some more proofreading, though: you have a "seen of a whether worn coast" which should be a "scene of a weather-worn coast."
Ha ha ha oh man. Just before launch I noticed I had spelled "plain" as "plane" all the way through. There are two factors: all the content was made in about 5 hours; I am a terrible speller and spell-checkers don't help with that kind of error.
If I had had time to really proof-read, that would have been great.
brilliant idea, and maybe the audience is for the hard core, but I think most players need a little more assistance to figure out what to do, or some big moments to make it fun.
The concept is interesting and I cannot disagree that the manner in which you executed it suits the theme too.
beautiful idea and a very interesting experience. Playing the game and thinking about how everything around me was affected by other people beforehand really gave the impression that I was in a habitable place where others before me have come and go and left a mark. Really liked the game, concept and theme behind the game.
By the time I'd played the game, the effect of the other players was evident, but it seemed like there was still enough there to explore. Some of the choices seemed a little confusing, but concept is wonderful and I would love to see more games like it.
Very cool idea - reminds me of GlitchHiker. I like seeing cool twists on text adventures.
Makes me wonder how much I missed - how many features were already destroyed by the time I got here.
Every time I "play" one of these I keep thinking how they'd work with graphics. I think this one would work quite well.
A few entries this year presented zen gardens or rooms with sliding shoji screens. I wish I had the skills to present such a place, perhaps in tandem with text.
This was really cool! Love the execution, loved seeing things disappear while I was playing them, really unnerving.
(Also you tried to play my game when it was down, it's up now!)
It's an interesting idea, but a little hard to get into. Very much a high-concept game with the fading text. I got stuck in a couple spots with no apparent exits and had to back-button to get out. The writing is interesting, and the fading mechanic is definitely artsy.
My game session ended when I entered a room, all the exits to which had already eroded away.
Very beautiful both as a concept and as an experience.
i've had very similar ideas about crumbling online spaces...glad to see some praxis. i cant wait to play around with these concepts more
nice job!
I love the idea! Surely is more "conceptual art" than a game, but i think this kind of interactive art has a bright future
Excellent idea! The world is almost gone for me, but I guess that's part of the point. :)
Oh, i think there's no more game to be played! Anyway, very interesting idea, fits nicely into the theme, good job!
Please, take a minute to play and rate my game! Thanks!