FoonLudum Dare ExplorerLD43 → Alisa and captain Petrov

Alisa and captain Petrov

By asfdfdfd

View on ldjam.com

CategoryRankScoreCount
Overall3.507
Fun3.207
Innovation3.907
Theme3.207
Graphics1.907
Humor2.607
Mood3.256

Comments

johnnyginard 2018-12-04 17:52

Very cool idea! Good job! :smile: :top:

sadsmile 2018-12-04 19:25

Really cool idea! The sudden static killed me tho D:

dillon 2018-12-28 23:46

Having a game be entirely presented through sound is certainly something I've not experienced before. Was certainly unique. However, there are some minor things that bugged me.

Given I was using earphones, for some sections the panning was either hard left or hard right, which as a result I found hard to listen to. The sections for targeting the signal and the missiles was hard to pinpoint, as there was no sense of up or down (as far as which way to move), only left or right. Given the first section for the signal wasn't exactly time sensitive, that was fine, but with the missiles it was difficult to perform quickly, especially since I wasn't even sure if up/down mattered.

The noise samples were a bit loud, and given both the robotic nature of the voices, along with how short the game was, the ending didn't really mean anything to me all that much. However, I also understand that getting voices in, and making it longer would not be feasible within the time for the Jam. Certainly something that could be expanded on at some point in the future.