FoonLudum Dare ExplorerLD25 → Happily Ever After

Happily Ever After

By gamerespect

View on Wayback Machine

CategoryRankScoreCount
Coolness281
Mood293.80
Audio563.49
Overall2003.29
Innovation3482.91
Theme3833.18
Graphics5302.52
Humor5921.91
Fun6082.29

Comments

adonaac 2012-12-17 03:42

This was pretty sad. ;_; But a decently told story, I guess. Everyone has their reasons for their actions...

Also, there's a bug (I think) when you leave the apartment without talking to her. You can't go back in and you can't go back to your job, so you get stuck. I had to reload and start again.

bwdevel 2012-12-17 10:18

I loved this! Maybe because this is the same job that I have....

rasmusrn 2012-12-17 10:20

Well done! I really like the style. The simple graphics and piano play goes well together.

Its fascinating how "less everything" can sometimes yield a larger player experience.

Unfortunately, the game bugged out so I didn't finish.

Why did the dark blue guy had to go to jail? :(

cy4n1d 2012-12-17 10:20

Think you missed the theme a little bit but the idea was very funny. :-)

mrpiglet 2012-12-17 10:23

Reaaaally love the way you subverted the platformer mechanics to tell a very different story.

I'm a little muddled as to what was happening in the first altercation, just before the police take you away. Didn't wreck it for me though, the ending was quite poignant.

A fine first effort!

xgeovanni 2012-12-17 10:25

'was a well told tale. Would've been nice if it was a bit longer and a bit more like a game.

goerp 2012-12-17 10:29

oops, you've got to continue after The End . . anyway on the second try I really could play the villain.

I liked it. It was a shame that it was in the ' loud' environment of newgrounds with all the advertisement. It deserves a spot on its own.

I liked the graphics and the icon balloons fitted that really well. Sound effects were good, although I think the walking/jumping sounds were a bit less good.
The mood was also good.
A bit more instructions would be good as well. I got stuck very early but didn' t know if I shuold use an action button of some kind or if it was a bug. Did I talk to the woman by going up to her or should I have done something else as well?

fakeshadows 2012-12-17 13:49

Sad story! Well put together.

amour-maternel 2012-12-17 15:26

The story is well told. The "talks" are really great. Graphic + music go well together. I really liked the job thing.
Well done.

loren 2012-12-18 19:28

I loved how it felt like a silent movie, nice job with the imagery!

ariake81 2012-12-19 03:38

very sweet, nice!

rabbits 2012-12-19 03:39

now I'm sad...But a well made game indeed...

mcc 2012-12-19 03:44

i wasn't really into this. way way too heavy-handed for me, and that kind of ending is way overdone imo. this is coming from someone who often likes "art games" too. though i like the metaphor of jumping up and down on a red button over and over for work.

dalbinblue 2012-12-19 03:48

I've got mixed feeling on this one. I understand it's not really a game and accept that it's a story with some game mechanics; but I think I would have liked it more if I could sympathize ore with the antagonist (considering the villain theme). I'm trying to think of something that would help the story a bit; possibly something involving the wife actually at the jail. To be honest, I initially thought that he was trying to kidnap his wife back from a lover, and I also think now that he was doing the kidnapping for the bigger payout to satisfy his wife, but I think these points were a little too vague in the representation.

sanctuaryinteractive 2012-12-19 03:51

The game really set up a strong mood after "The End". The ending with the villain sent chills up my spine. Nice work.

rosypenguin 2012-12-19 03:54

That ending sent chills down my spine. I like the shift in perspective and the story that was told entirely through speech bubbles

toadpud 2012-12-19 04:14

Not a bad story, but since you had to walk back and forth so much, I felt like the character should have moved a lot faster.

illugion 2012-12-19 19:26

That was sad.. I like the way that the graphics were simple but i think the sound effects were a bit off, good game anyways !

nolanlabs 2012-12-20 19:36

Wow. At the first "The End" I was like "what is this" but then the big twist changed my mind. Only complaint is the movement is so slow, but I guess that helps set the mood.

barigorokarl 2012-12-23 20:32

:D

philip-wagner 2012-12-27 23:27

The music was great and really helped the whole thing. You got me at the »The End« Screen, in this moment I thought what a borin game. But then it really began. Nice twist :)

fishbrain 2013-01-01 11:02

....awwwwwwwwwwww ;(
Well done!

jomomomo 2013-01-01 14:28

Pretty sweet that your job was to squash some red button looking thing. I can only guess that red thing was a cat. Interesting game, great job with audio and cutscenes.

infin8 2013-01-02 02:37

Nice game! Kudos for the effective use of imagery for storytelling, seems like all the players got it and appreciated it.

csanyk 2013-01-02 03:04

The Audio is remarkably good at making up for the primitive graphics.

start_ 2013-01-06 15:38

Love the music & mood!