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Evergen
Evergen
By chimera
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 29 | 3.90 | | |
| Mood | 119 | 3.20 | | |
| Graphics | 190 | 3.41 | | |
| Overall | 233 | 3.22 | | |
| Theme | 294 | 3.10 | | |
| Fun | 330 | 2.86 | | |
| Coolness | 618 | 46 | | |
Comments
mdkess
2012-08-27 04:26
Nifty! Sound would be a nice addition, but in any case, I really enjoy the experimental gameplay. It's a neat experience, figuring out your world. I like that this game doesn't try to stick to a pre-defined motif, that takes a lot of talent to pull off.
You could do better with communicating the controls and energy input/outputs, but after a bit of playing around it was easy enough to figure out. Good work!
Love the gameplay mechanic! Reminds me of Pixeljunk Eden but in a tower defense setting. By far the most innovative game I've played in the comp so far. The game would of benefited massively from some ambient music and perhaps different tower/enemy types.
chimera
2012-08-27 05:27
Thanks so much! I'm still playing with it and improving things. And yes, audio would have been nice but I haven't had time. I will still try to add some later.
pjchardt
2012-08-27 06:18
Great mechanic! Really liked the visuals, how the paths grew out from the nodes. Nice usage of the theme. For some reason the whole thing reminded me of networks of the brain.
An interesting concept, if not a bit simple. It would have been cooler if there was a bit more micro-managing, in my opinion.
It also could have used a zoom-out option, and a bit more variety (then again, I only played for so long, so if there is something I missed than I apologize).
chimera
2012-08-27 06:36
I really wanted to add some more interesting things yes. I got in on the competition about 6 hours late, then I overslept by 3 hours the second time I laid down to rest. I could have fit a lot more into the game had I not lost so much time, including audio. So instead I put in a cheap scoring system and a basic enemy spawner with a spawn rate that increases over time. But, with the end of the competition, I now have plenty of time add everything I wanted to.
madpew
2012-08-27 07:40
Sadly missing audio. Visuals are nice, the scrolling seems a little strange. I died without a reason (having plenty of nodes still alive) but I enjoyed me way. Well done.
Concept and realization are good! It's addictive!
ERROR: WebGL is Required to run this application.
chimera
2012-08-28 14:57
Were you running it on a WebGL compatible browser? (Like Chrome or Firefox) In that case, it's a Game Maker bug that have no control over, but that's why there is a windows version.
Very good idea, man. Gameplay looks amazing=)
chimera
2012-08-28 17:47
The comments are encouraging! Yay! :D
A really great idea! Although lacking in depth, you've still managed to execute the basics perfectly. The uncertainty of branching out is, I believe, what made the game interesting. Keep this up and you can, finally, make the genre evolve into something new. :D
gnx
2012-08-29 22:08
Really like the graphics. Tech engine seems also pretty solid for a compo entry.
Hard to say anything about gameplay as it is TD and then on the other hand not.
Love the evolving "tree", that part is wonderful :)
I think the game gave me a nice feel and vibe with the graphics, theme and setting. I think the gameplay was cool and experimental and new, but alas, not that fun overall- it got a bit old quick. Maybe it's just me, but I didn't really get into the game. No audio, too, but I like the vibe of it and it's themes and graphical style. I think you did great on that part, but the gameplay itself was pretty meh. Again, that may have just been me not getting that into it personally. Better than my entry, though, and you still did a pretty good job.