FoonLudum Dare ExplorerUsers → Krobill

Krobill

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224Evolution[0-Evo]compo1223.493.063.503.964.173.101.622.9553

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Krobill

LD24 — Evolution

Karyote by csanyk 2012-08-27T17:22:00

Hypnotic ^^

Get Your Cell Together by jijaweb 2012-08-27T17:08:00

One of the most fun mechanics, i've played so far... and quite well executed. Good job! ^^

Embryotic by reverso13 2012-08-29T10:27:00

Had me laughing at the end so... thank you ^^

Super Robocade by VoEC 2012-08-27T11:02:00

Nice gameplay, tight controls, polished visuals. Pretty nice result overall! Maybe some collision detection problems with enemy bullets ? not sure though...

Room 24 by MattTyson 2012-08-28T10:46:00

I like puzzles, so you had me for the entire game ^^
Nice work.

Buffalo Joe by Ted Brown 2012-08-27T17:16:00

Hard to get the hang of the babies behavior but definitely +1 for the mouth-made soundtrack :D

evolving by pjchardt 2012-08-28T22:21:00

Inertia and jump height sometimes go crazy but hey, what a cool idea !

LimiT by Sakuyan 2012-08-28T17:29:00

One of the best combination of fun / production value / theme interpretation, i've played so far. Very nice work!

SURVIVE by Ragzouken 2012-08-27T10:50:00

Interesting though a bit confusing at first. Visual hints of what is happening would have been more useful than annoying sounds imho ^^ ... and also as someone proposed earlier, less cells at first

Cellception by DiG 2012-08-27T10:32:00

Nice variation on the Osmos gameplay.

Paradigm Shift by LuizHGMonclar 2012-08-28T17:40:00

I very much enjoyed the adventure part and less the survival final. Anyway, nice work for a 48h compo.

Move forward by michax 2012-08-28T22:28:00

Off to a good start! ^^

Cellvolution by thewiseguy99 2012-08-28T22:08:00

Nice game you've got here.

[0-Evo] by Krobill 2012-08-27T11:13:00

@csanyk : thanks ! Yeah I know about the possible workarounds to win some levels but I didn't have enough juice left to make the necessary tests and balancing to avoid this. Moreover, if you want to achieve the best overall time, this is definitely not the optimal way ^^

@ncannasse : thanks nicolas ^^

[0-Evo] by Krobill 2012-08-27T11:48:00

If they look the same, they may not 'behave' the same : for example, if 2 cells do not move at the same speed, they are not from the same strand.

[0-Evo] by Krobill 2012-08-28T11:55:00

@eyehawk : you need to let the cells multiply to reach the required number. But cells tend to evolve and spawn mutants. Your goal is to eliminate mutant (or non-mutant) to create a pure colonny which is large enough and pure enough.

[0-Evo] by Krobill 2012-08-29T14:33:00

You're right. I realized afterwards than choosing 2 colors that were so close was a stupid idea ^^ It's not necessary, nearly no hindrance for the average guy and just a show stopper for anyone just slightly color blind.

[0-Evo] by Krobill 2012-08-31T07:44:00

Thanks for the feedback. I've tried time limits and game over conditions but in the small amount of time that I had reserved for game balancing, I didn't manage to come up with something. It felt either way too easy or for far too punishing. The random nature of some behaviors made it also difficult to select a time limit on short levels and I wanted short levels...

[0-Evo] by Krobill 2012-08-31T14:33:00

I'll admit that I skipped the restart level feature by a pure act of lazyness. Had plenty of time to do that one and some more but I had reached my it-feels-more-like-work-than-fun-to-do limit ^^

I guess I'll try to use this game as a personal training for touch interfaces for which I have little experience. I'll be sure to add all the interesting feedback, I got here!

Abbadon by gustavodort 2012-08-28T17:54:00

Visual and sound productions are nice. Gameplay lacks a lot of visual feeback like screen shakes when you're hit or you kill bats. Collision detection could also be A LOT MORE forgiving ^^ Nice work anyway !

Gobbulator by tastive 2012-08-28T23:21:00

I'm an ikaruga fan so this speaks to me in a good way ^^ Sadly color baddies can spawn waaaaaaaaay too close from you for the game to be anything else but mostly random.

Bit-Craft Evolution by eyehawk 2012-08-28T23:01:00

Really nice shooter, a genre I'm very familiar with because my work for the last year has been to create one. Here's my 2 cents if you're interested :
- the phase with no shooting enemies is a bit too long, even more so when it's not your first run
- the 'avoid cursor' enemies could do with some kind of inertia and max speed on their rotation movement around you. It feels 'off' to have things that move with the speed of your mouse.
- I would have liked a LOT more bullets to dodge and a lot less firepower for the hardcore mode at least
- And there's the autofire... though the autofire does not have necessarily to shoot as fast as a frantic player. That's a way to reward motivated players ;)

Anyway... all in all, an impressive work for a 48h compo so 5 stars for me.

Darwin's Ark (Web) by DevoreUK 2012-08-28T21:38:00

Interesting concept. I just wish you could feel a little more the effect of some choices.

Reckless Abandon by clavicarius 2012-08-28T11:37:00

Fun to play despite the overly complicated controls... and what's more important than that ? ^^

Invasion by epriestley2 2012-08-28T17:16:00

This definitely speaks to the scientist in me ^^
Well done!

Strike of Rage ! by deepnight 2012-08-27T16:36:00

Yet another impressive game from Bordeaux... Amazing work.

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-27T16:54:00

Cute. Very neat job for a 3D project in 48 hours.

The Balance by mr_Hk_ 2012-08-27T20:00:00

Amazing execution. Great potential for a cool game but more of an interactive experience for now ^^

Sprout by cadin 2012-08-27T19:57:00

Poetic, neatly done and enjoyable.

Alivolv by Pixelbear 2012-08-28T11:46:00

Neatly done and challenging. I'm a big fan of 'circular' gameplay ^^

One Last Chance by recursive frog 2012-08-28T23:10:00

The begining of something with potential.

Evoland by ncannasse 2012-08-27T08:32:00

Utterly amazed by the amount of content you have included in your submission... Great little game.

LD27 — 10 Seconds

Proletarian Ninja X by deepnight 2013-08-26T07:38:00

As usual, awesome production value.