FoonLudum Dare ExplorerLD23 → Little Sky....

Little Sky....

By davisan

View on Wayback Machine

CategoryRankScoreCount
Mood1333.27
Theme1963.48
Graphics3113.13
Innovation3843.04
Audio4142.52
Humor5042.10
Overall5982.71
Fun7632.13
Coolness79737

Comments

Oreganik 2012-04-23 04:46

I love the concept, but I couldn't get higher than the first platform. And since I couldn't actually stand on that platform, or place blocks fast enough to go to the second platform, I'll never see the rest of the game. :( Still, it's a memorable idea, using your "will" to escape...

tulrath 2012-04-23 04:52

I liked the graphics, and it looks like you spent a lot of time on the polish for this game. But, I couldn't even get out of the first room :) I could slowly climb up the walls, but the character would always slip off the ledge right away no matter which way I tried.

davisan 2012-04-23 10:03

Hi, thanks! I'm aware of it. It's hard to balance the cube's lifetime. Try to use the cheat: Hold space while clicking the create cube button.

davisan 2012-04-23 11:44

Hi, I made same changes in the balance for anyone who wants to the see the ending without the cheat code.
http://dl.dropbox.com/u/36540898/LittleSky_.rar
http://dl.dropbox.com/u/36540898/LittleSky_mac.rar
http://dl.dropbox.com/u/36540898/WebPlayer2.html
But I'll not change the original links, it's against the rules, right?

davisan 2012-04-24 01:03

Hm.. I tested here, the first version is fine. You can reach the top. You only have to choose the best "number of will points" for each block, especially after the third line of blocks. :)

frederickk 2012-04-24 14:56

I liked the concept but the gameplay needs adjustments.
Maybe if there were some enemies and others platforms and be better.
Also, nice job doing 2D in Unity! Unity is a powerful engine, but it needs time to use it, and you made in 48 hours, that's impressive!

foxtacy 2012-04-24 22:51

I like your idea, and i was completely captured by the story. i loved it!

But there's something that annoys me. Frenetic mouseclicks :)

But hey, your idea was very good Congratulations. :)

darkfrost 2012-04-25 10:39

Seemed like a nice idea, story scrolled far too slowly to get through it though, so I ended up skipping it :p Seemed like a good concept, but it was kinda hard to play, blocks kept falling through the wall if I stood too close, and I could float up the walls just by holding jump and moving towards the wall

spooks 2012-04-26 17:31

Great story, really set the mood. Unity in 2d can be tricky for the first few times when you begin. I made mine using small animation sheet, as time was against me. I liked how you tied in 2d art with 3d aspects, I have to try that! :)

ilo 2012-04-26 18:19

Mix of 2D and 3D is cool, and the music set the mood really well. I wasn't overly keen on the mouse-clicking to build up will, but the idea certainly has potential.

davisan 2012-04-26 19:24

Thanks for the feedback! I'll soon play your game too! :)
About the mouse clicks... the original idea was a traditional simple button, but the touchscreens came to mind, and I changed to something more familiar with them.

lacutis 2012-04-28 19:16

I liked the concept a lot, the execution was frustrating though. Also the click sound on the will button was incredibly annoying.
Very innovative idea though!

davisan 2012-04-28 19:57

Thanks! I agree. Next time I'll be more prepared. :)

jaj 2012-04-29 20:19

A take on the theme I havn't seen yet (after playing 75 games.) The story was interesting but the game itself not that much.

azurenimbus 2012-05-02 23:39

This could have been great. Definitely the one thing that could be improved is the controls. Unique idea. Thanks for making it!

make-a-game 2012-05-05 19:00

I never really made it to the top because the boxes start to shrink. I can see the theme there but it's so bleak!