liamlime 2015-04-21 20:26
The "Web" link leads to your, uh, company website? The "Windows" and "Source" links both lead to google drive, which require permission to access.
Foon → Ludum Dare Explorer → LD32 → Pizza Panic
By peecestudios
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Audio | 484 | 2.84 | ||
| Fun | 619 | 2.90 | ||
| Humor | 754 | 2.38 | ||
| Graphics | 884 | 2.35 | ||
| Mood | 951 | 2.24 | ||
| Innovation | 954 | 2.19 | ||
| Theme | 968 | 2.40 | ||
| Overall | 973 | 2.60 |
The "Web" link leads to your, uh, company website? The "Windows" and "Source" links both lead to google drive, which require permission to access.
I'm so sorry, I'm very new to this. It should be fixed now.
could not play
Cute little game, but I would change the layout for the controls. It's very awkward using QAZ to play a game. This could very easily transition into a rhythm based game, seeing as you have to press the block button when the pizza is on it. I think that would benefit the game a lot, because as it stands it is very boring.
Great start though, keep working at it
Why would I want to prevent free pizzas from reaching me???
This could work really well as a rhythm game - kind already is one, it would just need to sync up with the music.
Having the music change on each level is a nice touch - the transition was a little awkward, maybe they should cross-fade?
A simple game, much like a music game. It would have been nice to hear a note or something when you successfully block a pizza.
This game is actually a pizza-remake of Guitar Hero. I'm not particulary interested in that type of games, but it feels quite polished and the musics are good.
This was great, although some of the songs had a very low volume. Overall though, very fun :)
Not too bad, though at first I couldn't tell why I wasn't blocking pizzas, until I realized I had to wait until the pizza was over the marker before pressing the key to block it. I know it would take additional time, but certain kinds of animations could go a long way toward explaining why that is. For example, using a skillet to swat the pizza, but if you swat too early, the skillet has swung all the way forward and the pizza simply flies over it.
I also had to rotate my keyboard in order to use the QAZ keys semi-comfortably. And I ended up just rapidly pressing the key corresponding to the row of the next pizza that was incoming. That worked up until level three, so maybe I should have learned more careful timing. I noticed that you could block two rows simultaneously, which made controls a little more awkward. I think I would have preferred if there was a short cooldown (quarter second?) per blocker, but each blocker could be activated independently of the others. That would also allow you to make the advanced levels more complicated, with pizzas in more than one row simultaneously. Though you might need something like an energy bar to prevent players from just pressing all three blockers over and over simultaneously. It replenishes only fast enough to support activation of 3 blockers per second, for example, but is large enough to active 6 blockers in a second before running out of energy and having to wait for it to recharge. Just some speculative ideas to consider.
I like it! In fact it could work as a rhythm game, especially since the music is nice! But I think the volume level is different between levels, if you fix that, that would improve the experience a lot as a whole.
Nice implementation! Have to agree that QAZ are cumbersome for the gameplay though.
I wasn't able to play the game since I couldn't find it on your company website. Are you sure it is there?
This was lots of fun, gets hard fast.
Rocket pizza!! I fought my urge to let the pizza come near me and had a nice time playing it. It's pretty simple but fun, if you work more in your graphics and the music can become something really good.
you could linked the game directly, would help :)
It was surprisingly fun, i liked it a lot! good work on the game!
I liked the music, too bad you didn't make it yourself but at least it's not quiet. You've got a solid mechanic, and the looks are basic but don't distract you needlessly and look nice in general. You could've made it a bit harder/more fun to stop the pizzas (repeating patterns? it seemed mostly random) or maybe make the baker move to the position you were trying to stop the pizza at. Don't neglect the small things ;) All in all a pretty solid entry.
Can't play the web version and I'm on a mac right now so the windows version is out too.
Interesting mechanically, since it's almost a rhythm game. Very interesting use of the theme.
A really simple mechanic but a lot of fun once you get into a rhythm/ I'm glad you used the keys on the keyboard to match the vertical locations in the gam.
Had fun playing it! :D
The game was really fun to play, nice simple concept that was easy to pick up. Music was good also!
-Neith
Hmmm... Where to begin. Pizzas are all played out man, so 2014, how about "Burritos"
Seriously though, good job. Kind of like a guitar hero style rhythm game. There should be more of an in game indicator (story or theme wise) why hitting the buttons at the right time blocks the pizzas. but overall nice game.
Missing random Italian quotes about respecting pizza when you destroy them ;-)
The gameplay is too linear. The difficulty only changes the rate of pizzas, could have been a change in patterns or something (maybe a random between two times).
The controls are very awkward.
The music on Level 2 is waaaaay too dim. Couldn't hear it, which was disappointing.
Could make a really fun game with more work on gameplay and the theme of pizza ;-)
I feel like the game has a lot of potential that you didn't fully exploit. For example you have played a sound everytime we caught a pizza, or you could have synchronized the pizzas with the music, because i found it difficult to keep the rythm at which the pizzas arrive when the tempo of the music is different. Other than that it's a pretty good entry.
Whoa, the music for this is pretty amazing.
The gameplay was pretty rhythm game-y, but I enjoyed it! Nice challenge level.
Got over 750,000. Love the soundtrack and game was really addicting.
Simple but fun
Simple concept, well executed. I loved the difficulty curve, everything overall felt very balanced.
Cool, but you should try using another keyset, like qwe asd or zxc
maybe just left down and right.