FoonLudum Dare ExplorerLD26 → Mandala

Mandala

By arrogant-gamer

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CategoryRankScoreCount
Innovation234.16
Coolness280
Theme2993.81
Mood3863.11
Overall9142.83
Humor9241.74
Audio10821.24
Fun12631.95
Graphics12751.96

Comments

visibleatom 2013-04-29 18:02

It's hard to judge, based on the core mechanic of the game. I saw a house, and a garden, and talked to an old woman (who was not on vacation). Hard to tell which choices might be going away soon.

milo 2013-04-29 21:14

This is a very neat idea, although it does not offer me many meaningful choices...

wy477wh173 2013-04-29 21:18

interesting concept, Game's not exactly a thrill to play, but then again that's not the point is it?

toastyabraham 2013-04-29 21:20

Interesting idea but it feels like a bit of a shame to not allow everyone to see what you've worked on - although I understand this add value to it

holofire 2013-04-29 23:21

I have never seen a game like this. Its hard to rate since everyone who has tried it before me have influenced my experience.

binary_girl 2013-04-29 23:33

it was just blank for me ??! heh only joshin.. anyhoot good idea man.. well done :)

ahmeni 2013-04-30 00:33

Cool concept, nice execution.

arrogant-gamer 2013-04-30 02:26

Thanks for the comments everyone! I wish I had had more time to polish the actual world more, as it stands it is not as engaging as it could be (and too wordy in places). I started LD48 late enough that I only had 24 hours... :)

andrewtwest 2013-04-30 02:48

Very unusual and interesting.

messiano 2013-04-30 03:01

Innovative concept, but not very enjoyable.

dew 2013-04-30 03:22

I like the concept and your justification, suit the theme perfectly!

amijlee 2013-04-30 04:46

Beautiful prose!

ryusui 2013-04-30 05:13

A fascinating concept - I'm genuinely curious how exactly you put it all together. Could have used some more proofreading, though: you have a "seen of a whether worn coast" which should be a "scene of a weather-worn coast."

arrogant-gamer 2013-04-30 05:33

Ha ha ha oh man. Just before launch I noticed I had spelled "plain" as "plane" all the way through. There are two factors: all the content was made in about 5 hours; I am a terrible speller and spell-checkers don't help with that kind of error.

If I had had time to really proof-read, that would have been great.

threeup 2013-04-30 05:34

brilliant idea, and maybe the audience is for the hard core, but I think most players need a little more assistance to figure out what to do, or some big moments to make it fun.

lightnarcissus 2013-04-30 05:43

The concept is interesting and I cannot disagree that the manner in which you executed it suits the theme too.

miharbi 2013-04-30 10:06

beautiful idea and a very interesting experience. Playing the game and thinking about how everything around me was affected by other people beforehand really gave the impression that I was in a habitable place where others before me have come and go and left a mark. Really liked the game, concept and theme behind the game.

elemnir 2013-04-30 14:26

By the time I'd played the game, the effect of the other players was evident, but it seemed like there was still enough there to explore. Some of the choices seemed a little confusing, but concept is wonderful and I would love to see more games like it.

preordercancelled 2013-04-30 21:43

Very cool idea - reminds me of GlitchHiker. I like seeing cool twists on text adventures.

Makes me wonder how much I missed - how many features were already destroyed by the time I got here.

the-jack 2013-05-01 09:14

Every time I "play" one of these I keep thinking how they'd work with graphics. I think this one would work quite well.

arrogant-gamer 2013-05-01 16:51

A few entries this year presented zen gardens or rooms with sliding shoji screens. I wish I had the skills to present such a place, perhaps in tandem with text.

zeelyndz 2013-05-03 14:24

This was really cool! Love the execution, loved seeing things disappear while I was playing them, really unnerving.
(Also you tried to play my game when it was down, it's up now!)

davedobson 2013-05-04 04:23

It's an interesting idea, but a little hard to get into. Very much a high-concept game with the fading text. I got stuck in a couple spots with no apparent exits and had to back-button to get out. The writing is interesting, and the fading mechanic is definitely artsy.

mcc 2013-05-05 02:34

My game session ended when I entered a room, all the exits to which had already eroded away.

Very beautiful both as a concept and as an experience.

porpentine 2013-05-05 11:56

i've had very similar ideas about crumbling online spaces...glad to see some praxis. i cant wait to play around with these concepts more

nice job!

atraxgames 2013-05-05 15:16

I love the idea! Surely is more "conceptual art" than a game, but i think this kind of interactive art has a bright future

brighterorange 2013-05-06 00:22

Excellent idea! The world is almost gone for me, but I guess that's part of the point. :)

tiago-ling 2013-05-16 13:05

Oh, i think there's no more game to be played! Anyway, very interesting idea, fits nicely into the theme, good job!

Please, take a minute to play and rate my game! Thanks!