roaringcatgames 2015-08-25 02:07
This game has a great mood, the visuals and audio make this game. Love the room for interpretation and the "soothing stress" of the game. Well done.
Foon → Ludum Dare Explorer → LD33 → Treatment and Control
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 13 | 4.45 | ||
| Audio | 41 | 4.07 | ||
| Graphics | 192 | 4.07 | ||
| Innovation | 214 | 3.43 | ||
| Overall | 250 | 3.55 | ||
| Theme | 273 | 3.76 | ||
| Fun | 1011 | 2.32 | ||
| Coolness | 1668 | 39 |
This game has a great mood, the visuals and audio make this game. Love the room for interpretation and the "soothing stress" of the game. Well done.
Really nice atmosphere and great pixel art!
Seems like a fun game but I didn't know what to do.
This is really creepy and innovative. The audio is perfect. Once I figured out that I have to follow the list in order and visit the table to get the next medication everything made sense. Maybe if you showed what your current task is... but I like the feeling of disorientation in the routine. It fits.
Really moody game. I was expecting some kind of phenomenal ending. Like the whole class dead. Also the player could be penalized, if he didn't follow the order of giving pills. Thx for the game.
Interesting and pretty abstract. Maybe the thing missing is just a clear feedback to show that you gave the pill and that you need to go get another one, since it is not very easy to understand at first.
However, it is really nice. Cool creepy mood.
I like the style & mood of this game, however it's too short, gameplay is also boring. Anyway it's a great idea, if it has more dialog & decisions for players it will be much better!
Great sound design on this one. The sparse music reverberating behind the footsteps and unnerving "wah wah" speech is really somber. Lovely pixel art, as always. Good detail, adding some environmental items with descriptions.
I couldn't figure out what to do on my own; I ended up getting a hint from @vegapomme27's comment. I definitely agree it would help to have a visual indicator when you're carrying a pill.
I liked the delivery of story through talking to different characters. More of that! Were names and seating positions inconsistent? It'd be cool to have the same people in the same spots for the duration of the playthrough. I wanted a little more from the ending, too.
Typo: "People are dissapearing" -> "People are disappearing"
-mildmojo
Got to give the pills to the people... Great atmospere
I could feel a real sense of taking a stab at the "Papers, Please" kind of banality of evil. From a narrative sense, I would've loved to have a conclusion (but I understand this is a 48 hour game so that's a no go). Additionally, I feel like the mechanic was a bit too removed from the humanity of the interactions, so the monstrousness didn't quite come out in a complete way.
Tone wise, color wise, everything in that regard was spot on and it added an extra level of creepiness that some of the "classmembers" were members of GameDevLou.
I'm realy like concept, but it's so sad and SAI MUST LIVE!
Great mood, very atmospheric! I wish there was a little bit more to do as far as the story goes, but good job.
Nice graphics and mood. I somehow liked just walking around and listening to footsteps sound.
The game has amazing atmosphere, I love how the environment tell its story through the guards by the doors, posters on the walls and monologues of the characters. Sounds and graphics are also great. Very good job!
The sound and environment gave this game an amazing atmosphere.
Super interesting game, love the mood. I included it in part 17 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/qmrKCmuKBqk
I included your game in an article of my favorites and added a trophy to your profile! http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-33-part-1-uzbzpjci