diiq2 2015-04-20 23:02
I love this idea. Challenging, but in the same way as a yo-yo or poi -- it's the kind of timing game that forces you into a flow. Super simple, but great work.
Foon → Ludum Dare Explorer → LD32 → A Big Freakin' Ball O' Hurt
By lmt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 244 | 3.43 | ||
| Innovation | 300 | 3.41 | ||
| Overall | 546 | 3.18 | ||
| Graphics | 610 | 3.10 | ||
| Theme | 728 | 3.05 | ||
| Mood | 811 | 2.62 | ||
| Humor | 836 | 2.17 | ||
| Coolness | 1811 | 36 |
I love this idea. Challenging, but in the same way as a yo-yo or poi -- it's the kind of timing game that forces you into a flow. Super simple, but great work.
This is cool! This is very similar to the effect I tried to achieve in my game. I'd be interested to see what yours plays like with mouse controls :)
really nice litte game (:
i'd also suggest mouse controls - as well as trying it on a touchscreen. some audio feedback would go a long way to making it more enjoyable as well.
at some point does the screen just get instantly filled with blue blocks? i always mess up my flow when they spawn in my spot
Nice little game, I really enjoy small focused gameplay like this
An awesome entry for only three hours! It's a shame you didn't have more time than that. The graphics are really cute, and the gameplay feels well polished. I love how the ball's momentum pulls you along when you swing it around.
On a side note, it would be awesome if you could implement a Newgrounds leaderboard! :)
I think mouse controls would suit this a lot better, but overall nice job! :)
pretty neat! swinging a big weapon like this is pretty fun. though a few things: there should be more feedback when you kill and enemy, and there should be more reason to kill them. right now theres no reward for killing them, and all it really helps for is keeping the screen clear. another thing is you can just sit in the ball and never get hurt (unless one spawns inside you and kills you before it detects the ball)
pretty fun though
fun and addicting simple game! it works really well :3
Very enjoyable to play, and music and graphics blend together well. I missed having some kind of squashing sound-effect when killing of the blue squares. Impressive to finish this in one evening!
Really fun and challenging game!
This is good! Those rope physics are FANTASTIC.
It could be better if the contacts (hitting enemies, getting hit) weren't just dissolves; they need to be sharp and punchy. Sound would help. Also, the hatboxes are a little oversized.
All in all, though, pretty darn fun!
You undersell yourself in the description, this is an awesome prototype! Even though it's a weird, challenging concept, it's immediately intuitive because it's physics based. I played your game for entirely too long - started thinking of lots of ways it could be used in a bigger game.
I enjoyed it. As you said, nothing new, but it fitted the theme well. The simple graphics certainly added to the effect. Good game for just 3 hours.
Pretty fun! Simple and challenging. I think the only thing that bothers me is not knowing when the enemies become threatening(damaging).
It is fun but quite challenging, but not in a way it becomes a problem.
On my previous LD I was also short in time and it drives you to really focus on making things simple as there is no way spending hours on tracing down bugs. I think for using only 3 hours, you managed very well.