sadsmile 2015-04-19 17:01
Wow. I love the concept and the art. great game.
Foon → Ludum Dare Explorer → LD32 → Weapossession
By tayl1r
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 84 | 3.92 | ||
| Overall | 109 | 3.77 | ||
| Graphics | 158 | 3.81 | ||
| Theme | 171 | 3.85 | ||
| Fun | 201 | 3.54 | ||
| Mood | 214 | 3.39 | ||
| Coolness | 1347 | 48 |
Wow. I love the concept and the art. great game.
It's a nice little game, but I wanted some more of it! Cool mechanic, lovely particles and I like the general dark, cyber-crypty mood.
Great work!
Nice Entry. I liked the mechanic but felt the play space a bit claustrophobic for the game. Bit more room/more area would improve it I think. Good game though.
Loved the art - like the others, I want more :)
Really nice!
the big guy dont die, right?
Nice game with great audio and graphics. Amazing job :)
Possession as a weapon is clearly unconventional. The mechanic is simple, the graphics are cool.
Love the mechanics and the gameplay. Graphics are very cool, sound becomes a little grating after a while. Game becomes quite frantic and challenging after a while! 10/10 best game ever, would play again.
Awesome - brilliant idea, graphics, implementation.
That was an interesting exercise for my brain. I'm so used to tracking a single player character that I'm controlling that my mind didn't want to temporarily jump over to the possessed enemy. I kept getting confused at first, but gradually got better.
I was also learning to not possess an enemy until after the bigger dude fired its occasional shot, but then an enemy spawned right on top of me and killed me, which was disappointingly out of my control.
It's a minor point, but the second spawn noise (when the enemy actually appears and starts moving) felt a little strong to me. The first sound was less abrasive, and the second event didn't seem significant enough to warrant being communicated to the player with such a bold sound. The first sound presents new information, and so the second sound should just be enough to confirm/finalize what the player is already expecting, that the enemy has finished spawning. Though I will say that talking through this does make me appreciate that there *was* a pre-spawn event followed by the actual spawn.
That was really fun. You have a firm grasp on game feel. Every object was moving and alive. Every action had just the right amount of visual and audio feedback. Even the mouse cursor had smoke trails.
Loved the art and style. Very attractive, very cool concept. Felt like it would've been great with gamepad support, would not suggest using it with a trackpad.
Very good game! I like the game mechanics and the look, good job there :)
intresting idea. nice game. well done
Nice mechanic & stylish graphics. I really enjoyed this one.