mcfish 2015-04-20 19:05
The concept was interesting, but to keeps users interest in trying things, the game needs more interactive environment.
ps: It's really hard to play on windowed mode, when mouse cursor is all over the place.
Foon → Ludum Dare Explorer → LD32 → The Right Tool For The Job
By 2bit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Theme | 267 | 3.71 | ||
| Innovation | 339 | 3.35 | ||
| Humor | 443 | 3.03 | ||
| Audio | 489 | 2.82 | ||
| Graphics | 662 | 2.97 | ||
| Mood | 802 | 2.63 | ||
| Overall | 850 | 2.80 | ||
| Fun | 911 | 2.44 |
The concept was interesting, but to keeps users interest in trying things, the game needs more interactive environment.
ps: It's really hard to play on windowed mode, when mouse cursor is all over the place.
Fun little game.
Now this is something I can get into
Nice puzzles! But sometimes failure conditions are confusing and Camera controll is bit sluggy
Mouse controls especially in windowed mode was horrible otherwise great job :)
LOL, the snarky announcer is so well played. OK, so the objectives were not obvious to me so I'm glad you included them in the instructions. I really like the subtle shader you have on the environment. I figured out the first puzzle but none beyond that so I'm glad you included the answers too, haha. Also, the game works much better in fullscreen, otherwise the mouselook is hard to manipulate.
Iteresting apporach :) Cursor isn't locked so it quite unintuitive.
Great voice acting there. The controls are a bit of a pain when you have two screens though - my mouse keeps going on the other screen. Cool idea with the unconventional use of conventional weapons!
Far too overcomplicated, IMO. You even had to provide cheatsheets.
It's kind of annoying that you have to do all the stuff in the right order i.e you can't feed the baby and then change his diaper. Fun game and concept tho, I really liked the voice acting.
Voice acting was great! The visual aesthetic was really nice too. The solutions are very obscure though, and using the wrong tool being a failure condition is kind of frustrating when you are trying to experiment. The game did keep me interested though. Nice job!
Good job! I really enjoyed the puzzles, and found them fun to complete.
By the way, we fixed up dependency issues on our game if you want to try it again :)
Well that certainly was insane. Maybe the solutions to the puzzles were a bit toooo off the wall, but I can't fault you for creativity.
Snarky voiceovers were a nice touch.
Very good job on making so many nice models in a weekend. I also liked the calm music.