alvarop 2015-12-16 06:00
Tried playing it but I got stuck on a wall and my browser froze. Looks weird. Can you upload some other build and let me know on twitter if you do?
Foon → Ludum Dare Explorer → LD34 → Cideogen
By crefossus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 367 | 2.90 | ||
| Audio | 602 | 2.74 | ||
| Mood | 770 | 2.88 | ||
| Graphics | 853 | 2.70 | ||
| Theme | 924 | 3.00 | ||
| Overall | 943 | 2.78 | ||
| Fun | 991 | 2.43 | ||
| Innovation | 1005 | 2.17 | ||
| Coolness | 1648 | 42 |
Tried playing it but I got stuck on a wall and my browser froze. Looks weird. Can you upload some other build and let me know on twitter if you do?
It was quite difficult to get a hang of. After a while I did get at least to the place where you drop down in the underground. Had some really large weapon, but it didn't seem to hit the enemies anymore. I think for controls you should consider turning up the gravity some and for physics remove the friction (or make it like ice) of the rigidbody so it doesn't stick to walls.
You should work on that camera, most times I couldn't see where I was going, or when I saw an enemy it was too late to avoid the attacks. The sword attack seems to be weird, also, but I can't find exactly where's the problem. You did a good job, keep working on it!
Well, There was some problems with collisions that annoyed me. A nice simple adventure of someone getting fat I guess. I liked that image btw i think you should link it here I can use it as a reaction image here and there.
Interesting concept with growing sword. Artwork is incosistent between characters and environment, maybe you should keep characters in the same minimalistic blocky style. Physics need some polish (crucial in platformer).
I sympathize with your time issues- time management is always the hardest part of a game jam for me.
The game is cute (the sound effects in particular are adorable), but the design could use some refining. In particular, I found that the sword soon grew so long that I was killing enemies offscreen simply by repeatedly swinging whenever I entered a new area.
Haha, I liked how your weapon grows.
It okay, but needs some fixes
I think you need polish and sync the animations and when the attack are deal. It seems the attack happenhs only when the animation finish.
I like the concept of your weapon growing. :)
But maybe your camera should zoom out as your weapon grows?
Wonky hit detection on the sword (?), plus a very unfun control scheme. The Megaman model (one hand for movement, the other for jumping and shooting) works much better than whatever's going on here, and even mapping jump to W would work better.
Charming audio, though.
The growing weapon was funny the whole way through, and it worked with the goofy mood presented with the graphics, music, and story.
The gameplay was short and not very entertaining. Not much to say there that others haven't already said.