Foon → Ludum Dare Explorer → Users → Krobill
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | [0-Evo] | compo | 122 | 3.49 | 3.06 | 3.50 | 3.96 | 4.17 | 3.10 | 1.62 | 2.95 | 53 |
Krobill leaves an average of 13.5 feedback comments each event.
I'm an ikaruga fan so this speaks to me in a good way ^^ Sadly color baddies can spawn waaaaaaaaay too close from you for the game to be anything else but mostly random.
The begining of something with potential.
Really nice shooter, a genre I'm very familiar with because my work for the last year has been to create one. Here's my 2 cents if you're interested :
- the phase with no shooting enemies is a bit too long, even more so when it's not your first run
- the 'avoid cursor' enemies could do with some kind of inertia and max speed on their rotation movement around you. It feels 'off' to have things that move with the speed of your mouse.
- I would have liked a LOT more bullets to dodge and a lot less firepower for the hardcore mode at least
- And there's the autofire... though the autofire does not have necessarily to shoot as fast as a frantic player. That's a way to reward motivated players ;)
Anyway... all in all, an impressive work for a 48h compo so 5 stars for me.
Off to a good start! ^^
Nice game you've got here.
Interesting concept. I just wish you could feel a little more the effect of some choices.
Visual and sound productions are nice. Gameplay lacks a lot of visual feeback like screen shakes when you're hit or you kill bats. Collision detection could also be A LOT MORE forgiving ^^ Nice work anyway !
I very much enjoyed the adventure part and less the survival final. Anyway, nice work for a 48h compo.
This definitely speaks to the scientist in me ^^
Well done!
Fun to play despite the overly complicated controls... and what's more important than that ? ^^
Amazing execution. Great potential for a cool game but more of an interactive experience for now ^^
Hard to get the hang of the babies behavior but definitely +1 for the mouth-made soundtrack :D
One of the most fun mechanics, i've played so far... and quite well executed. Good job! ^^
Cute. Very neat job for a 3D project in 48 hours.
Yet another impressive game from Bordeaux... Amazing work.
Nice gameplay, tight controls, polished visuals. Pretty nice result overall! Maybe some collision detection problems with enemy bullets ? not sure though...
Nice variation on the Osmos gameplay.
LD27 — 10 Seconds (1)
Proletarian Ninja X by deepnight 2013-08-26T07:38:00
As usual, awesome production value.