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Prison Escape

By tyren

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CategoryRankScoreCount
Coolness364
Innovation863.26
Fun1502.90
Audio2032.46
Overall2332.74
Mood2642.36
Humor2701.86
Theme2822.45
Graphics3101.97

Comments

dalbinblue 2012-12-18 01:04

Fun. but really hard game. Didn't get too far.

bipolarmike 2012-12-18 01:05

Fun idea, wish there wasn't a time limit, and the user was just being tested on his abilities instead of speed.

tyren 2012-12-18 01:10

dalbinblue, all of the levels can be completed, most with more than 5 seconds remaining. There is a "skill" that you need to gain with bouncing off walls and grabbing at the right time. Thanks for the feedback!

nathanj439 2012-12-18 01:11

Lots of fun. A continue system would be nice to avoid having to replay the first few levels over and over.

tyren 2012-12-18 01:12

There are only 4 levels, we figured we'd put a retry if we added more levels. As it is now, the game is < 4 minutes long! :)

twilightflandre 2012-12-18 01:17

Neat idea, felt like an actual version of Breakout. Wish there wasn't a time limit though and maybe a couple more gimmicks added.

master4523 2012-12-18 01:26

I had a lot of fun playing that game, the idea of grabbing walls and using a jetpack (the first time I've played it I thought he was actually farting :| ) in order to complete the levels. The only downside is there's only 4 levels. Besides that, good job on making that game!

tyren 2012-12-18 01:29

Thanks Master! Yeah, we had a huge list of things that got cut to make the game more deep. But, this is one of those games where you need to get proficient at grabbing the walls at the right time and using the jetpack to fly on straight stretches. Thanks for the great comments!

jomomomo 2012-12-18 02:10

Can't play windows games :-(

tyren 2012-12-18 02:16

Sorry Rex... maybe the next time I'll try something cross platform.

toadpud 2012-12-18 03:16

Considering the insane difficulty I really wish you could just restart from the last level instead of replaying the game from the start every time. Not bad though.

tyren 2012-12-18 05:08

Doh! Sorry guys. I guess I'm learning that when you make a game, you get really good at it. I designed the levels to be tough. Just practice a lot using the jetpack and grabbing the walls to control yourself. :(

psychopsam 2012-12-18 06:27

I really like the free floating feel as if I was in zero G. However it would have been nice to show the guy leaping with arms out to add a little polish. I really enjoyed it, but I couldn't even finish level 2. The air running out made it very tense - nice work.

psychopsam 2012-12-18 06:31

Just wanted to update to review audio. Sounds are adequate bleep and bips. Music is really nice. Very atmosphereic. I tried again and got to level 3.

tyren 2012-12-18 06:38

psychopsam - Thanks for the feedback. My co-dev did all of the audio work (and spent a good amount of time on music), I'll be sure he sees this comment. Yeah, level 3 is a bit tough. You need to try to shoot straight up those thin paths to get the jetpack quickly. Then try to get out. Once you do that, make straight shots down to the keys at full speed. Bounce off the back wall and shoot back up the path. I'm going to have my son record a "fly through" tomorrow.

udrian 2012-12-18 07:22

Fun game with a fun use of solving puzzles in zero gravity!

monxcleyrproductions 2012-12-18 07:54

Originally I bounced in the wrong directions, assuming since I was pushing off, my arms would need to face opposite my desired direction of travel. After I understood how it worked, it was quite challenging and fun.

vrav 2012-12-18 08:00

Nice challenge, lost on the second-to-last level and had to play through again, was relieved the final level wasn't as nerve-wracking. Cool concept, escaping prison while bound in zero-g.

xsmalldeadguyx 2012-12-18 10:55

Yeah, fun but hard.

tyren 2012-12-19 00:03

Okay, an official walkthrough has been created and posted to youtube: http://www.youtube.com/watch?v=WnmgcEGvRfM

pixel_3 2012-12-19 03:11

Pretty good mechanic you have going here, but this mechanic alone kinda makes the game feel a little bland, though the time restriction helps. It was also a little difficult getting the angle right. (I haven't beaten lvl 2 yet) I think in the future you should add a continue setting, and make it so the player slowly move towards the mouse. Not only would this make it less difficult but it's actually more realistic for zero gravity. I like the title/play music, but I felt the pause music was displaced.

~AlucardX60

goulding57 2012-12-19 03:18

Could not play (Not running windows:( sounds fun and hard from the comments though)

mcc 2012-12-19 04:01

interesting mechanics. i'm not sure if i understand the reasoning behind them in the context of a game about a prison escapse, but interesting nonetheless.

heychinaski 2012-12-19 21:33

Nice game. Pretty tricky. Interesting that it was rarely worth grabbing the jetpack.

tyren 2012-12-19 22:24

HeyCinaski!? Were you able to beat the levels 2, 3, and 4 without a jetpack? Level 1 doesn't "need it". It was more to give you some time to practice using it. I can't imagine the other levels are possible without the jetpack however.

zenmumbler 2012-12-20 13:53

Sorry, can't play this. If you can, please make a version using the "Reach" profile to support DX9 cards.

tyren 2012-12-20 21:46

Updated link to use reach profile. No DX10/11 features were used.

birchmountain 2012-12-20 22:14

Unfortunately i couldn't play it as i'm on a mac. But i watched the walkthrough and it looks like an interesting idea with solid core mechanics that, with a little work, could turn out as to be an awesome game! Great work!

beerman 2012-12-20 22:29

Damn, that's hard. Fun though. Like a few people have said, a continue would have been good. Gets a bit frustrating being kicked back to the start every time you screw up a level.

zenmumbler 2012-12-21 00:03

Blimey, gravity based movement is always hard. Like someone else I first got confused and faced toward the wall given the wording "push off" from the wall.

Levels 1 and 2 can be quite handily beaten without the thruster, but the in 3 it actually gets in the way if used incorrectly. I like that you showed restraint and not added spikes all over the place like some other "hard" games. Hard but not too hard and mercifully short given the single life.

Good music, home made?

tyren 2012-12-21 04:17

Yup, the music was homemade by my development partner. He did a great job with it, I agree! Awesome feedback zenmumbler.

dj_pale 2012-12-22 22:03

Interesting concept, but too hard :)

ramoncb 2012-12-22 23:12

too hard xD
but pretty fun too! ;)