FoonLudum Dare ExplorerLD33 → FTLOL

FTLOL

By team_ftlol

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CategoryRankScoreCount
Coolness351
Humor2113.45
Innovation2453.39
Audio3103.28
Fun6222.93
Mood6342.97
Graphics7702.84
Overall8302.87
Theme10552.27

Comments

9-ar7k 2015-08-25 18:26

hmm. not sure what this had to do with the them. good start on an interesting concept tho.

boxedmeatrevolution 2015-08-25 19:01

Put enough people and everything's solved ;)
Congrats on the entry! It's too bad you guys ran out of time to fine-tune the gameplay.

mantis 2015-08-25 19:05

I threw kittens at asteroid to stop it from hitting me :D

zzcalvinzz 2015-08-25 19:07

interesting idea...also not sure what it has to do with the theme...also I think furniture should be able to plug up a hole in the ship ;)

blurryroots 2015-08-25 19:10

Interesting spin on the theme. I can see why I would be considered a monster, after having stuffed a hole in the ships hull with 21 humans ;)

bombjack 2015-08-25 19:12

for some time, I thought I had to solve everything with cookies, fuel and furniture... then I realized that there was a scroll bar O_o felt stupid. Game is fun anyway :)

team_ftlol 2015-08-25 19:54

Thanks for giving it a try, folks!

@ZzCalvinzZ, @9.ar7k: The theme might be a little subtle. The encounters are designed so that you're *really likely* to sacrifice people and kittens in terrible ways to achieve your goal of making it to the destination. You probably don't see yourself as a monster, but surviving colonists probably would (if there are any).

unept 2015-08-25 20:03

Note to self: don't fix the frayed wiring with the ship's fuel. Nicely done! I'm not very good at it though.

aaranos 2015-08-26 18:35

Fun game, I like that it's replayable and allows options.

hippolyta 2015-08-26 18:41

Funny entry! But where's the monster? Anyway, keep it up!

glimaleite 2015-08-26 18:57

I kinda see the theme in the game, I mean, you can throw kittens at asteroids, thats something. I think the concept is pretty interesting. Good job guys!

hthomson 2015-08-26 19:21

I like the audio and retro monitor displays and liked how you could use slightly off the wall solutions to problems. It would have been nice to have been given some sort of feedback about each solution, such as: "The 20 kittens conduct electricity surprisingly well" or something along those lines.

Another nice touch would have been to have received a play style at the end such as "Hero", "Techie", "Tyrant", etc, that reflects how you handled the problems.

twoscoopgames 2015-08-27 02:38

I really liked the sounds and writing. The game was pretty hard to read and manipulate at first, but was WAY better once I full-screened it. It took me a while to figure that out. Also, I was pretty confused by "PROBLEM SOLVED: F!". Did I fail or not?

team_ftlol 2015-08-27 17:41

Thanks for playing & posting, @Unept, @Aaranos, @Crosstales, @Glimaleite!

@HThomson: Great advice. We had plans to describe player solutions like that, but it didn't make it in. Player classification based on play style sounds awesome. <3

@TwoScoop: Thanks! Yeah, it was designed to be played fullscreen, the UI didn't account for small windows/devices. =/ "SOLUTION GRADE" would be clearer language than "PROBLEM SOLVED".

-mildmojo

samh 2015-08-29 10:33

Nice entry despite the initial boring looks. I found myself replaying more than I should, until I understood all puzzles :)

To anyone wondering where is the monster: you are the monster.

emmelineprufrock 2015-09-01 18:20

I did not make it :(

Interesting mechanic, though somewhat of a departure from the theme (Unless you throw kittens at the asteroid). Punishingly difficult in that mind scratchingly satisfying way.

Biruts 2015-09-01 19:53

Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

mase 2015-09-03 22:05

whoa whoa whoa, I make it to the destination with 47 years to spare and suddenly I'm "the monster" ? I should've jettisoned more of these ingrates!

Um, anyway. Very amusing concept for a game. I wish it was more dynamic or challenging though...; it's not very interesting to just keep a meter filled.

onlyslightly 2015-09-08 02:07

Loved the humor that arises when you realize that using humans is necessary to plug holes in the hull etc. The audio was oddly satisfying. I loved hearing the 'Problem Solved!' noise. Great overall look and feel as well. Great job!

jupiter_hadley 2015-09-12 13:56

Really interesting game, I enjoyed it. I included it in part 26 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/3UFkqjoD81E

wertle 2015-09-12 22:27

I really enjoyed this because I'm terrible at management games so only having to make one decision at a time with no time pressure was great for me ;) I enjoyed the potential for silly options (like stuffing towels in a hull breach). The fun in this game came from seeing the results of attempting silly things, however i never shot people at the aliens or anything like that because I'm too much of a goody two shoes. I guess if you want using people up to be inevitable, you could extend it to use all resources but that might get too long so the joke doesn't hit. I still liked that you had lots of options, though, because it made me feel like I had the ability to experiment with stuff. Nice work!

gaius-baltar 2015-09-13 15:20

Fun game. It seemed that every problem was solved by throwing humans at it though.. oh well