FoonLudum Dare ExplorerLD24 → evolving

evolving

By pjchardt

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CategoryRankScoreCount
Innovation243.95
Coolness1100
Theme713.79
Overall1323.45
Mood1763.04
Audio2402.78
Fun2752.98
Graphics4332.74
Humor4641.82

Comments

follett 2012-08-27 05:59

Awesome. I loved everything about this. It was so unique and incorporated the theme so well. I really wish you didn't use the default unity text though. Great work!

follett 2012-08-27 05:59

Great work.

pjchardt 2012-08-27 06:02

Thanks. I wanted to use a new text, cuz there is no z testing with the font I was using. But I did not have enough time :(. I made a few textures for some of the text, but for the rest it is the default Unity text...

chimera 2012-08-27 06:49

Very nice! Innovative, and great incorporation of the theme. I hope to see it taken farther.

karel 2012-08-27 07:41

Impressive implementation of the theme!

ezzam 2012-08-27 07:44

A nicely executed platformer with an unique twist.

frib 2012-08-27 07:45

I like the game mechanic but the platforming is too floaty imo. Very nice, though.

mamick 2012-08-27 07:52

Left/right controls were a bit like moving on ice, but great idea and unique shape changing feature with a suprising amount of levels!

dvdking 2012-08-27 07:56

Great! It is really something new.

vordux 2012-08-27 15:16

That was cool, great idea about mutating the mechanics of the player and having it react to their gameplay. If you had more time or kept working on this, you have the potential to create a very interesting and thoughtful platformer.

However, I felt that the sound effects did not compliment the art style or music.

cacciatc 2012-08-27 15:43

Nice job on the music.

brucef 2012-08-27 15:57

really cool concept there! it could be really awesome with just a bit more control tweaking, i feel like. but I like the direction this is heading! well done!

pjchardt 2012-08-27 16:55

thanks everyone for the feedback, I agree the controls could definitely use some tweaking. With the rules of the compo, can I submit a new version with some tweaks? Or should I keep updated versions off of the compo. feel free to chime in :)

panzermancer 2012-08-27 17:49

This definitely needs tighter controls, like everyone said; besides that, it was a very interesting game, with a really cool use of the theme. Good job!

nuria 2012-08-28 01:50

The basic game mechanic is cool, reminded me of Gish somehow. I agree the controls can be improved. Some variety would help too, overall solid entry! - You shouldn't update your compo entry, that should be left untouched, but you can add a link to a post compo version with improvements.

pjchardt 2012-08-28 02:49

Thanks nuria. I will make a post compo version but leave my entry untouched.

arkadydracul 2012-08-28 02:54

I really have to return the favor, but your game is the most fun I've played so far, which has involved me XD

savethejets1 2012-08-28 04:03

Cool stuff, I like the mechanic.

maxium 2012-08-28 05:30

I liked the use and interpretation of the theme.

rab236 2012-08-28 16:39

Fun game and very innovative gameplay. I enjoy playing it.

starmen 2012-08-28 16:41

This is a really, really interesting idea and I think given the time frame it's super well made. If you were to make this into a bigger project, I'd probably like to have more control over the shape and movement and stuff, but it's a really cool idea that's been executed pretty well. Nice job.

krobill 2012-08-28 22:21

Inertia and jump height sometimes go crazy but hey, what a cool idea !

mipi 2012-08-28 23:50

There was something really great, which I really liked. It was the concept and how player was told what to do in the beginning, at that point I was pretty excited about the game. Also level design was pretty interesting.

adamharte 2012-08-29 02:09

Really nice. Great concept, and I like the simple graphics, with nice use of lighting.

travischen 2012-08-29 04:12

Very innovative. Great idea..

covebit 2012-08-29 05:39

Cool :)

accidentalrebel 2012-08-29 06:34

Interesting. Making my character evolve according to what I was doing is a different take on the theme. The first level should have more spacing between the teaching of concepts, while I did pick it up fast, others might not. Nice.

eyehawk 2012-08-29 11:07

Kind of a quirky artsy game - is it more of a sandbox type game?

pjchardt 2012-08-29 14:41

@eyehawk no it is linear, there is an end to each level. As for the artsy theme, I guess I can't get away from it... I went to school for Fine Arts after all.

@everyone as I have commented before I appreciate all the feedback, it is a great way to see how others experience the game

aarongordon 2012-08-29 20:24

Nice work. I really enjoyed the concept, mood and simple graphics. I played all the way to level 8 but got stuck in the geometry and had to quit. Music was nice but you could have done without the plucking parts which were very grating. Very nice game overall!

vigrid 2012-08-30 08:33

Nice, simple idea - the ones like these work best. You need nothing more than the cube to make this game work. Great stuff!

pansapiens 2012-09-01 08:42

Great atmosphere, and a smart idea for a platform puzzler. I like the simple scrolling parallax "2.5D" effect. I found riding the platform tricky due to constant tiny collisions ... you might want to use one of the common methods to prevent that (tweak Unity's physics settings, or make the platform+player behave as a single object when standing on the platform).

pjchardt 2012-09-01 14:17

@pansapiens I will look into that, thanks for the feedback and the advice!

alvivar 2012-09-04 18:04

Excelent song, great mood.

robotic 2012-09-11 10:25

Nice, I thought of doing something quite similar, I like how you balanced speed/jump height/strength, good job.

timtipgames 2012-09-16 16:53

I agree that the controls could be tighter. Also I had a hard time getting over the platforms in level 3 because it was really hard to land (and stay) on them. Other than that, I really liked the idea and the simplicity of your implementation! Was really fun to play. Good job!

pjchardt 2012-09-17 02:43

Thanks everyone for the feedback. I have not been as active as the first week or so due to the whole work thing...Because of the feedback I have reworked the physics and made some other changes. Now just waiting for voting to end to update the game.

matthias_zarzecki 2012-09-17 11:34

Love the gag with the title-card!