FoonLudum Dare ExplorerLD26 → Dropblocks

Dropblocks

By doctor-broccoli

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CategoryRankScoreCount
Coolness284
Graphics1403.71
Innovation1913.23
Fun2452.98
Theme2793.23
Overall2953.06
Mood3012.83
Humor3621.80
Audio4221.94

Comments

gilmore606 2013-04-29 17:10

I really wanted to play this because the screenshot looks beautiful, but I am missing some mysterious DLL.

ultimatewalrus 2013-04-29 17:11

This looks really awesome, it won't run on my computer though :[

Windows 7 32-bit: When I run the EXE I get a white window saying SDL_app. Then a popup that says LD26.exe has stopped working. It allowed me to click "Debug" after which MSVC opened saying "Unhandled exception at 0x00000000 in LD26.exe: 0xC0000005: Access violation." The assembly line it crashed on was "011B711F push dword ptr [esi]". Hopefully something there is helpful...

pjchardt 2013-04-29 17:11

I liked the visuals but I really don't understand the point of the game. Am I just trying to destroy as much of the floor as possible?

timtipgames 2013-04-29 17:12

I am glad that I found your instructions.txt in the rar file. It is a bit weird that you lose points when destroying blocks. So if you haven't read the instructions you are left wondering what the goal is.
The graphics are beautiful, I really really like the lighting and all that stuff that is going on by the same time. It's a bit hard to avoid bullets if you want to move fast, but that's probably intended :) All in all I really enjoyed this and didn't delete it right away before writing this. I'll definitely play this again to see if I can raise my score :)

thephantom 2013-04-29 17:14

sorry the game didnt work :(
it seemed like a very nice gam :(

sir_json 2013-04-29 17:15

It's a bit unclear how exactly I can destroy the level

martijn 2013-04-29 17:18

Could not run it at the firt try. It said it was missing MSVCP110.dll and MSVCR110.dll

dalsgames 2013-04-29 18:24

It's a good game, but really need some music or soundeffects! :)

martze 2013-04-29 18:24

Fun! Breaking off parts of the level feels great.

cryogenesis 2013-04-29 18:28

Pretty good graphics, don't really get the point of the actual game.

felix20 2013-04-29 18:29

Really cool graphics that also fit the theme well. The gameplay feels good, but there is just way too many turrets.

edocentrique 2013-04-29 18:44

Could have been even better with sounds ! But very nice game !

rialgar 2013-04-29 18:52

I quite liked the mechanics, but I would prefer some type of designed levelset where you win if you destroy a number of tiles. But that might just be me.

jolle 2013-04-29 18:59

Looks great. Felt good to cut off a large part of the level. Not sure if goal/scoring makes sense. Could probably be pretty fun with some work: A minimap so you can plan better, less dependency on ammo, maybe.

saintheiser 2013-04-30 01:55

Great visuals, man!

matthias_zarzecki 2013-04-30 08:12

So many cubes!

This quite lovely. Nice work!

bonezoner 2013-04-30 12:35

The turret's bullet trails look really awesome, I found myself just watching the disco floor patterns for a bit. It's a pretty sneaky way to dispatch enemies by removing adjacent floor tiles, I like it!

aestheticgamer 2013-04-30 17:31

Didn't fully understand the anchor blocks, as nothing seemed to happen when I released blocks around it. Feels it could be better with some audio, and maybe more things to interact/do or a more 'destructive' feeling.

alcazar 2013-05-01 00:05

Good job guys, nice entry :)

doctor-broccoli 2013-05-01 15:35

Thanks for the positive feedback! A number of you have commented that the game would be better. The reason I didn't put sounds in is because I've never really worked with sound libraries before and the LD isn't really the environment in which to wrestle with unknown libraries. Also, I'm not a musician. I'll keep it in mind for the next LD though!

Jolle: Yeah, the scoring's a bit *boop*ed. In hindsight I would've gotten rid of the ammo usage penalty altogether (either that or get rid of ammo.) The balancing between the different ways in which you can score points is a bit off, too.
I opted not to give the player a minimap for several reasons: One, I wanted the player to look at the main screen most of the time, not at some map in the corner of the screen. Two, I wanted the player to actually make the choice between planning ahead (which will cost you a couple seconds) or rushing into things (which might make you run into a dead end.)

AestheticGamer: Imagine the anchors as pillars on which the entire world rests. When a block is no longer connected to a pillar, it will collapse.

Rialgar: Originally this would've been a puzzle game that worked with exactly that concept. I chose not to do that, mostly because I didn't have the time to design levels.
I would still like to make that game though...

Alcazar: Thanks! But it's just guy, singular.

cakencode 2013-05-01 19:19

Well, it looks absolutely fantastic and fits really well with the minimalism theme visually.

The gameplay itself was a bit obtuse at first and I got stuck once (thanks for the esc button!) but after a bit it was quite enjoyable. Good job :)

stuffie 2013-05-01 19:23

Really interesting game, I like the little lighting effect under the block as you move. My only crit would be that sometime the block gets stuck / locked / snapped to the grid a bit too much and makes moving difficult

jhelle 2013-05-02 14:06

Screens look awesome, it didn't run on my windows xp sadly :(

komiga 2013-05-02 16:06

Notes:

- Window title is "SDL_app"! Easy fix.
- No sound. Sound would be intense.
- Ah, movement is not by tile.
- I like this.
- Hard to see the path of bullets due to the tracer.
- Total score: 1058. Another round.
- Bullet hell!
- Crap. I trapped myself. Total: 1306. Somehow.
- Alright, let's try to cut off entire sections.
- 674. Not doing so well.
- 1820!
- The background is cool. I like it.
- 4714! Woo!

Things I would change:

- Add some sounds. Especially some kind of tense sound when the time is running out.
- Remove or change the bullet tracer effect.

pplo 2013-05-03 00:37

I'm on xp :(

sudorossy 2013-05-05 22:14

Had trouble understanding what exactly I needed to do (Even with reading the instructions)

minionstudios 2013-05-06 04:26

Wicked game! I'm not really very good at it, but it rocks

judasbenhur 2013-05-06 20:48

couldn't pick up blocks and got stuck repetitiously in some dead ends. Looks nice tough.

sylvain-p 2013-05-14 20:29

Nice graphics and good camera, but it lacks some feedback when you are hurted.

twelveplusplus 2013-05-14 20:35

it was pretty fun, and definitely minimal. i understand that u didn't have music libs down, but i could see myself playing this a lot longer if there were a nice chiptune track to go with it! nice work.

lu3mm3l 2013-05-15 23:10

Gorgeous graphics, nice game play. I would've loved a mode where you can cut off pieces of the level until you die. The only thing missing was the sound ;)

madball 2013-05-17 10:46

The game is very fun and original, though it could be more polished. Got 19946 points.
Here is what I`d like to see:
* A tutorial. Most people read instructions only when they understand they can`t play. It seems that the map is 2D, so it takes a while to understand how exactly blocks link.
* Jumping. I can destroy just one block and fail the game. Once I cut off a large piece of the map, but didn`t notice one anchor, and couldn`t return.
* Health pickup maybe.
* A minimap, or larger field of view. Not very important, but anyway.

phocker 2013-05-18 00:07

i did not understand how to remove the blue blocks -- it was very next tho -- perhaps a smaller tutorial level would help -- nice job