FoonLudum Dare ExplorerLD23 → SS Tiny World

SS Tiny World

By jesterblue

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CategoryRankScoreCount
Humor2772.56
Innovation4192.96
Graphics4562.83
Mood4752.62
Theme6062.65
Coolness70545
Overall7092.52
Fun7822.09

Comments

sanguine 2012-04-23 11:21

Doesn't seem to work for me...

gemberkoekje 2012-04-23 12:02

Consider converting the game to an EXE: http://viralpatel.net/blogs/2009/02/convert-jar-to-exe-executable-jar-file-to-exe-converting.html Also, check mine: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5952 :)

gemberkoekje 2012-04-23 12:05

Also getting an error:
Could not find the main class: TinyWorldLD23.TinyWorldLD23. Program will exit.
That's with the newest Java Runtime Environment.

endurion 2012-04-23 12:34

Same problem as the others, I've got a JRE installed, however the game won't start. For some weird reason the .jar ends up being named .zip. Renaming back to .jar didn't help however.

jesterblue 2012-04-23 18:30

KNOWN BUGS:

-->TinyWorldLD23.java line 29 should be deleted, this is probably what is causing the trouble. The program still ran fine on my computer, so next time I will test on a different computer. The line references a class I replaced in the 44th hour.

-->Animation speed is related to computer speed, needs to be regulated to a clock instead of just tick counting. everything animates faster than intended on modern computers (this was programmed and tested on a computer built in 2001)
for a temporary fix, increase the values of ANIMATION_TICK_TIMEOUT and STEP_TICK_TIMEOUT in TinyWorldLD23 lines 24 and 25.

->terminals do not display random messages. to fix this, change levelLoader.java lines 156~165? to:
//start of good code
//now add a terminal tile, but not over teh start tile
String str=strings[randomLevel.nextInt(numStrings)];
TileTerminal t;
do {
t = new TileTerminal(randomLevel.nextInt(TinyWorldLD23.TILES_WIDE),randomLevel.nextInt(TinyWorldLD23.TILES_HIGH-1),str,randomLevel);
} while(thisLevel.tiles[t.xpos][t.ypos].getClass() == TileStart.class || thisLevel.tiles[t.xpos][t.ypos+1].getClass() == TileStart.class);
thisLevel.tiles[t.xpos][t.ypos]=t;
thisLevel.tiles[t.xpos][t.ypos+1]=new TileFloor(t.xpos,t.ypos+1);
}
//end of good code


->the messages on the starting terminal sometimes run off the screen. this is fixed by editing levelLoader.java lines 41-68

->clicking the start terminal many times then clicking the messages many times will result in missing standard messages. Not quite sure why, I would guess something in Message.java related to multiple threads deleting messages at the same time.

saikai 2012-04-24 11:26

sadly doesn't seem to work... but looks great

skelethulu 2012-04-24 16:07

Yeah, same as others, doesn't seem to work for me (jar won't launch on my mac).

jesterblue 2012-04-25 00:03

I tweaked the jar a bit - changed it from 1.7 to 1.6 and discovered that it was Jarring up the zip file of the source code, doubling the size. It should work for more people now.

omaha 2012-04-25 02:37

couldn't get it to run, getting the same error described above (tried running the applet version)

aeveis 2012-04-25 02:43

applet doesn't work. jar worked for me though. I think i understood the controls but i couldn't get out of the first room? Beginnings of an interesting back story.

netguy204 2012-04-25 02:44

Neat graphics style. This definitely took me back to a puzzle game I used to play on Windows 3.1. Great humor too. I laughed.

But... wow. Sheesh. This is a complicated and intimidating game. It's hard for me to embrace this level of apparent complexity given that the reward for success isn't clear. It made me realize how important it is to be gentle to a new player... to give them confidence in themselves as players, and in you as the creator.. In this case, I haven't really had the gradual progression of increasing difficulty to also gradually increase my trust that the game is worth my time.

minercraftguy 2012-04-25 13:22

Was able to play the game using Jar converter to EXE. It looks promising, hope you will work on it after the LD

wibblymat 2012-04-25 23:29

Both links are now dead, DNS error looking up s3.staticvoidgames.com

rfgpfeiffer 2012-04-27 10:32

I can't download your game!

jesterblue 2012-04-27 17:32

I've mirrored on dropbox, hopefully that will fix the DNS and download errors.

sliv 2012-05-01 15:09

Nice to see someone else going with the spaceship thing. I liked the unhelpful onboard computer.

The game itself was really confusing, though. I wasn't sure how to get the hat back in the cupboard without not having stolen it (if that makes sense).

But overall, good job.

robcozzens 2012-05-05 05:44

There is a chance that this is really cool if you know how to play, but I had no idea what was going on.

schnerble 2012-05-05 17:38

It worked fine for me, but I have to admit I couldn't really figure out what I was supposed to do... Might've been nice to have keyboard controls for the movement as well, because having to click each square is a bit awkward.

wampus 2012-05-09 01:33

Wasn't sure what I was doing. Whatever it was, it seemed well put together.

jesterblue 2012-05-11 13:52

Please be sure to move your player in front of the white computer in the first room then click the computer. This will give you the story (and the goal of the game) in messages at the bottom of the screen. click the messages to read more.

SLiV - to get the hat back in the cupboard, do this:
find a player with no hat. (create more players if needed until you get one.) have that player take the hat from the locker and portal out. have another player with a hat put it back in the locker. portal out everyone except one player with no hat. the green portal should be open (unless there are still some cupboards that have had their hats stolen, in that case get a player with a hat to put it in those cupboards.)

someone 2012-05-11 15:27

Interesting idea, could make for some interesting puzzles. The random levels are not particularly interesting.
Got a bit confused by the hat thing at first. Also the some of the tiles are not obviously walkable. The controls are also a bit awkward, especially if you have a long way to go.

dagothig 2012-05-11 17:42

got really confusing after the 1st level

crhallberg 2012-05-13 22:12

Couldn't figure out how to advance, but I like the idea!