FoonLudum Dare ExplorerLD30 → Two Empires

Two Empires

By tosic

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CategoryRankScoreCount
Coolness1100
Humor4752.17
Audio5832.24
Mood6722.34
Theme6912.18
Innovation7372.00
Graphics7452.05
Fun7511.97
Overall7812.09

Comments

oranebeast 2014-08-25 05:49

Are you sure you made those models? I think I've seen them before.

tosic 2014-08-25 09:30

huh?

dylanigan 2014-08-25 17:46

Did you make those models and textures?

dylanigan 2014-08-25 17:46

Also you need to upload your source code.

tosic 2014-08-25 19:34

OK, look, I made pretty much everything, but the rest was from Unity Free Assets, but I read that it is okay and I will probably put a source code, but I do not want someone to steal my game, do people do that?

dylanigan 2014-08-25 20:31

No, no one does that. And it is against the rules not to put the source up and to use assets (art, textures) that you didn't make in the 48 hours. To remedy the situation I would suggest changing your entry to a jam entry, which would make it so you aren't breaking the rules.

dylanigan 2014-08-25 20:42

Also I would recommend using a better, more legitimate hosting site other than Mediafire. I would recommend Dropbox.

tosic 2014-08-26 06:47

OK, um, Quill said that all publicly availadbe libraries and middleware are allowed. I think standard assets are one of those.

But, if they are not, would it be allowed to use my own models, but textures to remain the same (because in rules and guide it says I can use textures)???

Please tell me, I am not that familiar with the compo.

posva 2014-08-26 11:36

Here you have a clear version of the rules: http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/
To put it in a nutshell you can use those models and textures if you created them during the LD48/30. if you created them for another project, then you cannot use them. As dylanigan suggested, change the entry to a jam entry and everything should be fine :)

jtgaming2012 2014-08-26 11:47

A bit difficult to understand... But I like the graphics!

dylanigan 2014-08-26 13:09

Tosic: libraries are code, middleware is programs. Art (models, textures) MUST be created within the 48 hours. The textures rule is new and didn't apply for LD30, the textures rule only allows you to use the texture (you didn't make) as a base which you must heavily modify to use in your game.

tosic 2014-08-26 14:20

Thank you for the advices, Two Empires is a jam entry now, enjoy! :D

lexgear 2014-08-26 15:05

Oh! Windows only :( Damn. #lonelyMac

And in regard to my game, yes the sliding was a bug, it's happens when you go through a teleporter while holding down a move key. :( Didn't have time to fix.

tosic 2014-08-26 17:40

Oh, OK never mind, I will post for the Mac! :D

bentog 2014-08-26 19:56

Hey there! I played your game, and there are lots of things I wanted to say.

First, I think you should see yourself as someone who has the same potential to make games as an adult. I know you're only 11, and all those adults seem to be some harsh competition, but trying to make great games as adults do is the best way to learn. I started making Unity games when I was 13, and today I am 15, so I kind of know what it's like.

But now, let's talk about the game itself. The first thing I noticed is that the gameplay is not obvious enough. This is what the game looks like to a normal player: Some dude has a weapon (it doesn't shoot, so it must be a sword). There's this pink thing, maybe it's a portal. I see this spinning pointy thing, maybe it's a turret? Then there are these human bugs creatures (I lol'd at this part) and I try to hit those, but there's nothing indicating me that I'm doing then any damage, and I die everytime, so I quit.

A game must always introduce its concepts, sometimes by a tutorial, sometimes just by visuals. I think this video https://www.youtube.com/watch?v=8FpigqfcvlM might inspire you.

The story and controls were included in the game's description, but it would be nice if the game told me the story somehow.

Now here are some Unity-specific things that you should follow, they are very easy tips:

- The sky should be anything other than the default color. You can change the color very easily, just click the camera and change it in the inspector.

- The Mouse Look script that comes with Unity is terrible, and I see lots of Unity games using it. I'd recommend using some script from the web, I like the one in this thread: http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ (this is allowed in the 48 hour compo!) Also, it's a good idea to make the camera speed adjustable.

