temmytemjin 2014-08-25 11:59
I really like this take on the theme. Mechanic is really interesting as well!
Foon → Ludum Dare Explorer → LD30 → Zeit
By _waterman7_
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Innovation | 97 | 3.89 | ||
| Theme | 417 | 3.43 | ||
| Fun | 668 | 2.91 | ||
| Overall | 697 | 3.07 | ||
| Graphics | 799 | 2.72 | ||
| Mood | 829 | 2.67 | ||
| Humor | 858 | 1.86 | ||
| Audio | 959 | 1.63 |
I really like this take on the theme. Mechanic is really interesting as well!
Great idea. Some ideas are just worth exploring, even if there is no fun at the end. ;)
I like your abstract shapes.
Neat idea and mechanic, you're right in that it needs something more though.
This is amazing! I'm sure you can figure out a way to make this into an awesome game. The mechanics actually work quite well and once I understood them I loved it. I'd loved to see this project continued!
Definitely innovative and a great way of approaching the theme.
Great take on the theme! And nice gfx too! Fun to play - yes! Innovative - yes! Shame the sound was missing, but daem' mechanics are great, spooky and great! Liked it! Congratulations, good work!
Great take on the theme. I didn't get past the prototype phase either, I hope you take the time to expand on this! Nice work so far!
Nice one! I like what you did with it!
Whoa, awesome! 105 points is my best. Would've been nice to get survive than just one hit, though.
Super trippy. Took me a few runs to get it, but once I got it I thought it was an interesting idea.
Nice! Movement feels a tiny bit sluggish, but I like the mechanic and your take on the theme.
Good idea and good interpretation of the theme. Sometimes I didnt recoginze, why im died.
Pretty insane idea!
WoW! :D
This would make a great game!
Great take on the theme. The game is certainly lacking something in its current state but this idea is very promising
great idea, too bad you gave up!
Good take on the theme! Controls are very good as well :)
more polish and the game would be amazing missing more interactions nice theme interpretation
Wish there was some sound and some more feedback when an enemy gets hit, but its a promising prototype. Good work!
I see what you're saying about it not being fun, but on the whole I think that's a little harsh. Somewhere in here is something really interesting, but maybe the pressure crunch of LD is not the place to find it. Perhaps the objective needs to be more fine-tuned to this kind of action? For example, if somehow the goal was to create some sort of chain reaction using your previous selves.
It rather reminds me of playing guitar with a delay pedal. You can create really complex things on your own, but if you aren't in the same key or timing as the repeated sound it all goes to pot.
Also, graphically it looks super cool.
Interesting idea and concept. If only you had devoted more time to it; no worries, though. It was still a solid prototype.
There's a lot of potential here. One suggestion: make the controls work more like something like Asteroids, where it's relative to the direction the ship is facing. It was a little confusing to have W sometimes be forwards and sometimes be backwards, for example.
Wow, good idea! excelent work :D
I find it very interesting. Unfortunately a lot of enemies wouldn't spawn until the first wave was half over so I didn't really have time to kill everything. I really liked the idea though.