FoonLudum Dare ExplorerUsers → SemiColon

SemiColon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftString Theoryjam304.114.004.153.443.633.893.194.0049

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by SemiColon

LD35 — Shapeshift

SAMSARA by Huskitch 2016-04-20T11:33:00

A very difficult game! The shield does not always work, and when shapes move past the shield you are already too late.
It would be nice if the controls were easier to memorise - the basic 4 shapes could just be the directional keys, and complex shapes could be 2 keys (left-right and up-down for example). This way the game can be challenging through gameplay, rather than challenging because of the controls.

Splitter Critters by GertJohnny 2016-04-21T20:32:00

Very impressive! It got hard quite fast though, so my only word of advice would be to work on the difficulty curve a bit ;)

Generations by Rother Games 2016-04-20T16:17:00

Very tricky but interesting puzzles! The music gets repetitive, so a mute button would be nice to have.
The tutorial/help was very well implemented - teaching the player with little instruction, but with play and great level design instead. Good job!

CHORUS by Pantelis Petsopoulos 2016-04-20T17:19:00

Pretty depressing music, and the gameplay feels kind of boring. For the rest it is somewhat innovative, you could expand on the main mechanic to make it more interesting

Skywind Temple by Ogniok 2016-04-20T17:36:00

Very pretty game, but it looks like you might have reused some assets :P (kudos if you didn't)
I did not understand the objective of the game initially, and I did not feel the need to use a lot of the skills you can use (such as dashing, shield, or even human form) that much. It was also very hard to predict where the next circle would be, as there is not a lot of space between them.

Shape Switching by neilcorre2k6 2016-04-20T12:26:00

Difficult game, but fun! A simple concept. It would be better if you could tell which shape you were going to hit, rather than try and figure it out in the last second.

SHIF-TED by Obvious Industries 2016-04-20T11:41:00

The controls should be explained in game, and should be less finicky. Instead of J and L, the camera could be controlled with the arrow keys or just autoscroll.
Restart should definitely not be on spacebar! I accidentally restarted a couple of times instead of shifting.

The wall/ceiling climbing mechanic was the best, and I liked the fact that the parents could not see you if you were above them.

Ship Shape by TEAM-TIGER 2016-04-20T11:50:00

Sadly the controls are very unresponsive, which makes the game even more difficult! I really liked the mechanic, but it would be nice if it didn't cause a mess with the controls.
Perhaps changing the colors to 1234, and then aiming with the mouse would've worked better for keyboard.

Social Engineering - Level: Shapeshift by corupta 2016-04-24T14:14:00

Cool game! Could really use some sort of tutorial though. I had no idea what I was doing and what my goals were, what causes suspicion etc.

JaJa's Bizarre Transformer by reckhou 2016-04-21T13:28:00

Craziest game I ever played. Amazing graphics, very funny game. The gameplay could be a bit more interesting, but the insanity of it all makes it worth it!

Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-24T14:41:00

Very nice graphics and interesting choice of characters. The goal was not entirely clear, as everyone has said, it seems the main mechanic is 'running around until you find the wrong door'.

MISCEO by crisp 2016-04-20T12:10:00

Nice game! The tutorial was a bit long, and I barely had to use any special abilities. I got through the game without much shapeshifting, so perhaps the exact functions of each form could be more fleshed out.

Aqualution by DevDad 2016-04-20T12:20:00

Amazing graphics, but nearly unplayable. The camera being directly behind the fish makes it hard to grab food, and food seems very scarce. When a big fish starts chasing you, he will just stay on top of you, causing even more camera issues. It's also possible to dash into terrain, which really lags the game out as well.

Conjurer's Quest by Sir Magic 2016-04-20T17:12:00

The story could be a lot better, the same for the jumping physics. If you expand on the main mechanic (changing form) this could be a lot more interesting

Chambershift by timeshapers 2016-04-21T12:44:00

Cool game! The movement felt a bit off sometimes, but not unplayable. Ingame instructions could be useful, but a tutorial is obviously not needed for such a simple concept.

Letting enemies spawn from portals is a bit unfair - maybe it could be strategic if the portals show a timer so you at least know when you can and cannot grab it safely.

Exhuman by Arvydas 2016-04-20T17:55:00

Those animations are hilarious :P
Sadly I didn't get very far, as the laserbirds make things very hard. Would be nice to have more options available from the start, or make the monsters easier to defeat, so you can get far into the game.

Oops! My Dear is a Deer by Remdiky 2016-04-24T14:31:00

Cool graphics! I had no idea what I was doing though.

Subject 621 by DuckTieTeam 2016-04-20T11:59:00

I like the game mechanic! Too bad the game is so short, I would love to play some more interesting levels.

Robot Snake by eduardogacn 2016-04-24T14:24:00

Quite cool! Shame it was short, I could see this becoming a great puzzler.
Perhaps you could add sound effects, or more interesting enemies.
This game clearly does not need a tutorial of any sort, as the mechanic is very clear from gameplay, and that in itself is quite a feat. Congratulations!

55 Days by V4lesti 2016-04-21T20:04:00

Very cute game! Really enjoyed it!
But please opt out of audio rating.