FoonLudum Dare ExplorerLD23 → Pixel Wars

Pixel Wars

By kalabasa

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CategoryRankScoreCount
Coolness351
Innovation2563.30
Overall4013.03
Theme4193.06
Fun4742.73
Graphics5492.67
Mood7842.00
Audio7941.00
Humor7961.21

Comments

kalabasa 2012-04-22 20:04

Sorry I gave up haha

mikesoylu 2012-04-23 14:55

cool concept, i like the graphics. but controls are a bit weird for me..

the8donut 2012-04-23 15:38

Smooth gameplay, nice concept!

toast 2012-04-23 15:40

Hard to do because there's not much strategy involved. But I liked the destructive terrain.

Oreganik 2012-04-23 15:42

Hey, I enjoyed that! I loved camping in the wings and then popping out to clean up the "leftovers." The digging mechanic really sealed the deal.

marekkpie 2012-04-23 15:44

I really liked it. Not much more than click and hope, but the concept is all there.

kalabasa 2012-04-24 14:01

Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms.

pq 2012-04-25 02:10

Simple yet awesome.

marudziik 2012-04-25 19:01

The flaws are already pointed out by others - I really like the destructive terrain - awesome. This could be made into something more interesting! Btw. there's scaling in FP, only you scale graphics, not entities.

kitch 2012-04-27 02:52

I thought I was the blue pixels at first. When I realized select and move... and I was Red... game cam quite enjoyable. Liked the burrowing, and the auto-shoot.
Some simple audio would have made a big difference.

cadin 2012-04-27 17:27

I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!

kalabasa 2012-04-28 16:04

I was not able to make a decent AI (

whilefun 2012-04-28 18:54

nice game! Some more polish and this could be amazing fun. The game as is is still pretty great. Reminds me of starcraft, but teensy. Cool! :)

philhassey 2012-04-29 20:31

I really liked this one .. The enemy AI made it really interesting. I think with a bit more tweaking this could play really well, like some of the other folks said, the controls don't feel quite right yet. You might use drag-n-drop for one of the gestures? I do think flashpunk has scaling, but I'm not sure how. I also think having EVEN more pixels in the game would be better. Like wars with dozens or so instead of just 4-5. Cool stuff :)

gnx 2012-04-30 12:58

Interesting concept. The controls weren't completely intuitive and I could never figure out how my pixels pick what they will shoot at.

But somehow there is a cool "alive" vibe to this.

matthias_zarzecki 2012-05-02 10:17

Love the tunneling-mechanic. Feels very worms-y.

cappagames 2012-05-07 05:45

Nice concept, I want to see this expanded on with more depth and multiplayer.

citelao 2012-05-10 21:06

YAY FUN.

Except I lose and go on to the next level anyway. So much for a succinct response to your succinct game. Good job.

csanyk 2012-05-13 04:05

No strategy needed, just sit back and let the other colors battle it out, then mop up what's left. I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me. Very nice work on the terrain, though.

sodaware 2012-05-13 23:03

Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature.