FoonLudum Dare ExplorerLD28 → YOGOPlatform

YOGOPlatform

By uchiro

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CategoryRankScoreCount
Coolness275
Innovation1963.06
Theme2552.79
Audio3552.54
Graphics3802.78
Humor4421.47
Mood4512.30
Overall5012.35
Fun5121.94

Comments

lotusgame 2013-12-18 12:05

I'm falling and can't do anything :s Finally i did not understand what happened and what to do.

uchiro 2013-12-18 12:28

Platform is destroyed after a while. A new platform can be made ​​only after a jump from the previous platform. If you fall, press r to restart :)

uchiro 2013-12-18 15:15

I have not got a very simple operation. I'll try to fix it soon and add a small tutorial.

vapgames 2013-12-18 15:31

Did not understand what to do too.

uchiro 2013-12-18 16:09

It is very sad. Now make help before level.

sekaru 2013-12-18 21:44

Yeaaah. Objective wasn't entirely clear, nice visuals though.

uchiro 2013-12-19 04:27

Thank you! :)

senordiablo 2013-12-19 13:46

liked it but quite confusing.

potomak 2013-12-26 14:16

Nice game even if I didn't get it immediately. Nice music and almost innovative.

uchiro 2014-01-05 23:05

This is my first and only music track. Very thanks :)

peni6 2014-01-05 23:27

No real explanation, spent ages working out what to do, then ages trying to actually jump, completely unable. No clear instruction, no game

jedi 2014-01-05 23:30

It took me a long while to figure out that I was destroying the platform I was standing on and could respawn it with space. I didn't like having to use space as the respawn button, because it meant each jump would be a little shorter.

It's a very innovative design that turns into an overly-difficult game. Having the platform disappear after a short time is a feature that could have been left out!

I like the music and the mood and especially the clean graphical look.

jfroco 2014-01-06 01:53

I found it too hard and the mechanic was unfortunately not intuitive for me. Nice environment. Congrats

uchiro 2014-01-06 02:02

I corrected the description. But maybe you have any ideas on how to help the player understand the game?

pjchardt 2014-01-06 04:10

Interesting idea, but as others have said the game offers little in the way of feedback to make it intuitive for the player. A few suggestions:
-If the platform is destroyed after a certain time give clear visual/audio feedback as to when this will happen and then again when it does happen.
-There is no info that the mouse looks. I did not realize this for several levels.
-Sometimes I could not place another platform. Indicate why both in info and with audio/visual feedback. If it is because I am inside an area that prevents me, indicate this on screen with a palette swap or something else.
-When I place a platform play an positive sound.
-If I try to place a platform but cannot, indicate this with a negative sound.
Just a few ideas I have off the top of my head. Hope they help. (Did not play the post-compo version, so maybe some of these are addressed.)

uchiro 2014-01-06 05:34

Thank you so much :) Previously, the platform can be made ​​only after a jump (not fall), but post-compo version I removed this restriction, as a lot of people didn't like it.

The problem with the sound to create a platform that it will be repeated too often and it can annoy.

And yes, I've highlighted color when the platform can't be placed.

chapachapa 2014-01-06 06:30

I like the idea. Platform creation has some glitches but other than that, great Jam game!

mmickyman 2014-01-06 09:04

As other say, a little more feedback could be appreciated eheh. The plain blue background don't help to navigate (hard to tell that I'm falling)

uchiro 2014-01-06 09:31

Need more blue cubes :)
But what to do with feedback no idea yet

emmelineprufrock 2014-01-06 14:04

I enjoyed the music and the art, but I could not figure out what was going on. :)

kwl_tw 2014-01-06 14:37

Cool concept, but a little confuse when play.

keymaster 2014-01-06 16:18

Really confusing that the platform suddenly disappears and you just have to restart! Good visuals, but frustrating gameplay.

uchiro 2014-01-06 16:26

As a result, the gameplay has disappointed me too. I would be very glad if you suggested any ideas to improve it :)

uchiro 2014-01-06 16:30

Very short, what to do:
Jump and create under a platform to get to the purple ball on the speed.

several 2014-01-06 23:56

I like the graphics, and the concept is fun.

Learning how to play is difficult, though.

I wish the platform did not disappear by itself. If it only disappeared when I pressed [space] mid-air, it would be easier to start the game.

Also, it seems I cannot create a platform if I walk off the platform. This is very confusing at first. Maybe the graphics can change, to let me know if I am allowed to create a platform? Alternatively, maybe you could allow the player to create the platform even if they walk off instead of jump off?

Anyway, an interesting entry!

uchiro 2014-01-07 01:14

Thank you very much, that we were able to understand how to play :)
In post-compo version of the platform, you can create even if the fall with her