Disregard All Humans by Fireblend 2012-04-23T05:01:00
Solid design, cute visuals, and using the moon as a piece of the HUD was pretty clever. I certainly enjoyed it. =)
Foon → Ludum Dare Explorer → Users → Monomer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Kamikaze Planet | compo | 131 | 3.53 | 3.58 | 2.69 | 2.69 | 3.83 | 4.11 | 2.20 | 3.18 | 41 |
Solid design, cute visuals, and using the moon as a piece of the HUD was pretty clever. I certainly enjoyed it. =)
I downloaded form yoyo games and AVG didn't detect anything malicious. Anyways, as for the game; I liked being able to choose between the two game modes (evil and good), and the physics gameplay was reasonably fun. Not too shabby!
Not a whole lot to comment on audio wise, but I love the premise and that transition from the BSOD to the actual game level was awesome. Really great visual stuff and solid mechanics.
A simple but really well executed design. I loved the audio, I'm a sucker for any kind of adaptive music system and this one worked well and fit the mood of the game. Very solid effort.
Not too bad; I agree that the jump controls are an odd choice, but I liked the art style and it's a complete, polished experience. Not crazy about the music, but the enemy mechanics are solid. Nice job!
Neat idea and the mechanics are cool/implemented well. Art looks nice as well; not a whole lot to go on with audio, definitely could have used some music, but a solid effort.
Thanks for the feedback so far, folks! @RandomOutput I definitely hear you on that one; I was hoping to get some more obvious visual cues in there but kept running into time-consuming bugs, and thus left it as is for the compo. Definitely noted, though, if I decide to polish this up more in the future. =)
Thanks dudes! For those of you who dug the music, I have more such music @ monomer.bandcamp.com
Thanks for playing the game, feedback is definitely appreciated!
If anyone here likes the chippy tunes, the music from this is now a free download on my bandcamp page (monomer.bandcamp.com)
Neat idea; I like the way the planet looks and the lighting is nice, always fun to blow stuff up. =)
Definitely a solid foundation here; monsters look cool, good use of the Unity cartoon shader. Obviously lacks a bit of depth but a really nice start to a game.
Interesting concept and some well executed mechanics. Not crazy about the music, but bonus points for space squids.
The VO was a really welcome change of pace, and was used in a really entertaining way. Bravo on that; game mechanics seemed decent, but the audio was really what kept me playing it.
Really neat! Definitely some challenges puzzles, but the music fit the visuals, the premise was solid, and the mechanics all worked well. This could easily become an iOS or android app without much more work. Well done!
A lot of really unique ideas here; the snowglobe premise is clever, and the idea of being forced to move away from your target in order to aim at it turns things on their head a bit. Overall very well done and polished.
Really enjoyed this, great sprite-work and mechanics, interesting music as well.