43iscoding 2014-08-25 13:37
I like the gameplay, however, to properly control the ship, I should spam the arrow buttons. Would be nice if you could just hold them for smooth movement. Art and UI are simple, but great
Foon → Ludum Dare Explorer → LD30 → Intergalactic postal service
By mkochmin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Graphics | 424 | 3.29 | ||
| Innovation | 524 | 3.19 | ||
| Theme | 696 | 3.06 | ||
| Overall | 709 | 3.06 | ||
| Fun | 749 | 2.83 | ||
| Humor | 752 | 2.06 | ||
| Audio | 775 | 2.25 | ||
| Mood | 806 | 2.71 |
I like the gameplay, however, to properly control the ship, I should spam the arrow buttons. Would be nice if you could just hold them for smooth movement. Art and UI are simple, but great
Okay this is pretty awesome. I didn't realize I could slow down, so I got frustrated at first. But once I realized what was going on - wow! Such an awesome game. Nice job.
Great game idea, quite hard though... (which is nice)
Web version controls make it even harder since pressing a button doesn't turn/accelerate constantly, you need to press multiple times, sounds like a bug.
Falls every so slightly short of being great due to some issues =/
Mostly the controls are a giant pain, they're not responsive enough. They seem to rely on ordinary key repeat, like when you're typing, but you're supposed to be controlling a ship.. They need to handle smoothly. Turning thus is too slow. But also, accelerating seems way too fast.
It's almost impossible to get any precision control over the ship, which would make the game a lot more fun I think.
Second, the planets' pull on the ship seems like it could be a lot weaker. This, combined with the above, would make more precisely engineered escapes from the planets possible.. I think (again).
Anyway. The graphics on the other hand are perfect for the job. And the idea overall is really nice. Just too bad about the 2 above things. Also, sound always makes a huge difference!
fun little game!
Yep, nice one but controls seems sluggish
Epic gameplay, I find the orbiting to be a little bit too hard due to the sudden gravity change.
A smoother gravity gradient would go a long way to making this a complete master stroke.
Cool mechanic. As others mention, physics need a little tweaking. It was hard to make the delivers. Still, with some fixing, this mechanic can be very fun. I always enjoy games that make a clever use of physics.
Really tuff controls, but I like the idea a lot. Nice job.
The mechanics and premise are cool, but I just couldn't enjoy it because of the jerky ship rotation controls :( Otherwise it looks a nice game, with a game mechanic I'd love to practice the hell out of.
Good idea, nice theme connection, difficult to control the ship but with some improvement this could be really fun.
I liked the radar, nice touch.
I really like the concept, but the controls threw me off. The art style is really nice, and I bet that some music or sound effects would fit nicely in a post-mortem version.
Thanks for all your feedback! Will try to fix the controls now
I updated controls: faster acceleration and stoping, smoother and faster rotation (no shift key needed anymore)
Had no real issues with the controls, but found it a little difficult to consistently get into orbit around the planets due to the speed they were travelling.
Cool idea mixing orbital mechanics with asteroids-style controls.
Great game! I really like the physics and the orbital mechanics. I only find it a bit to hard that the planets are moving.
Ha, this feels fun :)
I love the colors, well done there. I also had a lot of fun zooming around in the ship!
Ship accelerates waaaaay too fast, but the premise is promising and having to place the ship into orbit to deliver was pretty cool.
Nice idea, graphics and sounds. But I find it difficult to move the ship.
The ship was mostly uncontrollable but the game was interesting nonetheless. Well done