FoonLudum Dare ExplorerLD25 → Lootology : Experiment #001

Lootology : Experiment #001

By lythom

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CategoryRankScoreCount
Fun553.40
Innovation763.33
Mood1592.83
Overall1972.87
Audio2421.93
Graphics2762.40
Theme3092.07
Coolness102724

Comments

bender 2012-12-18 20:36

The light saber mechanic is really fun, I had some amazing epic battles. Very challenging.
I didn't understand what's up with the "loot system based on my actions" though. And I'm sure how the game's related to the theme.

lythom 2012-12-19 00:27

"loot system based actions" seems to be very missunderstood :s In exemple, in the first run, you get bonus damage proportionnal to the Overkill. It means if you kill a "You" that have 2HP left with 10 damage point, you have 8 damage point of overkill that will be converted in a +4 bonus points (ratio is 0.5). A good strategy is to have a low damaging weapon to weaken enemies, then strike them strong with a high damage sword to deal a high overkill and get a better bonus.

delahee 2012-12-20 12:29

interesting,
the gravity is really strange however...

garethjenkins 2012-12-27 11:01

Didn't see any loot -- but seems like a good idea.

fishbrain 2012-12-27 11:05

I really like the light saber mechanic!

ayce 2012-12-27 14:12

Very nice concept! Got 3 as highest run :) Didn't really find out how to drops are influenced by my actions, but sometimes I found better weapons -> :)

cwilloughby 2012-12-27 17:28

Cool game! Liked the lightsaber mechanic. Didn't understand if I was fighting old versions of myself or what?

joekinley 2012-12-27 20:53

What an awesome mechanic with the swords and all. And damn, I could have gotten this 28 damage awesome saber but that dude killed me right before i had the chance to hit my last blow.... man...
Really great work it was a ton of fun playing this one. Very innovative and moody. Could have had better level design, as in more interesting and all, but hey, it was really fun to play.
Awesome job with this game. Hope you finish that one, could become a real hit on FGL.