FoonLudum Dare ExplorerLD30 → One

One

By toadpud

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CategoryRankScoreCount
Innovation2503.56
Theme3233.56
Graphics5833.06
Fun5853.00
Overall5863.18
Coolness183628

Comments

drcicero 2014-08-25 02:20

Woo! A Love2d entry! :) But for the ludumdare i decided to use Javascript, to go around the hassle to make a Win64, a Win32, a Mac and a Linux/Source build.

If i click Linux my browser tries to display the love-file as a text-file, this probably means the server sends the wrong Content-type or something? (Actually no idea.)

Anyway, nice mechanic! Quit confusing, too, as always, when you have to direct multiple characters at once. :)

toadpud 2014-08-25 04:05

Agreed. I would have chosen JavaScript as well if I hadn't wanted to learn LUA for other reasons. Packaging the game for all 3 platforms was a hassle, and it's a major reason why I might not continue working on the game for a post-compo version. (I'm still not sure if all of my packages will work on other computers - I'm waiting for responders to let me know if anything is wrong.)

erdnuss 2014-08-25 12:18

Interesting idea, simple, but nice looking graphics, and fun to play. It feels like you got have gotten a lot more out of that idea if there only was more time (but of course that's totally okay for a 48h game). Nice! One thing that might have been better: At first, I didn't remember which keys controlled which block, and I found myself trying that out every time I wanted to move. A little label on each block would have helped there.

cultofmonkey 2014-08-25 18:51

OSX version doesn't run

toadpud 2014-08-25 20:34

@highlyinteractive Sorry about that. I don't know how to fix the .app, so I've removed the .app download link. Mac users can still play the game by first installing Love2D and using the "Love File" download.

zoneone2 2014-08-27 00:38

An interesting mental challenge. I liked it.

oinkiguana 2014-08-30 01:10

Very cool idea. Very difficult to control but still very impressive. With more levels and stuff this could become a great game.

pansapiens 2014-08-30 06:16

This is a bit like patting your head and rubbing your belly at the same time ! I liked the minimal style & choice of complementary colours. One suggestion that could make it feel less frustrating and confusing would be to highlight the side of the box corresponding to the key pressed - I kept forgetting which box was WASD and which was arrows, but this would alleviate that, especially as future levels got more complex.
(Twitch stream here: http://www.twitch.tv/omgwtfgames/c/5029045 from ~22:20).

gaeel 2014-08-30 20:46

BTW, it's Lua, not LUA, it means "moon" in Portugese ;)

toadpud 2014-08-31 02:46

Right you are! My mistake :)

vividhelix 2014-08-31 03:32

Very interesting mechanic. More levels would have been nice, but I ran into the same issue with my build (though I have 5 levels, woo!) :)

crefossus 2014-08-31 03:32

Clean simple visuals. I like the win sfx. Maybe could use an indicator when you try to move in a direction? I had to restart a few times before memorizing it.

Maybe the 3rd level could stay left and right instead of putting it above to incrementally increase challenge.

Fun idea overall.

drcicero 2014-08-31 22:21

Hm... I remember reading of someone who made a script that would generate the win32/win64/lin/osx version for you at the love2d.org forum.

... Oh, i just found something: http://www.ambience.sk/lua-love2d-game-distribution/
Never used it, though.