Connected Sphere by mess110 2014-09-12T17:37:00
I don't think I 'got' the game, but it was interesting nevertheless! I also liked the poems.
Foon → Ludum Dare Explorer → Users → erdnuss
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Lang | compo | 1123 | 2.47 | 2.17 | 3.11 | 2.61 | 2.08 | 1.86 | 2.38 | 2.44 | 56 |
I don't think I 'got' the game, but it was interesting nevertheless! I also liked the poems.
Hold down left arrow and space to win :D (I fear I might have played that game the wrong way). The graphics and gameplay were nicely simple.
Interesting mechanic, great game!
Interesting idea, simple, but nice looking graphics, and fun to play. It feels like you got have gotten a lot more out of that idea if there only was more time (but of course that's totally okay for a 48h game). Nice! One thing that might have been better: At first, I didn't remember which keys controlled which block, and I found myself trying that out every time I wanted to move. A little label on each block would have helped there.
When I try to run it under Linux, I get an error (pasted below). Any ideas?
Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:643)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
Could not find the main class: Main. Program will exit.
Fun to play, very nice graphics. I am only sad that it didn't run fuently on my machine.
Very very very good game. The user interaction could have been better, but the core was really good.
Fun game with cool graphics (are the asteroids on buttons? :D).
Noooo, it segfaults when I try to run it! I also downloaded the source to try to compile it, but I got a bit confused. Is it written in D? Anyway, huge thumbs up vor compiling a linux executable and using SDL (and not using Unity)! Also, do I see a vim user there (.app.d.swp)? :P
Neat concept, the execution could have been better - it did not feel like the player had much choice about what to do.
Really good graphics and audio! I also liked the world switching mechanic and how the background raster helps you to memorize the positions of the objects in the different worlds. I only had some problems with jumping, the jumps were too short for my taste. But that doesn't diminish the game very much. Great game!
That was really cool. I think it is important to be able to talk to people about certain things and to listen to people doing that. So what that boils down to, in my opinion, is the basic human need for belonging to a group of people, for not being alone, for knowing some people who sort of are on the same carrier frequency, so to say. And I think that your 'game', at least for me, conveyed that feeling pretty well. And I also think that it is pretty cool that now, with the internet, it has gotten easier to do that (although that is a bit contrary to what is expressed in the beginning of the game). Thank you.
Haha, nice game! (I am really bad at games like that).
Interesting game, nice graphics. I enjoyed playing it!
Really cute graphics and fun gameplay. One of the best games I have played so far!
Great game! I really like the physics and the orbital mechanics. I only find it a bit to hard that the planets are moving.
Nice graphics, interesting story (although I did not play to the end). The puzzle solving gets a bit boring after some time (did I do something wrong?) and does not feel connected to the theme or the story. But still, a nice game.
Thanks everyone for the nice and helpful feedback. @mess110, @Norgg: I was afraid that that would happen, but did not have enough time or concentration to think more carefully about that. I suppose I was also deep in the project to realize that what seemed obvious to me was in no way obvious to anyone else. But it's good to see that you liked the idea, so I'll put some more work into it and make a post-compo version (that might take some time though). Thanks!
Hmmm, very interesting. I am not really sure what to make of it, so it is definitely a game that is worth playing.
Interesting idea!