FoonLudum Dare ExplorerUsers → Natman

Natman

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsOnecompo5863.183.003.563.563.0628
20132710 SecondsRidiculous Chesscompo10032.552.731.942.912.211.472.622.1557
201225You are the VillainKill Butterfliesjam3002.322.282.162.401.291.581.841.9551

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Natman

LD25 — You are the Villain

Bunnie by Dmitrix 2012-12-18T03:26:00

The villain looked amazing, I enjoyed the graphics style a lot. Only problem was it wasn't very fun to stomp endless bunnies and they jumped way too high which was weird.

Thievery by schnerble 2012-12-20T01:06:00

I couldn't open it. Looks pretty cool

Rise of The Bug Bot by RARoadkill 2012-12-19T04:04:00

The controls felt like walking around on ice. I think the character needed more animation. Overall not bad.

Cookie Caper by commanderstitch 2012-12-24T20:20:00

It would have fit the theme better if the thief hadn't been portrayed as a hero.

Kill Butterflies by Natman 2012-12-18T03:27:00

Fixed that, sorry.

Kill Butterflies by Natman 2012-12-18T03:27:00

Wait, I didn't see how recent your comment was. I originally uploaded the wrong file and that was what I fixed, I'm not sure what problem you encountered.

Kill Butterflies by Natman 2012-12-18T03:41:00

Should now work. Tell me if it doesn't

EVIL SIMULATOR 2000 by admung 2012-12-18T03:49:00

Great pixel art. The gameplay wasn't bad, although a bit too hard.

DM's Rule by surpy 2012-12-24T20:14:00

Not very fleshed out as it is, but a good start.

Rest in Pixels by joaorequiao 2012-12-24T20:05:00

Good job on your first LD! This was my first also. The beams were pretty bugged out, but the mood was good and you fit the theme well.

Runner of a viod by Badrpas 2012-12-24T20:00:00

Really fun, great game. I didn't think it really fit the theme though.

Prison Escape by Tyren 2012-12-18T03:16:00

Considering the insane difficulty I really wish you could just restart from the last level instead of replaying the game from the start every time. Not bad though.

The Accursed Moon by barkergames 2012-12-20T01:56:00

The first night is a little easy, I felt like the people should have run away or something. After that it becomes more challenging. Good entry.

Happily Ever After by GameRespect 2012-12-19T04:14:00

Not a bad story, but since you had to walk back and forth so much, I felt like the character should have moved a lot faster.

The villain's dream by zerebruin 2012-12-18T04:00:00

Some great villainous dialogue at the beginning, and the gameplay wasn't bad it just needs to be much shorter.

Roadkill by cuts 2012-12-20T01:45:00

Fun game.

UREVIL ENDLESS TD! by Saisaith 2012-12-19T02:18:00

A pretty good generic tower defense, could have used more variation.

Evil Driver by rogerklotz 2012-12-19T02:37:00

Funny, and original.

Here be Dragn by doos 2012-12-18T04:11:00

Not bad, but it feels lacking. Maybe add firebreath or more enemies?

ConfediCats by Team Tibbles 2012-12-20T01:30:00

Some intense similarity to Super Crate Box, but yeah good entry.

SITH JUST GOT SERIOUS by borso 2012-12-18T03:00:00

Really great graphics and gameplay, but a few suggestions:
-It could really use some balancing. Difficulty was ridiculous, and trying to click on the souls as they wave around was just annoying.
-Maybe let the player stock up on powerups. Woulda been really useful.
-Place-able traps?

Cruel Cruel Dastard by alect 2012-12-19T02:31:00

Awesome. Just a little short.

Illegal Crime Game by angrygeometry 2012-12-19T03:18:00

My favorite so far

HitBit by LeReveur 2012-12-20T01:35:00

Starts out slow but progresses nicely. The sound effects were a bit annoying but at least they were there. Some Techno music in the background would have been cool. Overall a good game.

Gold Thief by Cryptoporticus 2012-12-19T03:54:00

Awesome. One of my favorites so far. That said, the last level was frustrating, why did the button have to be down that long hallway? That was just tedious.

Hat by N427 2012-12-19T03:30:00

Awesome story, I really liked the theme of being unable to turn back, but some of the text didn't fit on the screen all at once so that kinda ruined parts of it. I liked the graphics a lot.

Space Lord by axcho 2012-12-18T03:19:00

Would definitely benefited from forcing the play to gather money and upgrades, etc. but overall very good.

Waldo by h.attila 2012-12-19T03:35:00

The simplicity worked out fine.