- You parented the HP, the weapon and the shield to the player, I think. The camera is the ideal parent for GUI stuff like that, so no matter where you look, it's always in place. The shield shouldn't take so much space from the vision, too.

- The 3D text is very low-res by default. You should increase the font size and decrease the character size to avoid this. Using another font is sometimes a good idea, too.

You're on the right track, but keep learning. Starting at a young age is very good to get some skills, but always remember to listen to criticism, even if it sounds harsh (like this one ;) ). Good luck on your career!

tosic 2014-08-27 05:23

Thanks, I will fix it, the funny enemies are supposed to be avoided not be killed, the shield is supposed to make the game harder, it is big because you are the youngest son (so classic weapons are big for you).
I will try to add the buttons "story" and "tips" in the main menu.

About all the other tips I am happy to say that I will fix them.

nichii 2014-08-27 12:42

Word of advice: Don't use RAR, use Zip instead :D Coz Windows support Zip by default.

Hmm, well, I kinda like the obstacle. The game is slightly confusing and hard to control. But hey, I have seen your improvement from the previous Ludum Dare already, keep up your work!

krisdevelopment 2014-08-27 13:24

Get rid of the shield, it's blocking the view,
make the enemies move and add some music, there are lots
of music generators out there.
You can make a game in 74 hours and that's good, but you need a lot of practise.

tosic 2014-08-27 14:13

@Nichii
Thanks, I will change it to .zip and thx for remebering me! :D

pat-aftermoon 2014-08-28 13:20

About the game, a lot of thing have already been written above.

But you are 11 and you have released something playable for the Ludum Dare, CONGRATULATION!!!!!!
(from a 46 dev who published his first game at 13 in a 8 bits magazine)

pat-aftermoon 2014-08-28 13:23

@Tosic: for the next time, you should host a webplayer version, a lot more people will try it.

tosic 2014-08-28 19:16

OK (dont know how to, yet :D)!

jjhaggar 2014-08-28 19:28

I found it fun :). The jumping part was a little bit too difficult

tosic 2014-08-28 19:32

@ jjhaggar
I know, I barely passed it! 0_0 But some of my previous games were too short and easy so I said: No More!

I am really glad you found it fun, Thanks! :D :D :D

badlydrawnrod 2014-08-28 20:00

It took me a while to figure out what to do, but then I'm old. The advice that @bentog gave you is excellent. Don't let some of the harsher comments take away from what you've done. You've made a game and submitted it in 48 hours, and there are very few people who are able to do that. You're going to get better with practice, particularly if you take on board some of the more constructive advice.

I look forward to seeing what you do in LD31.

tosic 2014-08-29 04:57

Thank you, I will always listen to peoples advice and hopefully get better!

tanser 2014-08-29 07:04

The music is incredibly out of place...

tosic 2014-08-29 07:16

That is for being funny...

commodorekid 2014-08-29 14:12

You have to work hard on your skills. Still a good attempt though. Good luck.

tosic 2014-08-29 14:43

What do you mean, what is so wrong with the game that nobody says?

reecpj 2014-08-30 10:13

I couldn't get past the floating cube platforms part (where all the balls drop). First person floating platform puzzles are not advisable! I'm not sure why you have a (shield?) rectangle blocking quarter of your view, it doesn't seem like it is useful. The backstory is not reflected in the game (this is very hard to do though in my experience). It's a nice effort but probably don't pursue this project, make some simpler games instead!

reheated 2014-08-30 10:23

I had some thoughts but then discovered bentog already said everything I wanted to say. Thanks, bentog!

tosic 2014-08-30 10:41

@reecpj

The game was meant to be quite hard (so there is the shield and floating platforms), but there are lots of hard games that people like, so I do not think it is really bad.
Making simpler games is what I wanted to do for the upcoming Dares wayyy before your comment, so do not worry :D

P.S. Why aren't they advisable? I like them.

vogon101 2014-08-30 15:53

Nice entry. The game is full of bugs but still enjoyable. I would suggest using a GUI element for the health instead of what I assume is 3D text. I am only 14 so I know how hard it is. Overall a nice entry

caranha 2014-08-30 16:32

Seems like an interesting entry! Unity can release versions for Mac and Linux too very easily, so you should definitely add Mac and Linux versions so that more people can play your game!

