yngar 2012-12-18 00:25
Had to change the filepath on love.exe to get it to work. It was set to your dropbox folder.
Foon → Ludum Dare Explorer → LD25 → Bunnie
By dmitrix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Audio | 159 | 2.81 | ||
| Humor | 178 | 2.50 | ||
| Graphics | 195 | 3.00 | ||
| Theme | 220 | 2.96 | ||
| Overall | 248 | 2.67 | ||
| Mood | 254 | 2.43 | ||
| Fun | 263 | 2.31 | ||
| Innovation | 307 | 1.96 |
Had to change the filepath on love.exe to get it to work. It was set to your dropbox folder.
Hm... hard to describe. That villain reminded me a bit of one of the Angels from NGE, I'm not sure, but it just stomps on the bunnies!? Very strange game.
Forgot about it: The x86 zip file contains a shortcut to "E:\bunnie\love\love.exe" which obviously won't work on most people's computer. I'd suggest adding a "start.cmd" with the line "love\love bunnie.love" instead
Sorry about that, i'll fix it in a bit.
cant get past the spinning screen with the pig on the mac build.
The villain looked amazing, I enjoyed the graphics style a lot. Only problem was it wasn't very fun to stomp endless bunnies and they jumped way too high which was weird.
As other has said. A lot of work to get it going. Note also you need to make the link/batch file actually open the game too. I fixed the link and got a happy pig; though it was an intro to the game, then when I couldn't continue realized it was the default application for love.
Fixed it.
Also can't get past the spinny pig on the mac build :(
It won't load past the pig.
You could just get people to drop the bunny.love file onto the exe that's inside the folder.
The jump physics are great.
Also the main character is cool.
Killing the bunnies is actually a bit unintuitive the way it works. Sound is great!
I just dropped the .love file on the exe that is in the "love" subfolder. I liked the main character design really much. The jumping is also smooth. Unfortunately that's all that there is to do, right?
Does not work with Love 0.7.2 on Ubuntu 12.04:
Error: [string "loadPeanut.lua"]:20: attempt to call field 'setNewFont' (a nil value)
stack traceback:
[string "loadPeanut.lua"]:20: in function 'loadPeanut'
[string "main.lua"]:9: in function 'load'
[string "boot.lua"]:310: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'
The .love file from the Windows build gives me the same error.
@Frozen Fractal - Sorry, but the game is not compatible with love 0.7.2, must be 0.8.
UPDATE - The Mac OSX Version of the game has been fixed.
Really like character design and music.
good job on a first go and loved the music!
I thought it was pretty neat for the first couple minutes. I think with some sort of increased drop rate and an eventual overrunning of the screen with bunnies as a stress increaser and you've got yourself a game.
Other than that, I think it's pretty complete as far as visuals and sound are concerned. Good job.
"Sorry about how buggy everything is, it will eventually be
fixed." On the contrary! It all worked flawlessly.
Jumping on top of those poor little bunnies was quite fun! Though the fact that there are no rewards and no progression made me stop after about ten or so killed. The physics felt right, and the bunnies spawning out of mid-air was quite hilarious.
You've got a solid base and it's only the Ludum Entry time that has ended, not this game. I urge you all to add some rules and gameplay. It could be quite fun! :D
Simple, but quite fun for the few minutes I played :).
I liked the music and effects, and I'm amused by the idea of killing virtual bunnies, unfortunately it is only really good for a few minutes! Solid entry, though!
I got bored kinda quickly. Other than that, it was an okay game.
Great work team!
Main character looks cool, beyond that this feels more like a 48hr entry. Congrats on finishing your first (LD) game, maybe add levels / goals next? Also I did not see any pigs, not sure what other people are talking about.