LD27 — 10 Seconds

Soulbound by blopit 2013-08-28T01:44:00

So... is the level where everything is black even beatable? I tried jumping into every invisible wall I could find... it seems like something is wrong. Anyway, great game up 'til that point!

Amulet in Ten by mtrc 2013-08-26T02:45:00

Looks interesting, but the game crashes consistently when I get to the amulet in level 1 as the knight.

Amulet in Ten by mtrc 2013-08-26T02:48:00

Never mind, the problem was because I never extracted the zip file, I was running the jar from the WinRar viewer.

Out Of Time by spliter 2013-08-31T18:49:00

The website isn't loading.

SliP by Sakuyan 2013-08-27T22:58:00

POINTLESS ACHIEVEMENT!

Ridiculous Chess by Natman 2013-08-26T22:57:00

Thanks for the feedback, everyone! I'm uploading the first update. I inverted the colors on the victory screen (no idea what I was thinking). Also, it's now impossible to castle out of check. Luckily my chess-playing friend pointed this out to me when I showed him the game.

Ridiculous Chess by Natman 2013-08-28T00:28:00

@vandriver Awesome! I'm really glad someone tried it out on an Android. Honestly, that's how it was meant to be played.

@junkmail I read your post before seeing who you were... Good one. :P Next time I'll definitely do something original.

Ridiculous Chess by Natman 2013-08-30T23:32:00

I tried drawing a better horse like three times... just couldn't do it. :P

sine by timtipgames 2013-09-01T00:57:00

Great game! I played it on my HTC One. My only complaint is that the tutorial text was really small.

Quartz by Vavassor 2013-08-30T22:09:00

Very well done!

HowToBasic: The Game by haloflooder 2013-09-01T17:17:00

Haha. Love it.

Haraka by gikdew 2013-08-31T16:41:00

Good work!

Taen Saeck by Typedeaf 2013-09-01T15:31:00

I loved the graphics and the music! I think the game would be a lot more fun with some satisfying combat sounds, though.

The Adventures of Lars by Dan 2013-09-01T15:39:00

I liked it, but it seemed very short. You should definitely make more levels in a post-compo version! Also, the movement in level 2 was extremely bugged.

10 Seconds to Apocalypse by donfabio 2013-09-01T15:58:00

Fantastic game! I'm thinking the apocalypse is probably caused by a giant meteorite/asteroid, not a metroid. And, as has been pointed out, you can run through spikes as long as you don't fall onto them.

Ultimate Survival Lab by Reaperguy 2013-08-26T23:05:00

Very good for a first game, especially being done so fast!

The Lost Robos by almightyzentaco 2013-08-31T16:27:00

Awesome!

Time Heist by Gonzo 2013-09-03T22:41:00

Nice game! I managed to get it stuck by stopping time just as a guard saw me... he walked through me, then away, and I still couldn't move. I had to refresh the page.

Freeze Box by SamC 2013-08-27T22:28:00

This is the best entry I've played so far. I loved it! I did find some problems, though:
-I love how if you fall, your blocks continue to fall until they freeze. However, if you fall for the majority of your 10 seconds (by consuming a frozen black you're standing on, for example) you will eventually fall into a black abyss without background.
-Occasionally you see white outlines around the tiles (presumably because of a decimal camera position, but I'm no expert)
-You can jump if you're touching ANYTHING. This basically breaks the game, and you can build up ridiculous speeds by hugging a wall and jumping repeatedly.

Good luck with the Android port! Maybe I'll pick it up when it's released!

Save the Stars! by anmorales 2013-08-28T00:37:00

Played it on my HTC One. Really cool! I'll drop a rating on Google Play.

SELF-DESTRUCT by Mago 2013-09-01T16:13:00

Nice game.

ToTheRescue by SaiKai 2013-08-27T21:58:00

Well done!

10 Seconds Jump by Hopps 2013-09-08T15:03:00

Simple and fun.

Moonlight Running by ncannasse 2013-08-26T00:45:00

Awesome game!

LD29 — Beneath the Surface

The Sea Has No Claim by dukope 2014-04-29T21:32:00

Yeah, this is really impressive. There's quite a few gameplay features considering your time frame. I played the post-compo version which had very polished interface, wonderful sounds & aesthetic, just a very polished experience.

I'd say the biggest problem is the first stage of playing, where little direction is given. It took me about 3 plays where I did it absolutely wrong before I realized I needed to deploy the sonic buoys 1 by 1 in order to pinpoint the wreck. After that, the mechanics flowed nicely and I was able to learn the rest. It just took a while to figure out the basis of the gameplay.

