FoonLudum Dare ExplorerLD32 → Nightfall

Nightfall

By deadbodyoutline

View on Wayback Machine

CategoryRankScoreCount
Coolness284
Humor8152.23
Theme8632.75
Mood9202.33
Fun9422.37
Overall9952.54
Innovation10022.02

Comments

horsed 2015-04-22 07:05

It kinda had some fun with that, although I found it too easy, as the enemies kept spawning in just 3 spots. And it seems to be going forever. At least I couldn't find any indication of progress. Bullet effects and sprite animations would immediately add more feel to the game.

deadbodyoutline 2015-04-23 14:59

Thank you @Horsed, had no time to proper finish the game, but will work on it after the judging ;)

kabutakogames 2015-04-24 04:02

I love the Asimov reference ;) nice work

hambone88 2015-04-24 04:08

Man those guys move fast! Nice!

onlyslightly 2015-04-24 04:21

I liked the concept and how you used the tiles all together. You definitely captured a sci fi vibe!

emmelineprufrock 2015-04-24 04:21

I like the concept of fighting with darkness.

pi_pi3 2015-04-24 04:31

This game could be fun if the level design was better. It's possible to stand in one spot and just shoot at the incoming enemies. Look for "The art of Screenshake" on Youtube. It has a lot of advices for action games.

chippington 2015-04-24 05:46

You know, it's one of the first games i've been reviewing that i genuinely liked. The only thing that i didn't really like though was that it would crash sometimes for no apparent reason, but that's not actually reviewing the game, so let's move on.
Basically, i was attracted by the fact it has some resource managing going on, like a manual tower defense game, that feels more satisfying to play because you're the one shooting the enemies. Not sure if you had this on mind or it's already implemented in the game, but i think the game would be better if you got bullets faster if you don't shoot for a while. If you did implement it you should add a value that displays how quickly you're recharging 'darkness'. Pickups would also be a plus!.
Also, not really something negative but i played the game for a while and i think there was some point that enemies came so often you had to let in at least one enemy -happened to me at least 2 times-. I kinda felt really sad that there was no score because i'd be playing this to get the top score on my devteam lol. Good job, mate!

frenchie 2015-04-25 07:04

An easy change that would make this game better would be to make the bullets bigger. Since they were so small I sometimes didn't know if I was just out of ammo or if I missed.

Nice job :) Try to make it more complete next time!

franklins-ghost 2015-04-25 09:42

Liked the concept behind the game just needs to progress in difficulty and it would feel more complete.

glitchg 2015-04-26 20:38

It's a fun game and I liked your use of the tiles. However, it's a bit too easy and gets boring quick, as there is no progress whatsoever.

The bullets were also quite hard to see. A better animation for the bullets and some increase in difficulty as the game goes on would take you a long way, as would some different levels.

On the positive side, the fast-moving enemies and the inherent resource management in having to choose a position from which to take the enemies down make for a fun concept :)

dynad 2015-04-26 21:25

Graphics are great, need bigger bullets tho! Overall a solid game. ;)

deadbodyoutline 2015-04-26 21:42

Thanks all for the valuable comments! I decided to start working on my post-ld this week yet, based on all comments (was waiting until the end of the judging.

Thank you again!

rogberth 2015-04-27 17:13

I like the bullet regen concept. Hope to see it more developed after the judging! And sorry about making you drink beer haha

rzfmzn 2015-04-28 12:27

Lol, the proxy here tag your page as porn hahahaha :P
Will try it at night :D

jprogman 2015-04-29 01:10

It's a good start. The game is playable at this point and you should be happy that you managed to do that. I bet you have many ideas to put into it once you make time for it. Good luck on that!

Even if you didn't do them, I still like the graphics.

jdaivaliotis 2015-05-04 02:10

A cool idea, hope you can develop it much further!

Lucariatias 2015-05-04 02:29

It's an interesting idea, but I wouldn't say it's too well executed. It runs faster than it feels it should and collisions are all over the place. It needs music, sound effects, and a touch-up on the graphics, a general slow down and some physics improvements. With some work, this could be pretty fun.

filipe-silva 2015-05-04 02:48

very cool, fun and well developed. Congratulations

taro 2015-05-06 01:57

I thought this was pretty well-balanced, with the shooting feeling fair and one-the-spot; movement feeling fast enough to cover the area; and the bullet-respawn balanced enough to feel fair, yet occasionally putting me on the spot. I think it's a solid first-effort, and look forward to see more from you!

druid 2015-05-08 15:04

Wow, i am big fan of Asimov so.. I really loved this entry! Gameplay was pretty much fun!

duck 2015-05-08 21:20

Fun idea, would like to play it again when it's finished!

drprettypatty 2015-05-09 15:13

I like the idea of using darkness as a weapon! I agree with several other commenters, it's pretty easy to just stand to the bottom-right of the reactor and pick off enemies from all 3 spawn points. Great job though, especially using SFML! BTW I just read your postmortem; if you figure out how to compile with emscripten I'd be really interested in hearing how you did it (I have an old SFML project that I want to port to HTML5, but haven't had the time to really look into it)! Anyway, great job and I hope you keep doing LD jams!

spindizzymr 2015-05-11 18:01

I like it, just wished it was harder.

mossy-frog 2015-05-12 00:45

Nice reference in there lol. the bullets were very small, I think they should have been a little bigger. Nice entry :D

deadbodyoutline 2015-05-14 03:37

Thanks you all guys! I am working on the post version now; will update this page (and make a post) when having new builds.

See ya!