FoonLudum Dare ExplorerLD25 → The Hill

The Hill

By strkl

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CategoryRankScoreCount
Graphics224.33
Coolness355
Mood703.37
Theme1033.58
Overall1193.23
Innovation1712.81
Fun1982.66
Humor2581.95
Audio2761.07

Comments

sestren 2012-12-18 01:06

Love the artwork, and the mood is excellent!

indiewithaside 2012-12-18 13:16

Great job man, very nice looking. Shame about the lack of sound but overall enjoyable! Played to the end, good stuff.

deathbysnail 2012-12-18 22:16

Nice looking game! neat concept too.

joozey 2012-12-18 22:28

Excellent graphics, I like it. Great job on the cutscenes too! Finished the game, nice ending scene. Would have liked to hear some sound.

bigbadwofl 2012-12-19 05:50

Cool art and quite innovative. Well done.

Oreganik 2012-12-19 06:29

That was beautiful. I loved it. My only niggling complaint is the rock... what is it used for? =)

strkl 2012-12-19 20:12

Thanks you everybody !
the thing I forgot to tell clearly is that with up and down arrow you can aim a bit with rock to make more efficient throws

m-gryko85 2012-12-19 20:42

That was very touching game. Very deep.
Great graphics, simple gameplay but over all I really liked it

superfluid 2012-12-19 20:44

Really emotional, I found this strangely moving! A wonderful take on the theme, very well executed with a strong dynamic arc. Presentation great, but I longed for sound -J

greenpixeldev 2012-12-19 23:21

Love the artwork! More variety and depth to the gameplay would have been nice but, overall, a good entry with effective story-telling mechanics! :D

eatenalive3 2012-12-20 20:57

Very nice art! Unfortunately the lack of sound brought down the mood as well, really could have used it.. but you probably know that.

oxyoxspring 2012-12-20 20:59

Absolutely bloody gorgeous looking. The mood and story are really deep too, I really enjoyed it!

bradleypollard 2012-12-20 20:59

The total lack of sound was jarring. The gameplay itself was a little lacking, I ended up just jamming on all the keys as fast as possible as I had no idea what roaring achieved, and didn't see why you would ever want to aim a boulder up or down.
Was the ending scene just floating up? I was expecting something... more.

brotherst 2012-12-20 21:01

Nice graphics and storytelling, although I was a bit confused about how to keep the mob away. I didn't seem to have nearly enough rocks, but maybe that was the idea.

clavus 2012-12-20 21:08

Great artwork, straightforward game, nice story. 4 outta 5!

davidemo89 2012-12-21 00:08

wow, very interesting art!

cwilloughby 2012-12-21 00:19

Nice artwork - would love to see the concept more fleshed out.

orangeez 2012-12-21 00:36

The art is godlike, gameplay was somewhat lacking, but the game was touching, and I liked that small puzzle, where in description you said that if you're good at playing the game, ending will take longer to come, and I understood that only when finished The Hill :D

ilo 2012-12-21 00:51

Nice storytelling without the use of words, and the art is splendid. Animation and sound would have made the gameplay more satisfying.

the-jack 2012-12-21 04:21

Very soulful. Great artwork and execution on the concept.

lotusgame 2012-12-21 07:21

Get them !

fishbrain 2012-12-21 07:57

Superb artwork!

feili 2012-12-21 10:06

nice work! =)

christinaneofotistou 2012-12-21 11:33

awww very touching. Fantastic graphics as well

caranha 2012-12-21 12:03

This is a gorgeous game. The story is clear enough that we have some idea of what's going on, but at the same time vague enough that it is open to different levels of interpretations. Congratulations on the great art - both in the visuals, as in the concept of the game.

Some suggestions for improvement.

1- Since you are so focused on the narrative, maybe you should abolish the opening screen altogether. Overlay the control description over the game screen for a few seconds, before removing them and letting the game begin.

2- Sound. The lack of animation did not bother me much (could be seen as adding to the "storytime" feeling), but the lack of sound did. Even with minimal sound effects, some music to set the tone would be welcome.

3- Interactivity: It made no difference at all whether you tried to defend yourself or not, whether you were good at it or not. Some people may think differently, but I think the interactive element is very important in the game. Something should change if depending if you defend yourself or not. It doesn't need to be the ending, for example, maybe the stronger looking enemies should not appear until a bit into the game.

Cheers, and congratulations on the very moving story!

delahee 2012-12-21 13:08

Nice, altought the control feels a bit hawkward.

edocentrique 2012-12-21 17:11

It's missing some sounds and animations but it's good looking

strkl 2012-12-21 17:52

God, thanks everybody for the (good or bad) comments !

@OrangeeZ : Thanks :D I didn't write that as a puzzle, but now that you say it, maybe it could be read as like !

Caranha : Thanks for the detailed comment ! I totally agree with you on all three points, I totally rushed the title screen because I needed to tell the control but I didn't have any time left, and the sound...well bad time managment

For the gameplay I realized that only very late, and it bummed me down : Weither you do something, or you don't even touch the keyboard, the game will end...and that just bad

bentog 2012-12-21 18:17

Beautiful, well done!

ointment 2012-12-21 19:28

Fancy, fancy. Another entry that's more like a short story than a game. Those are cool, but it really could've used more responsive gameplay.

hypp 2012-12-22 16:36

Excellent artwork. Wish I could do that! And a lovely story!

hatscat 2012-12-22 17:55

nice art!

gornova 2012-12-23 10:51

I like it your game because try to go beyond simple gameplay and tell something, well done! intro scene is too long IMHO

winterblood 2012-12-25 23:40

Beautiful art and storytelling, but very limited gameplay. Is there a win condition at all?

jackspinoza 2012-12-27 19:48

a bit Frankensteiny, enjoyed this. short and succinct. Also liked the fatalistic nature of this piece.

haxpor 2012-12-30 07:45

I'm really feel sorry to be that guy, his faced when transformed into another instance is real deal in tragic.
Despite lack of sound, I love the art and how you convey the story pretty fast in the beginning.

mikemacdee 2013-01-03 11:15

its never established that i'm supposed to be the villain, only that i'm the town outcast, and hence the underdog. for that it fails where the theme is concerned.

justin-c-rounds 2013-01-05 14:24

Well done on the art and story! The pixelation on the foreground is a little distracting. I felt like I needed more feedback on whether I was winning or losing, but I'm not saying it needs a score or a health bar. Maybe just make the character's injuries more obvious? The first time I played it I stopped playing after a minute because I didn't think there was any progression toward a win/lose state. I'm glad I played it again to see the end!