FoonLudum Dare ExplorerLD23 → Tiny Apocalypse

Tiny Apocalypse

By CireNeikual

View on Wayback Machine

CategoryRankScoreCount
Coolness372
Mood2523.00
Theme3213.24
Audio3272.73
Humor4182.23
Innovation5032.76
Graphics5042.76
Overall6632.62
Fun7052.30

Comments

jeffalisk 2012-04-24 19:23

Hmm, not sure it was working properly... when I got outside I was moving very slowly, and backwards? Is that meant to happen?

Then on restarting the background didn't display, it was all just black.

What I saw of it looked interesting though! Liked the idea :)

royvanrijn 2012-04-24 19:23

I quickly got stuck inside a wall...? Then everything went dark and the guy started to explain the shrinking world again (?).

CireNeikual 2012-04-25 00:25

There seems to be a problem with the frame independence timer that makes it unplayable on some machines. I hope it is OK if I fix it.

kato9 2012-04-25 00:33

Insane seizure inducing screen flickering for me (On Mac / Firefox). Sorry, I couldn't play it for more than 10 seconds.

devwil 2012-04-25 00:38

i sometimes have issues with flickering when i run java applets, but this was unplayable.

aeveis 2012-04-25 02:34

nice and simple. Maybe some more landmarks or differences in the the terrain so you can remember where certain buildings are at when you're walking around.

jacic 2012-04-25 02:46

Kinda easy, not much to it, but fun. :)

xeeko 2012-04-25 21:06

So buggy it becomes virtually unplayable. Seems like an interesting idea though.

matt 2012-04-27 03:02

I liked this.

r3ason 2012-04-27 03:07

Graphics and sound are great! Would love to see this expanded upon, and have more puzzles!

Spotline 2012-04-28 14:57

Nice one :D It's simple but the story and the mood work really good =)

davidwparker 2012-04-28 15:14

I liked the idea behind this game, but I had no idea what to do. Also, on OSX via Chrome, the application was super buggy/glitchy. Great use of the theme.

mach60kas 2012-04-28 15:38

Can't start the game on windows 7 - the error message involved "Could not load Main-Class manifest attribute..."

valeour 2012-04-28 18:56

Very good idea, I couldn't figure out how to 'win' though. I got the C4 to the robot, and nothing would happen. Good entry.

seagaia 2012-04-29 04:31

Oddly unsettling for me. I couldn't really move outside for some reason but others seem to be having that issue. I got to the library and then died o_O

lukerissacher 2012-04-29 04:49

Kinda cool - finally managed to beat it after 10 tries or so. I like the visual effeects.

ryusui 2012-04-29 05:03

Short yet nicely creepy - the whole "the world is coming to an end!" urgency is well-conveyed. The shadow effect on the player looks sloppy, though, and finding the "hotspot" for interacting with things is more trouble than it should be. Points for atmosphere, but the implementation needs a bit of work. On the upside, I think the premise could easily work with a more involved puzzle.

frosty 2012-04-29 05:21

Congrats on finishing. Unfortunately, the music was super-loud and the controls made it rather unplayable.

ahm99 2012-04-30 14:43

I can't move fast enough to get to the next house. It's not really playable. Good job on finishing though. Other than not being playable it looks nice. but don't worry, there is always a next : )

ahm99 2012-04-30 14:49

Why can I hardly move? when I finally got to the next house I got hit with the space time warp thingy.

amodo 2012-05-02 16:48

Very captivating. And really hard for me, but I liked it a lot.

Jeremias 2012-05-02 17:14

Very nice and innovative idea - shrinking the world. Sadly you should spend more time to get a proper gameplay... better puzzles or something like that. But as it is, it's a funny game :)

(do not place the interaction (E) and the restart (R) button together, please ^^)

dick_claus 2012-05-02 17:20

Sorry, but couldn't enjoy it because of the bugs.
May be it's better to make less levels, but spend time on good control.

endurion 2012-05-02 18:18

Can't fairly vote since it does not work properly. I can walk three steps before everything turns black outside.

terrified-virus 2012-05-03 23:06

Looks... interesting...

jwolf 2012-05-04 00:48

The web version worked, for me at least. The interaction was a bit spotty sometimes...if you get too close to an object, the 'E' option often disappeared.

That aside, this is a very interesting concept. The tension is good, and it's pretty atmospheric (the screen darkening is a good effect). I was able to solve it after a few retries and didn't notice any timing issues, although it sounds as though I might have been one of the exceptions.

Could you maybe post a post-compo version, if you figure out the issues others are having? We wouldn't be able to / shouldn't rate that version, but the game's still an interesting experience to share.

radthordax 2012-05-05 11:17

Web version didnt work for me. Got the splash screen, pressed space, white-screen that wouldnt do anything. Windows version sent me to the same page. So downloaded the jar, which wouldnt run, so created a basic html page for it to run in (as I figure it is an applet afterall) same issue as above web version. Unable to rate! :(

CireNeikual 2012-05-05 14:25

@RadthorDax: That probably means it is erroring out on something specific to your machine. Check the java console, it should say what is wrong. Sorry about that, I shouldn't have gone overboard with the shaders...

hume 2012-05-07 23:35

I dug through your code a little big looking for the flickering issue, since I'm an LWJGL guy myself.

I actually didn't see anything obvious, but I don't think the LWJGL renderer timer is that bad if you're willing to have a *slightly* variable timestep for your engine. Nice framework though. Looked pretty similar to mine in places :)

azurenimbus 2012-05-09 23:35

I couldn't get the web version to work properly, the screen was flickering non-stop and I kept being pushed by a giant glitch. It was kinda surreal, haha.

maxman43 2012-05-13 05:29

This game didn't seem to want to go anywhere past the loading screen on my computer.

CireNeikual 2012-05-13 16:22

Wow, I am not doing LWJGL applets again! Now I myself cannot run it, randomly! It worked fine when it wasn't an applet. Well, thanks for trying guys!