jusw85 2016-12-12 19:18
Wow you're right this game was soul crushing, but that's why I liked it :)
Foon → Ludum Dare Explorer → LD37 → Cabin Fever
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 176 | 3.40 | ||
| Graphics | 227 | 3.40 | ||
| Theme | 269 | 3.67 | ||
| Overall | 608 | 2.47 | ||
| Fun | 611 | 1.93 | ||
| Coolness | 1252 | 33 |
Wow you're right this game was soul crushing, but that's why I liked it :)
The basic idea seems very cool :) If you ever finish it, I'd love to see the final result.
A pity, but unfinished game. Maybe with more time you can improve greatly this with a driving narrative, keep working!
While this game isn't finished, it was still fun to tear apart the room and play with the physics for as long as I could without dying :D I would also love to have seen the story, but the mood and game play was still evident, and fun
I don't think the hunger/thirst bar adds anything to the game. I would have loved the story you had in mind for sure though.
I tried to find a key for the door for quite a while and a few restarts (I did not find a key). Cool graphics.
Best "curl up in a dark corner eating orbs and waiting to die" simulator I've ever played. I enjoyed exploring the environment and learning a (very?) little bit about the character. Would be cool to see more!
A moody little environment, which is done quite well. Perhaps a little genric, I would have enjoyed a bit of a unique signature aesthetic, some kind of shader perhaps.
Of what's there it's fine. Would have liked to see the content move forward.
I think the meters emptying would have communicated what they were supposed to better :)
You got stuff modeled at least, and the room feels pretty moody. It will fit your idea well.
I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version.