sestren 2012-12-18 01:06
Love the artwork, and the mood is excellent!
Foon → Ludum Dare Explorer → LD25 → The Hill
By strkl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 22 | 4.33 | ||
| Coolness | 3 | 55 | ||
| Mood | 70 | 3.37 | ||
| Theme | 103 | 3.58 | ||
| Overall | 119 | 3.23 | ||
| Innovation | 171 | 2.81 | ||
| Fun | 198 | 2.66 | ||
| Humor | 258 | 1.95 | ||
| Audio | 276 | 1.07 |
Love the artwork, and the mood is excellent!
Great job man, very nice looking. Shame about the lack of sound but overall enjoyable! Played to the end, good stuff.
Nice looking game! neat concept too.
Excellent graphics, I like it. Great job on the cutscenes too! Finished the game, nice ending scene. Would have liked to hear some sound.
Cool art and quite innovative. Well done.
That was beautiful. I loved it. My only niggling complaint is the rock... what is it used for? =)
Thanks you everybody !
the thing I forgot to tell clearly is that with up and down arrow you can aim a bit with rock to make more efficient throws
That was very touching game. Very deep.
Great graphics, simple gameplay but over all I really liked it
Really emotional, I found this strangely moving! A wonderful take on the theme, very well executed with a strong dynamic arc. Presentation great, but I longed for sound -J
Love the artwork! More variety and depth to the gameplay would have been nice but, overall, a good entry with effective story-telling mechanics! :D
Very nice art! Unfortunately the lack of sound brought down the mood as well, really could have used it.. but you probably know that.
Absolutely bloody gorgeous looking. The mood and story are really deep too, I really enjoyed it!
The total lack of sound was jarring. The gameplay itself was a little lacking, I ended up just jamming on all the keys as fast as possible as I had no idea what roaring achieved, and didn't see why you would ever want to aim a boulder up or down.
Was the ending scene just floating up? I was expecting something... more.
Nice graphics and storytelling, although I was a bit confused about how to keep the mob away. I didn't seem to have nearly enough rocks, but maybe that was the idea.
Great artwork, straightforward game, nice story. 4 outta 5!
wow, very interesting art!
Nice artwork - would love to see the concept more fleshed out.
The art is godlike, gameplay was somewhat lacking, but the game was touching, and I liked that small puzzle, where in description you said that if you're good at playing the game, ending will take longer to come, and I understood that only when finished The Hill :D
Nice storytelling without the use of words, and the art is splendid. Animation and sound would have made the gameplay more satisfying.
Very soulful. Great artwork and execution on the concept.
Get them !
Superb artwork!
nice work! =)
awww very touching. Fantastic graphics as well
This is a gorgeous game. The story is clear enough that we have some idea of what's going on, but at the same time vague enough that it is open to different levels of interpretations. Congratulations on the great art - both in the visuals, as in the concept of the game.
Some suggestions for improvement.
1- Since you are so focused on the narrative, maybe you should abolish the opening screen altogether. Overlay the control description over the game screen for a few seconds, before removing them and letting the game begin.
2- Sound. The lack of animation did not bother me much (could be seen as adding to the "storytime" feeling), but the lack of sound did. Even with minimal sound effects, some music to set the tone would be welcome.
3- Interactivity: It made no difference at all whether you tried to defend yourself or not, whether you were good at it or not. Some people may think differently, but I think the interactive element is very important in the game. Something should change if depending if you defend yourself or not. It doesn't need to be the ending, for example, maybe the stronger looking enemies should not appear until a bit into the game.
Cheers, and congratulations on the very moving story!
Nice, altought the control feels a bit hawkward.
It's missing some sounds and animations but it's good looking
God, thanks everybody for the (good or bad) comments !
@OrangeeZ : Thanks :D I didn't write that as a puzzle, but now that you say it, maybe it could be read as like !
Caranha : Thanks for the detailed comment ! I totally agree with you on all three points, I totally rushed the title screen because I needed to tell the control but I didn't have any time left, and the sound...well bad time managment
For the gameplay I realized that only very late, and it bummed me down : Weither you do something, or you don't even touch the keyboard, the game will end...and that just bad
Beautiful, well done!
Fancy, fancy. Another entry that's more like a short story than a game. Those are cool, but it really could've used more responsive gameplay.
Excellent artwork. Wish I could do that! And a lovely story!
nice art!
I like it your game because try to go beyond simple gameplay and tell something, well done! intro scene is too long IMHO
Beautiful art and storytelling, but very limited gameplay. Is there a win condition at all?
a bit Frankensteiny, enjoyed this. short and succinct. Also liked the fatalistic nature of this piece.
I'm really feel sorry to be that guy, his faced when transformed into another instance is real deal in tragic.
Despite lack of sound, I love the art and how you convey the story pretty fast in the beginning.
its never established that i'm supposed to be the villain, only that i'm the town outcast, and hence the underdog. for that it fails where the theme is concerned.
Well done on the art and story! The pixelation on the foreground is a little distracting. I felt like I needed more feedback on whether I was winning or losing, but I'm not saying it needs a score or a health bar. Maybe just make the character's injuries more obvious? The first time I played it I stopped playing after a minute because I didn't think there was any progression toward a win/lose state. I'm glad I played it again to see the end!