FoonLudum Dare ExplorerLD30 → Keep On Going

Keep On Going

By sirerr

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Comments

onlyslightly 2014-08-26 23:18

Loved all the puzzles! And how the environment changes all around you. Great job!

ragepaint 2014-08-29 18:32

Fun, I wish I was better at platformers. Might have found a bug at the second part... my red block disappeared when I tried to put it down on the platforms.

nesis 2014-08-29 18:48

Nice idea for the game! It could go some interesting directions.

It seems like some colliders are getting unintentionally parented to your player, and sometimes end up colliding with the player, pushing them sideways constantly (since they're parented, they try to keep the same position relative to their parent... but their parent's getting pushed away from them!). Putting the colliders on different layers and setting them to not collide in the physics matrix (edit -> project settings -> physics, untick to remove collision between two layers) can be used to fix that. An alternative is to use Physics.IgnoreCollision(playerControllerCollider, someOtherCollider) (found at: http://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html)

I hope that didn't come across as condescending - my intent here is to be helpful :)

pjchardt 2014-09-15 19:37

Interesting premise. Had some issues with the controls though, after awhile I just started drifting. I thought it may be related to what nesis said but I had deleted the block. Also, I would encourage you to look into mouse lock for your next game. That said, nice work!