FoonLudum Dare ExplorerUsers → Ronin748

Ronin748

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomMoore, No!jam3893.413.213.323.503.543.352.783.3360
201636Ancient TechnologyTech Raidjam
201534Two Button Controls / GrowingRevenge of the Ducksjam6603.172.923.123.583.453.513.563.05100
201532An Unconventional WeaponDaunting Disorientationjam1603.673.373.673.753.943.202.213.78100
201429Beneath the SurfaceHerbert Crawlerjam4313.122.822.463.033.682.282.452.98100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ronin748

LD29 — Beneath the Surface

Not your Average Mining Emulator by Ace 2014-04-30T09:48:00

People had problems with my game as well and I just included the dll files to the game folder. Then nobody has to install anything.

Undersand by TheElephantSeal 2014-04-29T19:35:00

Same dll problem here. I had trouble with with my game as well. Just including the dll files in the game folder worked for me.

Herbert Crawler by Ronin748 2014-04-29T03:58:00

Some of these bugs are features that were left in by accident. The ladders going down were supposed to take you to the next level but there are no other maps. I will look into the dll problems later today but it seems like a Visual Studio thing.

Herbert Crawler by Ronin748 2014-04-29T05:22:00

Mended some bugs

Herbert Crawler by Ronin748 2014-04-29T05:30:00

I included the dll. Is anyone still getting the errors?

Herbert Crawler by Ronin748 2014-04-29T06:02:00

I downloaded the wrong version of the dll. It should work now.

Herbert Crawler by Ronin748 2014-04-29T13:49:00

I got access to a computer without Visual Studio installed and was able to test the game. Turns out there was another dll I had to include.

Herbert Crawler by Ronin748 2014-04-30T15:20:00

Damage sound was played when you die instead of damage. That's now mended.

Treasure Hunter by holgk 2014-04-30T11:20:00

I seem to be able to fly when holding down space.

Memory Eater by Zyper 2014-04-29T14:27:00

This is basically my game. I had like over 400 000 memory leaks.

LD32 — An Unconventional Weapon

Daunting Disorientation by Ronin748 2015-04-21T05:31:00

The blue stuff is xp, which you can use to upgrade damage and speed

Daunting Disorientation by Ronin748 2015-04-21T05:36:00

You get oil as rare drops from monsters and from sleeping in your cabin. I guess the trick is also to farm the animals for xp so you can upgrade your stats and survive longer.

Daunting Disorientation by Ronin748 2015-04-23T18:31:00

I think a memory leak is causing the crash, I'll try to fix this as soon as possible. I've also encountered the text thing at some point but was unable to reproduce it.

Daunting Disorientation by Ronin748 2015-04-26T13:35:00

Back from Germany, fixed the crash and the memory leak. The text bug was related.

LD34 — Two Button Controls / Growing

Revenge of the Ducks by Ronin748 2015-12-15T06:32:00

Yeah the game hasn't been tested in Safari, but I know for sure that IE doesn't load it. Wrote the WebGL stuff myself so I might be missing something... Appreciate any feedback!

Revenge of the Ducks by Ronin748 2015-12-15T06:58:00

Think I fixed it. The WebGL context is probably called experimental-webgl in Safari and others.

LD37 — One room

Moore, No! by Ronin748 2016-12-13T15:22:00

"Assertion failed" is the error I get when the OpenGL version isn't high enough. The game requires an OpenGL 3.3 card.

Moore, No! by Ronin748 2016-12-15T19:25:00

The engine uses modern OpenGL, but I get the pixelated look by rendering the scene to a low res texture + dithering in the fragment shader. I might expand on the technical aspects in a post-mortem (such as the PCG and signal comparator). I'm also considering making a video explaining the gameplay.

Moore, No! by Ronin748 2016-12-20T13:06:00

GLFW is statically linked, so there is no DLL for it. I use SDL only for sound, since SDL_mixer is what I've used before. Planning to switch to OpenAL in the future.