Cheers!

reverend-speed 2014-08-30 17:35

Makes Dark Souls look like Candy Crush Saga! Enjoyed the music and the sheer amount of stuff you put into this! Physics materials, teleports, animation, rotations - there's a heckuva lot here for three days! Couldn't get past the same area as reecpj, but I'd like to see some more... just reduce the difficulty a little bit, for us mere mortals. =) And as Caranha says, Unity can create builds for most popular computer computer types. Also, if you have Dropbox, you can build a webplayer version of your game, then put it into the Dropbox 'Public' folder and allow people to play your game online! Great work!

tosic 2014-08-30 17:43

Thanks, thanks a lot you guys made me feel happy! :DDDDD

I am only afraid that Mac and Linux is not going to work so somebody will rate my game not applicable!

If people do not do that often, (do they?), then Mac an Linux will be out there, also web is coming in few hours (maybe a day!)!

Thanks again I was feeling sad, you are awesome!

bentog 2014-08-30 19:44

You're not allowed to change the game after the deadline:

"MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos."

You can continue the development and put a post-compo link for your game, but the original should be the one people rate and must be there. It's the rule.

And just one more thing:

function Update () {
Screen.lockCursor = true
//this removes the cursor
}

tosic 2014-08-31 06:09

Sorry, can I simply not change it anymore?
How am I supposed to make a post compo link, I don't know how!

bentog 2014-08-31 19:21

At the top of the website there is a big "Edit" button. At the "links" section, put a link for the original with the name Web and a second like with the name Web (post-compo). That way people will rate the original but will still be able to play the more developed version if they want.

bluesky 2014-08-31 20:25

Good job!

tosic 2014-09-01 05:55

@bluesky
Thanks a lot, I'm glad you liked it! :D

@bentog

Thank you, now I know how to add a post compo link.
Can I leave it like this and add a post compo link if I change anything (because I didn't quite get that part of the rules).
If I can't would it be against the rules to add the post compo link and tell people to rate that one?
I am asking because I am thinking to add a web, but it can not be older version, so please answer.

swich 2014-09-02 10:20

The game is fairly buggy and I had only faint idea of what's going on :), but considering you're 11, wow, you have a lot of potential!

megamasterx 2014-09-02 11:44

Given time constraints and what you had to work with, this turned out well. *begins reminiscing about younger days using The Games Factory in 1998*

tosic 2014-09-02 19:33

Yeah there are some bugs ( although walking on air is the funny part of the game and not a bug ) and for future I will try to make simpler games ( that don't have that mind blowing story )! :D

ra4king 2014-09-06 20:57

Very.... interesting entry. Those models of the humans made me laugh too much!

tosic 2014-09-07 06:04

I know, that is what I wanted ;D

random-abductions 2014-09-08 12:40

Given the 1.5 days its quite nice, however it does feel a little unfinished.

lokarunith 2014-09-08 19:35

I love the aesthetics of the game, It has a really nice mood and it shows you made the game with a lot of freedom, assembling the original models and pre-made assets in a very creative fashion, not followig conventions which is great. Great job!

tosic 2014-09-09 17:03

Thank you guys for your amazing (and helpful comments), I really like it! :D

@Random Abductions
Yeah, I assume, but I'll (most probably) continue working on it after LD so I guess it will be finished! ;)

jprogman 2014-09-13 22:35

This game is okay for a beginner. You got it working and running is something you should pat yourself on the back.

I can't pass the second level because it's really hard to judge where to jump. The yellow thing -- I suppose it's my shield -- blocks my view at the ground.

dhargan 2014-09-15 23:18

Man, If I could start game development at age 11... I'm not sure it is my place to criticize since I'm a beginner myself but maybe you can start with a easier genre, like platform or kinda arcade-ish maybe. Great job bro! Keep up the good work!