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Etsuq
Etsuq
By garethjenkins
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 71 | | |
| Graphics | 404 | 3.53 | | |
| Audio | 445 | 2.93 | | |
| Mood | 549 | 3.00 | | |
| Innovation | 742 | 2.69 | | |
| Overall | 868 | 2.78 | | |
| Fun | 896 | 2.47 | | |
| Humor | 915 | 1.79 | | |
| Theme | 979 | 2.34 | | |
Comments
ldjb
2015-04-22 14:43
I quite liked this game. It has some rather atmospheric aesthetics. It's a little frustrating that so many cards turn out to be unused, though. And though you can see what lies in front of you, it's difficult to know what's to your left and right. (You can use the arrow keys to look around the area, but then it's hard to know where you originally were.) Also, I'm not sure I'd consider the concept of summoning heroes/minions to fight for you to be especially unconventional.
Overall though, I did find this game fun. And I'd be interested in playing a more complete version.
dusho
2015-04-23 17:25
try some other Unity exports.. WebGL is still unusable most of the time
it seems very strange that there are GUI controls to move the camera and player, but then you can move the player using WASD, causing you to go off screen. I ended out not spending a lot of time with this because I wasn't sure what I was doing, and when it said "tap to attack" or whatever, I kept click without it doing anything. the when it finally did something it said i died. i felt i didn't have feedback as to what i did wrong.
joshk
2015-05-11 07:27
Nice game, i like the visual style.
Very buggy. I didn't know how to play it and it got stressful. Controls weren't always responsive.
I like graphics though I'd like to see more gameplay feedback like knowing when you are going to win or lose.
chaoseed
2015-05-11 18:37
This is pretty intriguing! Nicely spooky, and the gameplay is interesting. I think there may be some issues, like: How do I know how much health I have? I used a rune on my own square and got a "YOU DIED" message, but I was still able to play; is that correct? The other thing that nagged at me was that I could play cards any time I wanted, and in theory I can "run out" (which is why fragments let me recover them), but I didn't seem to be in any danger of running out any time soon. Maybe I'm just not in tune with the way it was balanced. Hm...I'm afraid as the theme goes, though, it wasn't really "unconventional"...
n9mtq4
2015-05-11 19:40
Loved the graphics and the soft music.
borkleby
2015-05-12 00:13
WHOA! Lots of crazy 3d stuff going on here! I also like the music. I died a lot, but I actually had the most fun running around while I was dead on the floor. :D
strangley relaxing to play. Enjoyed the music and the 3D art. well done, nice entry :)