tiffi 2015-12-14 17:01
Really cool game. A global Highscore would be great ;)
Foon → Ludum Dare Explorer → LD34 → Drone, the Package Collector
By pepejson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Innovation | 352 | 3.37 | ||
| Graphics | 551 | 2.97 | ||
| Theme | 562 | 3.63 | ||
| Fun | 665 | 2.90 | ||
| Overall | 673 | 3.00 | ||
| Mood | 708 | 2.63 |
Really cool game. A global Highscore would be great ;)
Gah! I feel like it's possible to master this with enough time, but the controls are not easy to learn.
good game.
Interesting concept. As it is, it's incredibly hard. But still fun. I find myself enjoying exploring the landscape more than gathering gifts. Haha.
Something that would make it a little easier for me would be holding the space bar to shrink instead of tapping it. Otherwise, nice entry!
One key controls the directions is far more difficult than the traditional WASD controls. The concept is interesting though.
I have to second Andrew there, holding the space bar would be a much smoother control scheme. Also, some visual indication of when I can turn would be great. something as simple as the drong turning red while unable to turn.
I'm not sure if it's intentional, but the presents grab onto the drone at random points and don't shift to the center. (I'm assuming you're setting the drone as a parent to the presents' transform, in which case you want to also set present.transform.LocalPosition = Vector3.zero;)
Finally, the present dropzone is far too small. I feel like a circle about 3 times wider than that square would have worked much better.
I find it very hard to know on which direction you will turn on the next input. However, nice job.
Nice game, i like the
... concept (sorry for the double post ^^' I press enter a bit too soon)
Nice look, rather scary challenge level, but an interesting test of that control mechanic.
uh, Highscore was only 1071, ups.
It was fun, but the growing/shrinking part, while beeing the main challenge, felt odd to me.
(Maybe you could have tied the "growing" to the amount of packages the drone carries. The more presents, the slower the controls but the higher the score multiplier when you deliver or smth like that. But you probably thought of that) All the best
Nice game