FoonLudum Dare ExplorerLD24 → The World Hates You

The World Hates You

By mcc

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CategoryRankScoreCount
Overall74.13
Innovation24.38
Theme34.43
Fun513.63
Audio1703.00
Graphics3722.93
Coolness108014

Comments

wademcgillis 2012-08-28 18:26

The graphics match the audio matches the gameplay.

This game is brutal and wicked clever.

A tip of my hat to you sir and or madam.

tumoxep 2012-08-28 18:28

Idea is very awesome.

diki 2012-08-28 18:41

I concur: this is a consistent experience like the previous comment indicates. The scope is clear, the execution is clean and tight. Controls work very well.

I would welcome a button for 'This level is evidently possible, but not for me'. Also: The World Hates YOU for naming your file LD24.zip – can you imagine how many of those I have flying around right now?

nate427 2012-08-28 19:23

The idea is just pure genius.

benderbinary 2012-08-29 05:51

Mother of all frustrations !0.o!

porpentine 2012-08-30 00:20

i adore the ethos behind this. at this moment in time it's generating many blatantly impossible levels for me, but ahhh i want to see this principle applied to more games

raptor85 2012-09-01 09:32

server seems to be down, timing out trying to download files

mcc 2012-09-03 03:40

The server was down for a couple days, yeah. Sorry! While bringing it back up, I took the opportunity to make a few improvements to how level generation works on the server:

- Reset all levels (accidentally...)
- Server will no longer generate levels where you spawn outside the level
- Specimen numbers are no longer reused
- The server now ensures every round of breeding will include at least one beatable level. This is accomplished via INCEST. If an entire generation passes with no beatable levels, breeding will be performed against the last playable ancestor. (This should avoid the "everything is unbeatable!" problem that developed by the end of last week-- before, if an entire generation became unbeatable, evolution would basically stop.)
- There should be more variety now for people who try to play for a really long time. There's a handful of tanks now that are only accessible once you've already played several levels.

porpentine 2012-09-04 00:05

levels are better now yay

chaoseed 2012-09-04 23:57

Pretty clever idea! I enjoyed playing and seeing what levels came about. However...I usually felt like I was testing myself against the controls rather than the level. I was bouncing and flailing all over the place. I feel like I'd have a lot more fun if I could be more in control of the "character".

Also, it seemed like obstacles would hit me even if it seemed like they were completely "covered" by neutral squares. Like, they would touch me diagonally, somehow. Like this:

O
XOOOOO

If I came from the right, the X would kill me.

One last thing I wonder about is the security. I didn't dig too deeply into the messages, but they look like XML sent over more-or-less HTTP...and they don't include anything about *how* the player won, only that they *did* win. I have this nagging worry that someone will approve all the unbeatable levels so the entire population becomes unbeatable. >_>

patrickgh3 2012-09-05 19:35

I agree with others, that I would like to have more "controlling" controls. And the collision detection was somewhat sketchy. But other than that, I had a lot of fun playing the same levels over and over again, and I actually saw a few of them get significantly harder. This is my favorite concept so far, and one of the best ones I've played. I really would want to see what would happen if you had 100 tanks and 1000 players playing them.

I hope I can remember to check out the levels in a few days!

azurenimbus 2012-09-06 20:51

Awesome idea!

The version that I played felt a bit repetitive, I don't know if I was missing something. I played what felt like the same level about 3 times in a row.

But hey, I AM CONGRATULATIONS!!!

chuchino 2012-09-07 01:18

This is a really cool idea. I don't like the way the character controls at all though; the horizontal movement is very slippery and I couldn't figure out the logic behind the ever-changing jump height. The most interesting level I played was Tank 7, Specimen 507. Tank 7 seemed to have the best levels in general when I played.

eli 2012-09-09 20:49

uhm WOW.

Love it.

Love the broken clinical feel. Love the terminology. Love the ambiguity of who is being tested and why. Also probably one of the more proficient games from a technical standpoint (central database, genetic algorithm, etc.). I saw some Twitter discussions from the sidelines and it seems like quite a feat.

Kind of opens the mind too, yeah? Like this stark kind of interface and what might lie behind it, if only the right commands or combinations of input could be found.

lekochen 2012-09-16 08:33

Love the concept, but some levels are not winnable.

moonmagic 2012-09-16 15:15

You am congratulations! Finally played this for a few levels. I actually really enjoy the fiddly, perfunctory controls; they do a good job of letting me know that The World Hates Me. The victory sound is great. Everything works well together.

cthulhu 2012-09-17 20:16

Extremely addictive game! Very nice job! This is exactly the kind of games that I would like to have made =)

A ranking system could make this game so addictive! Also, I suggest to show to the players the rating of the level and if the level have been completed once or never.

One of my favorites! Great job!

kraj0t 2013-07-11 20:36

Oh how I would have liked to play this game :-(

Now the server is offline...