Mask by Mnemusyne 2014-04-27T21:19:00

Nice art, atmosphere, and premise. The gameplay starts out pretty easy and then quickly ramps up to punishingly difficult. The first time I opened the game, it froze at the intro screen.

The developers conundrum by nilstastic 2014-04-27T19:37:00

Haha, that was great. I like the simple aesthetic, which works with the overall simplicity of the rest. ;-)

Balancitos by NickZangus 2014-04-29T19:16:00

I think you've achieved genius here with a game that is incredibly simple yet staggeringly difficult. I like how you've made it enjoyable to keep the little citizens alive as long as possible, without reducing the gameplay to a pursuit of points like this kind of game typically does. It's fun simply because the gameplay is challenging and the game is aesthetically pleasing.

You're right, though, the interface needs some work, although I would still suggest you keep it simple. You don't need a complex menu system or anything, it's just the "Reset" button doesn't fit the style of the game very well.

Ascension by jglrxavpok 2014-04-27T21:12:00

It is very laggy, as you warned it might be. Are you rendering the entire level map at once? You might be able to fix the problem by checking if tiles are visible before rendering them.

Beneath The Surface by tastyoishi 2014-04-27T18:41:00

@madalaski The bulk of an iceberg is below the surface :)

@tastyoishi The music isn't bad, but the gameplay is pretty confusing with little explanation on how to play. I think it could use a better tutorial or simply more explanation. I didn't understand why my iceberg grew when it did, or why I floated over some ships, etc.

Good work on getting a game done, though! I didn't even participate this time around :P just trying to leave the best feedback I can for the ones who did. Good luck.

We Grow by porousnapkin 2014-04-27T20:10:00

First of all: you should probably put the title somewhere on the webpage. I found the game through your tweet, then lost it somewhere in my feed, and had to go searching for the title so I could leave you some feedback. :)

It's really impressive for 48 hours. Well done. I like the minimalist aesthetics and I'm actually curious how much are the graphics were done programmatically. Are the stairs the only actual sprite?

The writing is pretty good and there were some places where I was impressed with how the gameplay and the "story" were well integrated, such as when you introduced the green pieces.

I think at least once while playing, I had pieces tunnel through walls because of physics bugs. Not the biggest problem, though.

You did a pretty good job on the sound design, as well. Maybe some ambient music could have made it more interesting. Did you use SFXR/BFXR for the sounds?

*Spoilers* I'm not exactly sure what the ending was supposed to mean.

We Grow by porousnapkin 2014-04-27T21:02:00

Awesome! So my observations were mostly correct. :)

Infection by InfectionTeam 2014-04-29T03:36:00

This is very impressive for a Ludum Dare game! I got to the second stage, and saved the ailing patient for another 50 years, 7 days. I definitely could have spent more time playing this game, and I think I will revisit it if I have time later.

Here are my observations:
-The controls and feel of the game are very polished, including things like great sound design, screenshake, and other features which make shooting enemies a pretty satisfying experience. This is a surprising amount of quality to find in a 72 hour game.
-Sometimes it feels like the player fires just a liiiiittle bit off from where I was aiming, which could be a minor calibration issue or it could have something to do with how it's a little bit difficult to distinguish the reticle from the ground. I think you should add some contrast to it so it's easier to keep track of where you're aiming.
-The art, sound, and overall aesthetic polish are really remarkable. Good work on all that.
-I wasn't quite sure what was causing the "Infections" counter to increase, which is probably a problem, although I bet it's my fault.
-From what I played it seemed like the enemies were mostly the same in terms of gameplay behavior, although it is impressive how you managed to get so much visual variety in the enemies.
-If the enemies in fact behave differently, it's probably not a good sign that I couldn't tell. You probably want your types of enemies to be clearly distinguishable in appearance and behavior, like the classes of TF2 which each have very distinct purpose and play style.

Like I said, this is just all of the critical feedback I could think of because I think honesty is really important for making improvement in the future. You really did an amazing job on this, so congratulations! It's also impressive that you did so much with just 2 people. I am interested to watch your art creation time lapses as well, since I'm a programmer and have little knowledge of such things. :)

Sword and Shovelry by tayl1r 2014-04-27T18:25:00

Good work! It's pretty fun. I enjoyed it even more after I realized exactly what was going on. I didn't notice the arrows were pointing to the shells, or that my sword wouldn't inflict damage until I collected all 3.

I'd say the art is pretty good as well, and you have pretty good gameplay. The biggest flaw is with collision. Sometimes it's hard to get around trees, and the sword fighting is a little awkward.

Not bad, though. Overall I like it.

