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The Villain's View

By markusn

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CategoryRankScoreCount
Innovation1013.17
Graphics2442.67
Overall3152.08
Fun3261.50
Coolness112314

Comments

garethjenkins 2012-12-18 01:51

Markus -- this is freaky as hell. I have played through 3 times though ;0

chrismwaite 2012-12-18 13:35

Wait, what? (p.s. bit of a glitch/feature if you keep space held down)

winterblood 2012-12-19 01:09

Crazy. Nice concept, but doesn't work very well - you're still playing the hero, and the basic mechanics are a bit flaky. Be cool to be in a truck watching an endless runner chasing after you and lobbing stuff out the back at them though :) And what's twitter doing in there!?

markusn 2012-12-19 20:13

Some comments:
1) I'm aware of the space thing. Didn't have time to fix it and kind of liked it anyway. Unlimited jumping ftw.
2) this is the first time ever for me to work with an animated character instead of sprites and the mechanics absolutely show that. Sry!
3) it's obviously a fake Twitter screen, I wanted to experiment if I can do something like that with the Unity gui, which is often called clumsy, and it went quite smooth. I figured those villains in their towers must be very bored all the time, so at least they have something to read now ;)
4) I love the idea how Unity allows to easily access perspective when making a 2D game with it. Creating the illusion that several cameras are tracking you from the side surprised me in that it feels like this could actually be playable (assuming the mechanics work correctly). The challenge of making a game out of this would be to use the different perspective views in a meaningful way as a game element within the classic jump & run scenario.