LD30 — Connected Worlds

Intergalactic Telephone Spiders by lazybraingames 2014-08-31T02:37:00

This game is fantastic. For some reason thinks the download link is malicious, so I had to download through Firefox.

One by Natman 2014-08-25T04:05:00

Agreed. I would have chosen JavaScript as well if I hadn't wanted to learn LUA for other reasons. Packaging the game for all 3 platforms was a hassle, and it's a major reason why I might not continue working on the game for a post-compo version. (I'm still not sure if all of my packages will work on other computers - I'm waiting for responders to let me know if anything is wrong.)

One by Natman 2014-08-25T20:34:00

@highlyinteractive Sorry about that. I don't know how to fix the .app, so I've removed the .app download link. Mac users can still play the game by first installing Love2D and using the "Love File" download.

One by Natman 2014-08-31T02:46:00

Right you are! My mistake :)

Afterlife Dance Party by Wertle 2014-08-31T02:45:00

I really, really enjoyed this. Clever, funny, and well executed rhythm gameplay. Sometimes it seems like the spirits spawn in impossible-to-avoid configurations though, which is a little frustrating when you're in the flow of things.

1989 to 2014 by McFunkypants 2014-08-26T00:37:00

Good work, sir.

Taxi Space by DrCicero 2014-08-30T01:01:00

This is pretty great. There are a few typos that don't appear to be intentional, but it's still impressive that you were able to make the music, sounds, and graphics all by yourself and still have somewhat of a story included also.

Impact by fallingBear 2014-08-30T00:50:00

Really good work on this! The core mechanic is really interesting and I can sense it has a lot of potential for further exploration. I'm excited to see that you're still working on it, so I'm going to give some detailed suggestions/ideas I have.

* The aesthetics are impressive for 48 hours but obviously they could still use some work. I suggest you add explosions and some techno music at the least.
* I can totally imagine your game with some visually pleasing 3D backgrounds like the BIT.Trip games have: http://gameitall.com/wp-content/uploads/2013/04/btr21.jpg
* I think you could squeeze a lot more mechanical variation out of the central cylinder. For example: protruding walls/spires for the player to crash into. These could also form tunnels and all kinds of other obstacle patterns. I'm thinking along the lines of Super Hexagon. You could also put enemy spawners in spots on the cylinder, or geisers that periodically spray lava upwards.
* When the level is rotating, the protrusions of the cylinder render with line shading that sometimes looks ugly. You might want to try and polish that:
http://imgur.com/FecJ2Rk
* Other traditional shmup features could also improve your game, like health pickups, gun powerups, flight powerups, more variation in enemy types, etc.

When I was playing, after I survived for a while the enemies just stopped coming. I assume you know about this a bug and it exists because the game is unfinished?

Connecting Worlds. by Damian Schloter 2014-08-30T01:25:00

I just want to say I followed you on Twitter after I played Double Hitler. That game is HILARIOUS. Great work.

I really enjoyed the disorienting challenge of your entry, for the most part. Maneuvering the ship through the asteroid field and into the relays was pretty fun, once I knew where they were, but FINDING the relays was sometimes a little tedious, especially with little clues as to their general locations, and the confusion of distinguishing between relays I'd already serviced and new relays.

Also, at one point I got stuck in the gravity of an asteroid because I forgot I could double the ship's thrust. (I realized this after dying and restarting.) My fault, maybe, but I thought I'd mention it.

Great visuals, pretty good audio, and clever voice-over. Very impressive work, overall.

Connected Worlds: Filllight by FurtherForm 2014-08-26T00:47:00

Basically I have to agree with DrHahn here. Your game really shines on the aesthetics, but the gameplay could use some work.

The central puzzle (to light all the pillars) would be so much easier if the worlds weren't too large to see all at once.

The graphics also make it look like the ball would fall off instead of hitting into the edges like walls. Maybe the game would be more fun if it was about avoiding the edges? Just a thought.

Wallrun Dot Love by leafo 2014-08-31T02:13:00

This game is so damn hard. Good work on the particle effects/screenshake/game feel. It all comes together to make a great aesthetic despite the relatively simple assets.

The music was fantastic as well.

LD34 — Two Button Controls / Growing

Growy the Flowy by Optimus6128 2015-12-15T17:19:00

This is quite relaxing to play! I love the way vines spread out from the main branch. It's a pleasurable experience.

Legacy of Flower by qbicfeet 2015-12-15T17:29:00

This is quite difficult! I enjoy the little visual flourishes when the new flower appears, and the way the old ones are wilted.

<3 PICO-8 <3

The Dungeon Crawler by danblack 2015-12-15T17:33:00

I love that you pulled this off on PICO-8